我正在尝试从HTML5画布中的两个圆的边缘绘制一条线。所以,我知道两个圆心的坐标及其半径。
请帮忙!
P.S。对不起我的英文:)
更新:
我正在尝试这个,但如何知道角度?
from_line_x = circle1.x + circle1.radius * Math.cos(Math.PI * angle);
from_line_y = circle1.y + cirlce1.radius * Math.sin(Math.PI * angle);
to_line_x = circle2.x - circle2.radius * Math.cos(Math.PI * angle);
to_line_y = circle2.y - circle2.radius * Math.sin(Math.PI * angle);
UPDATE2:
我想我找到了如何找到角度。但是作为一个随机绘制的圆,绘制的线并不总是正确的。那怎么看算法?
对不起我的英语。
答案 0 :(得分:4)
3步骤解决方案:
- 构建所有随机圆坐标(x,y,r)
- 在你认为合适的情况下,在它们的中心之间绘制所有线条
- 画出所有圈子。
(!)
代码非常简单:
http://jsbin.com/qutahatu/1/edit?js,output
var circles = [];
function createCircles(cnt) {
circles = [];
for (var i=0; i<cnt; i++) {
var x = 5+ Math.random() *300;
var y = 5+ Math.random() *300;
var r = 20 + Math.random() *6;
circles.push({x:x,y:y,r:r});
}
}
function drawLines() {
var cnt= circles.length;
ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(circles[0].x, circles[0].y);
for (var i=1; i<cnt; i++) {
ctx.lineTo(circles[i].x, circles[i].y);
}
ctx.stroke();
}
function drawCircles() {
var cnt= circles.length;
ctx.fillStyle = '#4A8';
for (var i=0; i<cnt; i++) {
ctx.beginPath();
ctx.arc(circles[i].x, circles[i].y, circles[i].r, 0, 6.282);
ctx.fill();
}
}
createCircles(4);
drawLines();
drawCircles();
答案 1 :(得分:3)
这是一个能够实现您所要求的解决方案。
我宣布了3个班级&#39;使事情更清晰易读。首先,我定义一个通用的形状类。接下来,我定义一个基本的圆类。最后,我定义了一个vec2类。您可以像我一样轻松扩展它,并添加从形状类继承的其他形状 - 即方形三角形等。
我在随机位置和半径创建10个圆圈。然后我在每个圆圈和跟随它的圆圈之间画一条线。我并没有因为包裹而烦恼。 case,所以我绘制了10个圆圈和9个线条(我没有从圆圈9绘制到圆圈0)
我已经使用了Tamura剩下的一些代码,因此熟悉了画布的尺寸和ID。
<!doctype html>
<html>
<head>
<script>
function byId(e){return document.getElementById(e)}
window.addEventListener('load', onDocLoaded, false);
var shapeList = [];
function onDocLoaded()
{
var i, n=10;
var canvas = byId('myCanvas');
for (i=0; i<n; i++)
{
shapeList[i] = new circle_t(Math.random()*578, Math.random()*400, Math.random()*30 + 20);
shapeList[i].draw(canvas);
}
for (i=0; i<n-1; i++)
draw_line2(shapeList[i].origX, shapeList[i].origY, shapeList[i].radius, shapeList[i+1].origX, shapeList[i+1].origY, shapeList[i+1].radius);
}
var shape_t = function(x,y)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
}
shape_t.prototype =
{
origX:0, origY:0, typeString:'shape',
setPos: function(x,y){this.x=x;this.y=y;},
setType: function(typeString){this.typeString = typeString;},
toString: function(){return this.typeString + " - " + this.origX + "," + this.origY;},
draw: function(canElem){},
};
function circle_t(x,y,radius)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
this.radius = (radius==undefined ? 10 : radius);
this.setType("circle");
}
circle_t.prototype = new shape_t();
circle_t.prototype.constructor = circle_t;
circle_t.prototype.draw = function(canElem, color)
{
var ctx = canElem.getContext('2d');
var col = 'black';
if (color != undefined)
col = color;
drawCircle(this.origX, this.origY, this.radius, ctx, col);
}
circle_t.prototype.setRadius = function(radius)
{
if (radius != undefined)
this.radius = radius;
}
function drawCircle(x, y, radius, ctx, col)
{
ctx.save();
if (col == undefined)
col = 'black';
ctx.strokeStyle = col;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(x,y,radius,(Math.PI/180)*0, (Math.PI/180)*360, false);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
// define a vec2 class to make vector maths easier (simpler to read)
function vec2(x,y)
{
this.length = function()
{
return Math.sqrt((this.x * this.x) + (this.y*this.y));
}
this.normalize = function()
{
var scale = this.length();
this.x /= scale;
this.y /= scale;
}
this.x = x;
this.y = y;
}
function draw_line2(center1_x, center1_y, radius1, center2_x, center2_y, radius2)
{
var betweenVec = new vec2(center2_x - center1_x, center2_y - center1_y);
betweenVec.normalize();
var p1x = center1_x + (radius1 * betweenVec.x);
var p1y = center1_y + (radius1 * betweenVec.y);
var p2x = center2_x - (radius2 * betweenVec.x);
var p2y = center2_y - (radius2 * betweenVec.y);
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.beginPath();
context.moveTo(p1x,p1y);
context.lineTo(p2x,p2y);
context.stroke();
}
</script>
</head>
<body>
<canvas id="myCanvas" width="578" height="400"></canvas>
</body>
</html>
点击此处观看直播演示:http://jsfiddle.net/YYjYL/
答案 2 :(得分:1)
这是JSFIDDLE链接:http://jsfiddle.net/WfF3v/1/。 这就是你想要的吗?
以下是JS代码:
function draw_circle(center_x, center_y){
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var centerX = center_x;
var centerY = center_y;
var radius = 70;
context.beginPath();
context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
context.lineWidth = 5;
context.strokeStyle = '#003300';
context.stroke();
}
function draw_line(center1_x, center1_y, center2_x, center2_y) {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.beginPath();
context.moveTo(center1_x, center1_y);
context.lineTo(center2_x, center2_y);
context.stroke();
}
draw_circle(100,100);
draw_circle(300,200);
draw_line(100,100,300,200);