将HICON保存为png

时间:2009-11-30 10:26:55

标签: c++ winapi gdi+

我正在使用IShellItemImageFactory来提取文件的图标。我能够成功地提取它并在对话框中显示它 SendDlgItemMessage(hDlg,IDC_STATIC2,STM_SETIMAGE,IMAGE_ICON,(LPARAM)hicon);

查看输出:click here

问题是当我使用GDI +将其保存为文件(PNG格式)时,渐变不会保留更正。找到我正在使用的下面的代码。

GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
Bitmap *h = new Bitmap(256, 256, PixelFormat32bppARGB);
Graphics* g = Graphics::FromImage(copy);
HDC copyHdc = g->GetHDC();
DrawIconEx(copyHdc, 0, 0, hicon, 256, 256, 0, NULL, DI_NORMAL);
g->ReleaseHDC(copyHdc);;
CLSID   encoderClsid;
GetEncoderClsid(L"image/png", &encoderClsid);
h->Save(L"D:\\mynew.png", &encoderClsid, NULL);
GdiplusShutdown(gdiplusToken);

提取文本文件后得到的输出:click here

任何人都可以帮我解决这个问题吗?

此致 的Manoj

2 个答案:

答案 0 :(得分:7)

这个主题相当陈旧,但我遇到了同样的问题,花了很多时间才找到保留PNG文件透明度的解决方案。

因为问题可以在Java中轻松解决......

    sun.awt.shell.ShellFolder sf = sun.awt.shell.ShellFolder.getShellFolder(file);
    ImageIcon icon = new ImageIcon(sf.getIcon(true));
    FileOutputStream bos = new FileOutputStream("d:\\icons\\icon.png");
    ImageIO.write((BufferedImage)icon.getImage(), "PNG", bos);

...我看了一下JDK源代码。在函数“Java_sun_awt_shell_Win32ShellFolder2_getIconBits”中的文件“\ jdk \ src \ windows \ native \ sun \ windows \ ShellFolder2.cpp”中,我找到了我需要的有价值的提示。

此函数从HICON检索颜色位图,并调用GetDIBits以获取图像数据。绘制图标并不是必须的 - 无论如何,透明度都会丢失。

非常感谢JDK开发人员。

这是我最终得到的代码:

static CLSID g_pngClsid = GUID_NULL;

// http://msdn.microsoft.com/en-us/library/windows/desktop/ms533843(v=vs.85).aspx
extern int GetEncoderClsid(const WCHAR* format, CLSID* pClsid);

static HICON getShellIconByIndex(int shilsize, int iImage)
{
    IImageListPtr spiml;
    SHGetImageList(shilsize, IID_PPV_ARGS(&spiml));

    HICON hico;
    spiml->GetIcon(iImage, ILD_TRANSPARENT, &hico);
    return hico;
}

static HICON getShellIcon(int shilsize, const std::wstring& fname) {
    UINT flags = SHGFI_SYSICONINDEX;
    SHFILEINFO fi = {0};
    HICON hIcon = NULL;

    if (SHGetFileInfo(fname.c_str(), 0, &fi, sizeof(fi), flags) != 0) {
        hIcon = getShellIconByIndex(shilsize, fi.iIcon);
    }

    return hIcon;
}

struct BITMAP_AND_BYTES {
    Gdiplus::Bitmap* bmp;
    int32_t* bytes;
};

static BITMAP_AND_BYTES createAlphaChannelBitmapFromIcon(HICON hIcon) {

    // Get the icon info
    ICONINFO iconInfo = {0};
    GetIconInfo(hIcon, &iconInfo);

    // Get the screen DC
    HDC dc = GetDC(NULL);

    // Get icon size info
    BITMAP bm = {0};
    GetObject( iconInfo.hbmColor, sizeof( BITMAP ), &bm );

    // Set up BITMAPINFO
    BITMAPINFO bmi = {0};
    bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    bmi.bmiHeader.biWidth = bm.bmWidth;
    bmi.bmiHeader.biHeight = -bm.bmHeight;
    bmi.bmiHeader.biPlanes = 1;
    bmi.bmiHeader.biBitCount = 32;
    bmi.bmiHeader.biCompression = BI_RGB;

    // Extract the color bitmap
    int nBits = bm.bmWidth * bm.bmHeight;
    int32_t* colorBits = new int32_t[nBits];
    GetDIBits(dc, iconInfo.hbmColor, 0, bm.bmHeight, colorBits, &bmi, DIB_RGB_COLORS);

    // Check whether the color bitmap has an alpha channel.
        // (On my Windows 7, all file icons I tried have an alpha channel.)
    BOOL hasAlpha = FALSE;
    for (int i = 0; i < nBits; i++) {
        if ((colorBits[i] & 0xff000000) != 0) {
            hasAlpha = TRUE;
            break;
        }
    }

    // If no alpha values available, apply the mask bitmap
    if (!hasAlpha) {
        // Extract the mask bitmap
        int32_t* maskBits = new int32_t[nBits];
        GetDIBits(dc, iconInfo.hbmMask, 0, bm.bmHeight, maskBits, &bmi, DIB_RGB_COLORS);
        // Copy the mask alphas into the color bits
        for (int i = 0; i < nBits; i++) {
            if (maskBits[i] == 0) {
                colorBits[i] |= 0xff000000;
            }
        }
        delete[] maskBits;
    } 

    // Release DC and GDI bitmaps
    ReleaseDC(NULL, dc); 
    ::DeleteObject(iconInfo.hbmColor);
    ::DeleteObject(iconInfo.hbmMask); 

    // Create GDI+ Bitmap
    Gdiplus::Bitmap* bmp = new Gdiplus::Bitmap(bm.bmWidth, bm.bmHeight, bm.bmWidth*4, PixelFormat32bppARGB, (BYTE*)colorBits);
    BITMAP_AND_BYTES ret = {bmp, colorBits};

    return ret;
}

static void saveFileIconAsPng(int shilsize, const std::wstring& fname, const std::wstring& pngFile) {
    HICON hIcon = getShellIcon(shilsize, fname);
    BITMAP_AND_BYTES bbs = createAlphaChannelBitmapFromIcon(hIcon);

    IStream* fstrm = NULL;
    SHCreateStreamOnFile(pngFile.c_str(), STGM_WRITE|STGM_CREATE, &fstrm);
    bbs.bmp->Save(fstrm, &g_pngClsid, NULL);
    fstrm->Release();

    delete bbs.bmp;
    delete[] bbs.bytes;
    DestroyIcon(hIcon);
}

示例调用:

GdiplusStartup(...);
GetEncoderClsid(L"image/png", &g_pngClsid);

wstring fname = L"d:\\index.html";
wstring pngFile = L"d:\\icons\\index.html.png";
saveFileIconAsPng(SHIL_JUMBO, fname, pngFile);

GdiplusShutdown(...);

答案 1 :(得分:2)

我错过了代码中的'副本':

Graphics* g = Graphics::FromImage(copy);

查看图像时,您正在绘制图标的设备上下文没有32位颜色(缺少Alpha通道)。

尝试创建像这样的DC:

HDC hDC = CreateCompatibleDC(NULL);

然后在该dc中选择一个32位彩色(空)位图。之后,您可以绘制图标并保存。