我之前发过一个类似的问题,但我觉得我没有得到正确答案。基本上我想将CAShapeLayer
的位置更改为移动触摸时触摸所在的位置。我正在使用您可以在下面看到的代码。我遇到的问题是动画会起作用,但它不会完全触及触摸的位置。相反,它将近20像素。有什么方法可以解决这个问题吗?
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSSet *allTouches = [event allTouches];
UItouch *touch = [alltouches objectAtIndex:0];
CGPoint currentPos = [myTouch locationInView: self];
layer = [self addCircleYellownWithRadius:8 withduration:5 X:currentPos.x Y:currentpos.y];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSSet *allTouches = [event allTouches];
UItouch *touch = [alltouches objectAtIndex:0];
CGPoint currentPos = [myTouch locationInView: self];
//set layer posotion to touch position
layer.position = CGPointMake(currentPos.x-8,currentPos.y-8);
}
-(CAShapeLayer *)addCircleYellownWithRadius:(float)radius5 withduration:(float)duration X:(float)x Y:(float)y{
int radius = (int)radius5;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
circle.position = CGPointMake(x-radius,
y-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor whiteColor].CGColor;
circle.lineWidth = 5;
// Add to parent layer
[self.view.layer addSublayer:circle];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = duration; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
CGRect oldFrame = circle.frame;
circle.anchorPoint = CGPointMake(0.5, 0.5);
circle.frame = oldFrame;
return circle;
}