我在Unity for Android上运行游戏时遇到了崩溃。带有Galaxy S3的Windows 7 64位计算机上的Unity版本4.3.4(Android 4.3)。这是对Unity过滤的愚蠢(我知道为什么会发生这种情况):
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
D/Unity (26387): Loading /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
D/Unity (26387): Loading /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
D/Unity (26387): Loading /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
D/Unity (26387): Loading /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
D/Unity (26387): Loading /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
D/Unity (26387): - Completed reload, in 0.178 seconds
D/Unity (26387): PlayerInitEngineGraphics OK
D/Unity (26387): Found 19 native sensors
D/Unity (26387): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC 3-axis Accelerometer / STMicroelectronics
D/Unity (26387): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC 3-axis Accelerometer / STMicroelectronics
D/Unity (26387): WARNING: DXT texture format is not supported, decompressing texture
D/Unity (26387): WARNING: DXT texture format is not supported, decompressing texture
D/Unity (26387): WARNING: DXT texture format is not supported, decompressing texture
D/Unity (26387): WARNING: DXT texture format is not supported, decompressing texture
D/Unity (26387): Platform assembly: /data/app/com.FreelanceGames.DERPofDUTY-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
D/Unity (26387): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC 3-axis Accelerometer / STMicroelectronics
E/Unity (26387): Profiler is only supported in Unity Pro.
E/Unity (26387):
E/Unity (26387): (Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 560)
E/Unity (26387):
I/Unity (26387): setScreenSize: -1x-1 (1280x720 / 1280x720)
I/Unity (26387): setScreenSize: keeping layout size 1280x720
I/ActivityManager( 2350): Config changes=480 {1 1 1.0 302mcc610mnc en_US ldltr sw360dp w360dp h615dp 320dpi nrml long port finger -keyb/v/h -nav/h s.45}
W/ActivityManager( 2350): mDVFSHelper.acquire()
W/ActivityManager( 2350): mDVFSHelper.release()
I/Unity (26387): onPause
D/Unity (26387): UnloadTime: 13.945999 ms
D/Unity (26387): System memory in use before: 32.8 MB.
D/Unity (26387): Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
D/Unity (26387): System memory in use after: 31.5 MB.
D/Unity (26387):
D/Unity (26387): Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 781.
D/Unity (26387): Total: 3.838000 ms (FindLiveObjects: 0.217000 ms CreateObjectMapping: 0.054000 ms MarkObjects: 2.576000 ms DeleteObjects: 0.228000 ms)
D/Unity (26387):
D/Unity (26387): Waiting for finish
D/Unity (26387): ASensorManager_destroyEventQueue returned 0
I/Unity (26387): windowFocusChanged: false
I/Unity (26387): onDestroy
I/ActivityManager( 2350): Process com.FreelanceGames.DERPofDUTY (pid 26387) (adj 9) has died.