我正在从.exe / .dll中提取图标,并希望将其保存在.ico文件中。这样做的最佳方式是什么?
我尝试使用::OleCreatePictureIndirect()
然后使用IPicture->SaveAsFile()
。它有效,但图标的透明部分涂成黑色(显然不再透明:()。
我尝试过手动解析。它工作正常,但很麻烦,我担心Vista图标/ .icl文件/等的并发症。
请帮忙。感谢。
答案 0 :(得分:8)
您可以使用HICON
方法保存IPicture::SaveAsFile()
个。这是一个使用它的示例C ++程序:
#include "stdafx.h"
#include <windows.h>
#include <olectl.h>
#pragma comment(lib, "oleaut32.lib")
HRESULT SaveIcon(HICON hIcon, const wchar_t* path) {
// Create the IPicture intrface
PICTDESC desc = { sizeof(PICTDESC) };
desc.picType = PICTYPE_ICON;
desc.icon.hicon = hIcon;
IPicture* pPicture = 0;
HRESULT hr = OleCreatePictureIndirect(&desc, IID_IPicture, FALSE, (void**)&pPicture);
if (FAILED(hr)) return hr;
// Create a stream and save the image
IStream* pStream = 0;
CreateStreamOnHGlobal(0, TRUE, &pStream);
LONG cbSize = 0;
hr = pPicture->SaveAsFile(pStream, TRUE, &cbSize);
// Write the stream content to the file
if (!FAILED(hr)) {
HGLOBAL hBuf = 0;
GetHGlobalFromStream(pStream, &hBuf);
void* buffer = GlobalLock(hBuf);
HANDLE hFile = CreateFile(path, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, 0, 0);
if (!hFile) hr = HRESULT_FROM_WIN32(GetLastError());
else {
DWORD written = 0;
WriteFile(hFile, buffer, cbSize, &written, 0);
CloseHandle(hFile);
}
GlobalUnlock(buffer);
}
// Cleanup
pStream->Release();
pPicture->Release();
return hr;
}
int _tmain(int argc, _TCHAR* argv[])
{
HICON hIcon = (HICON)LoadImage(0, L"c:\\windows\\system32\\perfcentercpl.ico", IMAGE_ICON, 32, 32, LR_LOADFROMFILE);
if (!hIcon) return GetLastError();
HRESULT hr = SaveIcon(hIcon, L"c:\\temp\\test.ico");
return hr;
}
答案 1 :(得分:6)
此代码正确处理透明度。
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
//
// ICONS (.ICO type 1) are structured like this:
//
// ICONHEADER (just 1)
// ICONDIR [1...n] (an array, 1 for each image)
// [BITMAPINFOHEADER+COLOR_BITS+MASK_BITS] [1...n] (1 after the other, for each image)
//
// CURSORS (.ICO type 2) are identical in structure, but use
// two monochrome bitmaps (real XOR and AND masks, this time).
//
typedef struct
{
WORD idReserved; // must be 0
WORD idType; // 1 = ICON, 2 = CURSOR
WORD idCount; // number of images (and ICONDIRs)
// ICONDIR [1...n]
// ICONIMAGE [1...n]
} ICONHEADER;
//
// An array of ICONDIRs immediately follow the ICONHEADER
//
typedef struct
{
BYTE bWidth;
BYTE bHeight;
BYTE bColorCount;
BYTE bReserved;
WORD wPlanes; // for cursors, this field = wXHotSpot
WORD wBitCount; // for cursors, this field = wYHotSpot
DWORD dwBytesInRes;
DWORD dwImageOffset; // file-offset to the start of ICONIMAGE
} ICONDIR;
//
// After the ICONDIRs follow the ICONIMAGE structures -
// consisting of a BITMAPINFOHEADER, (optional) RGBQUAD array, then
// the color and mask bitmap bits (all packed together
//
typedef struct
{
BITMAPINFOHEADER biHeader; // header for color bitmap (no mask header)
//RGBQUAD rgbColors[1...n];
//BYTE bXOR[1]; // DIB bits for color bitmap
//BYTE bAND[1]; // DIB bits for mask bitmap
} ICONIMAGE;
//
// Write the ICO header to disk
//
static UINT WriteIconHeader(HANDLE hFile, int nImages)
{
ICONHEADER iconheader;
DWORD nWritten;
// Setup the icon header
iconheader.idReserved = 0; // Must be 0
iconheader.idType = 1; // Type 1 = ICON (type 2 = CURSOR)
iconheader.idCount = nImages; // number of ICONDIRs
// Write the header to disk
WriteFile( hFile, &iconheader, sizeof(iconheader), &nWritten, 0);
// following ICONHEADER is a series of ICONDIR structures (idCount of them, in fact)
return nWritten;
}
//
// Return the number of BYTES the bitmap will take ON DISK
//
static UINT NumBitmapBytes(BITMAP *pBitmap)
{
int nWidthBytes = pBitmap->bmWidthBytes;
// bitmap scanlines MUST be a multiple of 4 bytes when stored
// inside a bitmap resource, so round up if necessary
if(nWidthBytes & 3)
nWidthBytes = (nWidthBytes + 4) & ~3;
return nWidthBytes * pBitmap->bmHeight;
}
//
// Return number of bytes written
//
static UINT WriteIconImageHeader(HANDLE hFile, BITMAP *pbmpColor, BITMAP *pbmpMask)
{
BITMAPINFOHEADER biHeader;
DWORD nWritten;
UINT nImageBytes;
// calculate how much space the COLOR and MASK bitmaps take
nImageBytes = NumBitmapBytes(pbmpColor) + NumBitmapBytes(pbmpMask);
// write the ICONIMAGE to disk (first the BITMAPINFOHEADER)
ZeroMemory(&biHeader, sizeof(biHeader));
// Fill in only those fields that are necessary
biHeader.biSize = sizeof(biHeader);
biHeader.biWidth = pbmpColor->bmWidth;
biHeader.biHeight = pbmpColor->bmHeight * 2; // height of color+mono
biHeader.biPlanes = pbmpColor->bmPlanes;
biHeader.biBitCount = pbmpColor->bmBitsPixel;
biHeader.biSizeImage = nImageBytes;
// write the BITMAPINFOHEADER
WriteFile(hFile, &biHeader, sizeof(biHeader), &nWritten, 0);
// write the RGBQUAD color table (for 16 and 256 colour icons)
if(pbmpColor->bmBitsPixel == 2 || pbmpColor->bmBitsPixel == 8)
{
}
return nWritten;
}
//
// Wrapper around GetIconInfo and GetObject(BITMAP)
//
static BOOL GetIconBitmapInfo(HICON hIcon, ICONINFO *pIconInfo, BITMAP *pbmpColor, BITMAP *pbmpMask)
{
if(!GetIconInfo(hIcon, pIconInfo))
return FALSE;
if(!GetObject(pIconInfo->hbmColor, sizeof(BITMAP), pbmpColor))
return FALSE;
if(!GetObject(pIconInfo->hbmMask, sizeof(BITMAP), pbmpMask))
return FALSE;
return TRUE;
}
//
// Write one icon directory entry - specify the index of the image
//
static UINT WriteIconDirectoryEntry(HANDLE hFile, int nIdx, HICON hIcon, UINT nImageOffset)
{
ICONINFO iconInfo;
ICONDIR iconDir;
BITMAP bmpColor;
BITMAP bmpMask;
DWORD nWritten;
UINT nColorCount;
UINT nImageBytes;
GetIconBitmapInfo(hIcon, &iconInfo, &bmpColor, &bmpMask);
nImageBytes = NumBitmapBytes(&bmpColor) + NumBitmapBytes(&bmpMask);
if(bmpColor.bmBitsPixel >= 8)
nColorCount = 0;
else
nColorCount = 1 << (bmpColor.bmBitsPixel * bmpColor.bmPlanes);
// Create the ICONDIR structure
iconDir.bWidth = (BYTE)bmpColor.bmWidth;
iconDir.bHeight = (BYTE)bmpColor.bmHeight;
iconDir.bColorCount = nColorCount;
iconDir.bReserved = 0;
iconDir.wPlanes = bmpColor.bmPlanes;
iconDir.wBitCount = bmpColor.bmBitsPixel;
iconDir.dwBytesInRes = sizeof(BITMAPINFOHEADER) + nImageBytes;
iconDir.dwImageOffset = nImageOffset;
// Write to disk
WriteFile(hFile, &iconDir, sizeof(iconDir), &nWritten, 0);
// Free resources
DeleteObject(iconInfo.hbmColor);
DeleteObject(iconInfo.hbmMask);
return nWritten;
}
static UINT WriteIconData(HANDLE hFile, HBITMAP hBitmap)
{
BITMAP bmp;
int i;
BYTE * pIconData;
UINT nBitmapBytes;
DWORD nWritten;
GetObject(hBitmap, sizeof(BITMAP), &bmp);
nBitmapBytes = NumBitmapBytes(&bmp);
pIconData = (BYTE *)malloc(nBitmapBytes);
GetBitmapBits(hBitmap, nBitmapBytes, pIconData);
// bitmaps are stored inverted (vertically) when on disk..
// so write out each line in turn, starting at the bottom + working
// towards the top of the bitmap. Also, the bitmaps are stored in packed
// in memory - scanlines are NOT 32bit aligned, just 1-after-the-other
for(i = bmp.bmHeight - 1; i >= 0; i--)
{
// Write the bitmap scanline
WriteFile(
hFile,
pIconData + (i * bmp.bmWidthBytes), // calculate offset to the line
bmp.bmWidthBytes, // 1 line of BYTES
&nWritten,
0);
// extend to a 32bit boundary (in the file) if necessary
if(bmp.bmWidthBytes & 3)
{
DWORD padding = 0;
WriteFile(hFile, &padding, 4 - bmp.bmWidthBytes, &nWritten, 0);
}
}
free(pIconData);
return nBitmapBytes;
}
//
// Create a .ICO file, using the specified array of HICON images
//
BOOL SaveIcon3(TCHAR *szIconFile, HICON hIcon[], int nNumIcons)
{
HANDLE hFile;
int i;
int * pImageOffset;
if(hIcon == 0 || nNumIcons < 1)
return FALSE;
// Save icon to disk:
hFile = CreateFile(szIconFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, 0, 0);
if(hFile == INVALID_HANDLE_VALUE)
return FALSE;
//
// Write the iconheader first of all
//
WriteIconHeader(hFile, nNumIcons);
//
// Leave space for the IconDir entries
//
SetFilePointer(hFile, sizeof(ICONDIR) * nNumIcons, 0, FILE_CURRENT);
pImageOffset = (int *)malloc(nNumIcons * sizeof(int));
//
// Now write the actual icon images!
//
for(i = 0; i < nNumIcons; i++)
{
ICONINFO iconInfo;
BITMAP bmpColor, bmpMask;
GetIconBitmapInfo(hIcon[i], &iconInfo, &bmpColor, &bmpMask);
// record the file-offset of the icon image for when we write the icon directories
pImageOffset[i] = SetFilePointer(hFile, 0, 0, FILE_CURRENT);
// bitmapinfoheader + colortable
WriteIconImageHeader(hFile, &bmpColor, &bmpMask);
// color and mask bitmaps
WriteIconData(hFile, iconInfo.hbmColor);
WriteIconData(hFile, iconInfo.hbmMask);
DeleteObject(iconInfo.hbmColor);
DeleteObject(iconInfo.hbmMask);
}
//
// Lastly, skip back and write the icon directories.
//
SetFilePointer(hFile, sizeof(ICONHEADER), 0, FILE_BEGIN);
for(i = 0; i < nNumIcons; i++)
{
WriteIconDirectoryEntry(hFile, i, hIcon[i], pImageOffset[i]);
}
free(pImageOffset);
// finished!
CloseHandle(hFile);
return TRUE;
}
int saveIcon(TCHAR* filename, TCHAR* iconFile) {
HICON hIconLarge;
HICON hIconSmall;
BOOL ret;
if ( ExtractIconEx(filename, 0, &hIconLarge, &hIconSmall, 1) == 0 ) {
return 1;
}
ret = SaveIcon3(iconFile, &hIconSmall, 1);
if ( ret ) {
return 0;
}
return -1;
}
int _tmain(int argc, TCHAR* argv[]) {
if ( argc < 3 ) {
printf("Usage: <exe/dll file> <output ico file>");
return EXIT_FAILURE;
}
_tprintf(_T("src = %s\n"), argv[1]);
_tprintf(_T("dest = %s\n"), argv[2]);
saveIcon(argv[1], argv[2]);
return 0;
}
答案 2 :(得分:3)
我遇到了同样的问题,因此我写了一个函数来将图标从HICON句柄保存到ICO文件。下面显示的SaveIcon()
函数支持4,8,24和32位的颜色深度。不支持PNG图标格式。
该功能通过直接构建ICO文件来工作。幸运的是,这并不太难,因为ICO格式几乎与BMP文件格式相同;此外,BMP文件格式几乎与GetDIBits()
返回的内存中表示相同。
以下是SaveIcon()
函数以及一个小测试函数(_tmain
):
#include <afx.h>
#include <afxwin.h>
#include <atlbase.h>
struct ICONDIRENTRY
{
UCHAR nWidth;
UCHAR nHeight;
UCHAR nNumColorsInPalette; // 0 if no palette
UCHAR nReserved; // should be 0
WORD nNumColorPlanes; // 0 or 1
WORD nBitsPerPixel;
ULONG nDataLength; // length in bytes
ULONG nOffset; // offset of BMP or PNG data from beginning of file
};
// Helper class to release GDI object handle when scope ends:
class CGdiHandle
{
public:
CGdiHandle(HGDIOBJ handle) : m_handle(handle) {};
~CGdiHandle(){DeleteObject(m_handle);};
private:
HGDIOBJ m_handle;
};
// Save icon referenced by handle 'hIcon' as file with name 'szPath'.
// The generated ICO file has the color depth specified in 'nColorBits'.
//
bool SaveIcon(HICON hIcon, int nColorBits, const TCHAR* szPath)
{
ASSERT(nColorBits == 4 || nColorBits == 8 || nColorBits == 24 || nColorBits == 32);
if (offsetof(ICONDIRENTRY, nOffset) != 12)
{
return false;
}
CDC dc;
dc.Attach(::GetDC(NULL)); // ensure that DC is released when function ends
// Open file for writing:
CFile file;
if (!file.Open(szPath, CFile::modeWrite | CFile::modeCreate))
{
return false;
}
// Write header:
UCHAR icoHeader[6] = {0, 0, 1, 0, 1, 0}; // ICO file with 1 image
file.Write(icoHeader, sizeof(icoHeader));
// Get information about icon:
ICONINFO iconInfo;
GetIconInfo(hIcon, &iconInfo);
CGdiHandle handle1(iconInfo.hbmColor), handle2(iconInfo.hbmMask); // free bitmaps when function ends
BITMAPINFO bmInfo = {0};
bmInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmInfo.bmiHeader.biBitCount = 0; // don't get the color table
if (!GetDIBits(dc, iconInfo.hbmColor, 0, 0, NULL, &bmInfo, DIB_RGB_COLORS))
{
return false;
}
// Allocate size of bitmap info header plus space for color table:
int nBmInfoSize = sizeof(BITMAPINFOHEADER);
if (nColorBits < 24)
{
nBmInfoSize += sizeof(RGBQUAD) * (int)(1 << nColorBits);
}
CAutoVectorPtr<UCHAR> bitmapInfo;
bitmapInfo.Allocate(nBmInfoSize);
BITMAPINFO* pBmInfo = (BITMAPINFO*)(UCHAR*)bitmapInfo;
memcpy(pBmInfo, &bmInfo, sizeof(BITMAPINFOHEADER));
// Get bitmap data:
ASSERT(bmInfo.bmiHeader.biSizeImage != 0);
CAutoVectorPtr<UCHAR> bits;
bits.Allocate(bmInfo.bmiHeader.biSizeImage);
pBmInfo->bmiHeader.biBitCount = nColorBits;
pBmInfo->bmiHeader.biCompression = BI_RGB;
if (!GetDIBits(dc, iconInfo.hbmColor, 0, bmInfo.bmiHeader.biHeight, (UCHAR*)bits, pBmInfo, DIB_RGB_COLORS))
{
return false;
}
// Get mask data:
BITMAPINFO maskInfo = {0};
maskInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
maskInfo.bmiHeader.biBitCount = 0; // don't get the color table
if (!GetDIBits(dc, iconInfo.hbmMask, 0, 0, NULL, &maskInfo, DIB_RGB_COLORS))
{
return false;
}
ASSERT(maskInfo.bmiHeader.biBitCount == 1);
CAutoVectorPtr<UCHAR> maskBits;
maskBits.Allocate(maskInfo.bmiHeader.biSizeImage);
CAutoVectorPtr<UCHAR> maskInfoBytes;
maskInfoBytes.Allocate(sizeof(BITMAPINFO) + 2 * sizeof(RGBQUAD));
BITMAPINFO* pMaskInfo = (BITMAPINFO*)(UCHAR*)maskInfoBytes;
memcpy(pMaskInfo, &maskInfo, sizeof(maskInfo));
if (!GetDIBits(dc, iconInfo.hbmMask, 0, maskInfo.bmiHeader.biHeight, (UCHAR*)maskBits, pMaskInfo, DIB_RGB_COLORS))
{
return false;
}
// Write directory entry:
ICONDIRENTRY dir;
dir.nWidth = (UCHAR) pBmInfo->bmiHeader.biWidth;
dir.nHeight = (UCHAR) pBmInfo->bmiHeader.biHeight;
dir.nNumColorsInPalette = (nColorBits == 4 ? 16 : 0);
dir.nReserved = 0;
dir.nNumColorPlanes = 0;
dir.nBitsPerPixel = pBmInfo->bmiHeader.biBitCount;
dir.nDataLength = pBmInfo->bmiHeader.biSizeImage + pMaskInfo->bmiHeader.biSizeImage + nBmInfoSize;
dir.nOffset = sizeof(dir) + sizeof(icoHeader);
file.Write(&dir, sizeof(dir));
// Write DIB header (including color table):
int nBitsSize = pBmInfo->bmiHeader.biSizeImage;
pBmInfo->bmiHeader.biHeight *= 2; // because the header is for both image and mask
pBmInfo->bmiHeader.biCompression = 0;
pBmInfo->bmiHeader.biSizeImage += pMaskInfo->bmiHeader.biSizeImage; // because the header is for both image and mask
file.Write(&pBmInfo->bmiHeader, nBmInfoSize);
// Write image data:
file.Write((UCHAR*)bits, nBitsSize);
// Write mask data:
file.Write((UCHAR*)maskBits, pMaskInfo->bmiHeader.biSizeImage);
file.Close();
return true;
}
// Test program for SaveIcon() function.
//
// Usage: first argument is input ICO file (must be 32x32 pixels); second argument is output ICO file
//
int _tmain(int argc, _TCHAR* argv[])
{
ASSERT(argc == 3);
// Load a 32x32 icon:
HICON hIcon = (HICON)LoadImage(0, argv[1], IMAGE_ICON, 32, 32, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
ASSERT(hIcon != NULL);
// Save with 24-bits colors:
if (!SaveIcon(hIcon, 24, argv[2]))
{
_ftprintf(stderr, _T("Error: saving icon to %s failed"), argv[2]);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
答案 3 :(得分:0)
非常感谢user128300。我使用了他的代码片段,并做了一些小的更改以摆脱MFC / atx / atl库的依赖关系(它也解决了SMUsamaShah提到的Windows.h问题)。我将输出重定向到矢量缓冲区,但将最佳输出保留到文件:
#include <Windows.h>
#include <shellapi.h>
struct ICONDIRENTRY
{
UCHAR nWidth;
UCHAR nHeight;
UCHAR nNumColorsInPalette; // 0 if no palette
UCHAR nReserved; // should be 0
WORD nNumColorPlanes; // 0 or 1
WORD nBitsPerPixel;
ULONG nDataLength; // length in bytes
ULONG nOffset; // offset of BMP or PNG data from beginning of file
};
#define WRITE_ICO_TO_FILE
bool GetIconData(HICON hIcon, int nColorBits, std::vector<char> &buff)
{
if (offsetof(ICONDIRENTRY, nOffset) != 12)
{
return false;
}
HDC dc = CreateCompatibleDC(NULL);
#ifdef WRITE_ICO_TO_FILE
CFile file;
if (!file.Open(L"S:\\icotest.ico", CFile::modeWrite | CFile::modeCreate))
{
return false;
}
#endif
// Write header:
char icoHeader[6] = { 0, 0, 1, 0, 1, 0 }; // ICO file with 1 image
#ifdef WRITE_ICO_TO_FILE
file.Write(icoHeader, sizeof(icoHeader));
#endif
buff.insert(buff.end(), reinterpret_cast<const char *>(icoHeader), reinterpret_cast<const char *>(icoHeader) + sizeof(icoHeader));
// Get information about icon:
ICONINFO iconInfo;
GetIconInfo(hIcon, &iconInfo);
BITMAPINFO bmInfo = { 0 };
bmInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmInfo.bmiHeader.biBitCount = 0; // don't get the color table
if (!GetDIBits(dc, iconInfo.hbmColor, 0, 0, NULL, &bmInfo, DIB_RGB_COLORS))
{
return false;
}
// Allocate size of bitmap info header plus space for color table:
int nBmInfoSize = sizeof(BITMAPINFOHEADER);
if (nColorBits < 24)
{
nBmInfoSize += sizeof(RGBQUAD) * (int)(1 << nColorBits);
}
std::vector<UCHAR> bitmapInfo;
bitmapInfo.resize(nBmInfoSize);
BITMAPINFO* pBmInfo = (BITMAPINFO *)bitmapInfo.data();
memcpy(pBmInfo, &bmInfo, sizeof(BITMAPINFOHEADER));
// Get bitmap data:
if (!bmInfo.bmiHeader.biSizeImage)
return false;
std::vector<UCHAR> bits;
bits.resize(bmInfo.bmiHeader.biSizeImage);
pBmInfo->bmiHeader.biBitCount = nColorBits;
pBmInfo->bmiHeader.biCompression = BI_RGB;
if (!GetDIBits(dc, iconInfo.hbmColor, 0, bmInfo.bmiHeader.biHeight, bits.data(), pBmInfo, DIB_RGB_COLORS))
{
return false;
}
// Get mask data:
BITMAPINFO maskInfo = { 0 };
maskInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
maskInfo.bmiHeader.biBitCount = 0; // don't get the color table
if (!GetDIBits(dc, iconInfo.hbmMask, 0, 0, NULL, &maskInfo, DIB_RGB_COLORS) || maskInfo.bmiHeader.biBitCount != 1)
return false;
std::vector<UCHAR> maskBits;
maskBits.resize(maskInfo.bmiHeader.biSizeImage);
std::vector<UCHAR> maskInfoBytes;
maskInfoBytes.resize(sizeof(BITMAPINFO) + 2 * sizeof(RGBQUAD));
BITMAPINFO* pMaskInfo = (BITMAPINFO*)maskInfoBytes.data();
memcpy(pMaskInfo, &maskInfo, sizeof(maskInfo));
if (!GetDIBits(dc, iconInfo.hbmMask, 0, maskInfo.bmiHeader.biHeight, maskBits.data(), pMaskInfo, DIB_RGB_COLORS))
{
return false;
}
// Write directory entry:
ICONDIRENTRY dir;
dir.nWidth = (UCHAR)pBmInfo->bmiHeader.biWidth;
dir.nHeight = (UCHAR)pBmInfo->bmiHeader.biHeight;
dir.nNumColorsInPalette = (nColorBits == 4 ? 16 : 0);
dir.nReserved = 0;
dir.nNumColorPlanes = 0;
dir.nBitsPerPixel = pBmInfo->bmiHeader.biBitCount;
dir.nDataLength = pBmInfo->bmiHeader.biSizeImage + pMaskInfo->bmiHeader.biSizeImage + nBmInfoSize;
dir.nOffset = sizeof(dir) + sizeof(icoHeader);
#ifdef WRITE_ICO_TO_FILE
file.Write(&dir, sizeof(dir));
#endif
buff.insert(buff.end(), reinterpret_cast<const char *>(&dir), reinterpret_cast<const char *>(&dir) + sizeof(dir));
// Write DIB header (including color table):
int nBitsSize = pBmInfo->bmiHeader.biSizeImage;
pBmInfo->bmiHeader.biHeight *= 2; // because the header is for both image and mask
pBmInfo->bmiHeader.biCompression = 0;
pBmInfo->bmiHeader.biSizeImage += pMaskInfo->bmiHeader.biSizeImage; // because the header is for both image and mask
#ifdef WRITE_ICO_TO_FILE
file.Write(&pBmInfo->bmiHeader, nBmInfoSize);
#endif
buff.insert(buff.end(), reinterpret_cast<const char *>(&pBmInfo->bmiHeader), reinterpret_cast<const char *>(&pBmInfo->bmiHeader) + nBmInfoSize);
// Write image data:
#ifdef WRITE_ICO_TO_FILE
file.Write((UCHAR*)bits, nBitsSize);
#endif
buff.insert(buff.end(), reinterpret_cast<const char *>(bits.data()), reinterpret_cast<const char *>(bits.data()) + nBitsSize);
// Write mask data:
#ifdef WRITE_ICO_TO_FILE
file.Write((UCHAR*)maskBits, pMaskInfo->bmiHeader.biSizeImage);
#endif
buff.insert(buff.end(), reinterpret_cast<const char *>(maskBits.data()), reinterpret_cast<const char *>(maskBits.data()) + pMaskInfo->bmiHeader.biSizeImage);
#ifdef WRITE_ICO_TO_FILE
file.Close();
#endif
DeleteObject(iconInfo.hbmColor);
DeleteObject(iconInfo.hbmMask);
DeleteDC(dc);
return true;
}