我会非常简短:
我正在使用drawrect和NSBezierPath绘制线条。
要绘制这些线条,我使用for循环。
现在,由于循环需要很多秒,我尝试使用NSProgresIndicator来显示进度并在我使用的循环中更新它dispatch_async& queue .. ProgressIndicator更新但没有绘制任何内容..如果不使用队列,则会绘制线条,但指示符会在周期结束时更新。
我做错了什么?
错误:
<Error>: CGContextRestoreGState: invalid context 0x0.
This is a serious error.
This application, or a library it uses, is using an invalid context
and is thereby
contributing to an overall degradation of system stability and reliability.
This notice is a courtesy: please fix this problem.
It will become a fatal error in an upcoming update.
// SAMPLE OF CODE
dispatch_queue_t myQueue = dispatch_queue_create("my queue", NULL);
dispatch_async(myQueue, ^
{
for (int i = 1; i <= 200; i++) {
dispatch_async(dispatch_get_main_queue(), ^{
[istance set_progress:i];
//This sets the progress, but bezierPath doesn't work
});
//Bezier already alloc & init
[my_path moveToPoint....]
[my_path lineToPoint....]
[my_path stroke]
}
});
答案 0 :(得分:1)
一般情况下,您不应该使用后台线程或队列。
有关多线程绘图的信息,请阅读本文档。跳到&#34;绘图限制&#34;