我正在尝试展示我在我的网站上设计和制作的家具。所以人们可以移动它并最终改变材料和颜色。配置器可以这么说。
这是我到目前为止所得到的:http://www.wijmakenalles.nl/configurator.php
正如您所看到的,桌面上的纹理有一个重复的缝隙,不应该在哪里。 我知道我可以调整纹理来调整uv,但由于模型上有超过600个面孔和900多个uv,因此在json文件中搜索相应的face / uv似乎毫无意义。它不仅仅是一个立方体。 这是json的材料部分: {
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.65 Exporter",
"vertices" : 1116,
"faces" : 647,
"normals" : 208,
"colors" : 0,
"uvs" : [972],
"materials" : 1,
"morphTargets" : 0,
"bones" : 0
},
"scale" : 1.000000,
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "beton.001",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "texturez_3914.jpg",
"mapDiffuseRepeat" : [2, 2],
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "default",
"vertexColors" : false
},
{
"DbgColor" : 15597568,
"DbgIndex" : 1,
"DbgName" : "beton",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "concrete.jpg",
"mapDiffuseRepeat" : [1, 8],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15597568,
"DbgIndex" : 1,
"DbgName" : "beton",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "concrete.jpg",
"mapDiffuseRepeat" : [1, 8],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15597568,
"DbgIndex" : 0,
"DbgName" : "houtpaneel",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "eikenorigineel.jpg",
"mapDiffuseRepeat" : [0.01, 0.027],
"mapDiffuseWrap" : ["norepeat", "norepeat"],
"shading" : "Face",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],
"vertices" : [5.4625,-0.0032920.....etc.
这是de loader代码:
// Load in the mesh and add it to the scene.
var loader = new THREE.JSONLoader();
loader.load( "json/eikenbetontafel.js", function(geo, materials){
var material = new THREE.MeshFaceMaterial(materials);
mesh = new THREE.Mesh(geo, material);
mesh.position.set(-.45, 0, .18);
scene.add(mesh);
});
希望有人可以给我一个指示,谢谢