我最近开始学习核心图形以绘制视图,但每次调用setNeedsDisplay
时,该方法都会运行,但不会触发drawRect
。在我的项目中,我有一个视图控制器的视图。该视图在drawRect
中包含一个if语句,用于检查BOOL变量是YES还是NO。如果是,则使用代码绘制红色圆圈。如果不是,则绘制一个蓝色圆圈。在BOOL的setter中,它调用setNeedsDisplay
。我在ViewController中创建了这个视图类的实例,并设置了BOOL但视图没有重绘。为什么不调用该方法?我在下面发布了xcode文件和代码位。
Customview.m:
#import "CustomView.h"
@implementation CustomView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
-(void)awakeFromNib{
[self setup];
}
-(void)setup{
_choice1 = YES;
}
-(void)setChoice1:(BOOL)choice1{
_choice1 = choice1;
[self setNeedsDisplay];
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
if (_choice1) {
UIBezierPath * redCircle = [UIBezierPath bezierPathWithOvalInRect:rect];
[[UIColor redColor]setFill];
[redCircle fill];
}else if (!_choice1){
UIBezierPath * blueCircle = [UIBezierPath bezierPathWithOvalInRect:rect];
[[UIColor blueColor]setFill];
[blueCircle fill];
}
}
@end
CustomView.h:
#import <UIKit/UIKit.h>
@interface CustomView : UIView
@property (nonatomic) BOOL choice1;
@end
ViewController.m:
#import "ViewController.h"
#import "CustomView.h"
@interface ViewController ()
- (IBAction)Change:(id)sender;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)Change:(id)sender {
CustomView * cv = [[CustomView alloc]init];
[cv setChoice1:NO];
}
@end
完整项目:https://www.mediafire.com/?2c8e5uay00wci0c
由于
答案 0 :(得分:1)
您需要在CustomView
中为ViewController
创建一个插座。删除创建新CustomView
实例的代码,并使用_cv
引用customView。
@interface ViewController ()
- (IBAction)Change:(id)sender;
@property (weak,nonatomic) IBOutlet CustomView *cv;
@end
然后,在故事板中,将ViewController的cv插座连接到CustomView
。此外,您还需要在initFromCoder:
上实施CustomView
方法。
- (id)initWithCoder:(NSCoder *)aDecoder {
if ((self = [super initWithCoder:aDecoder])) {
[self setup];
}
return self;
}