我想存储一个非参数的,解压缩的数据类型,如
data Point3D = Point3D {-# UNPACK #-} !Int {-# UNPACK #-} !Int {-# UNPACK #-} !Int
在未装箱的矢量中。 Data.Vector.Unboxed说:
特别是,未装箱的对矢量表示为未装箱的矢量对。
为什么?我希望我的 使用 顺便说一下:vector-th-unbox同样发生,因为您只需将数据类型转换为Point3D
在内存中一个接一个地布局,以便在顺序迭代它们时获得快速缓存本地访问 - 相当于C中的mystruct[1000]
< / p>
Vector.Unboxed
或其他方式,我该如何实现?
(Unbox a, Unbox b) => Unbox (a, b)
instance。
答案 0 :(得分:9)
我不知道为什么对的向量存储为向量对,但您可以轻松地为数据类型编写实例以按顺序存储元素。
{-# LANGUAGE TypeFamilies, MultiParamTypeClasses #-}
import qualified Data.Vector.Generic as G
import qualified Data.Vector.Generic.Mutable as M
import Control.Monad (liftM, zipWithM_)
import Data.Vector.Unboxed.Base
data Point3D = Point3D {-# UNPACK #-} !Int {-# UNPACK #-} !Int {-# UNPACK #-} !Int
newtype instance MVector s Point3D = MV_Point3D (MVector s Int)
newtype instance Vector Point3D = V_Point3D (Vector Int)
instance Unbox Point3D
此时最后一行将导致错误,因为Point3D
的矢量类型没有实例。它们可以写成如下:
instance M.MVector MVector Point3D where
basicLength (MV_Point3D v) = M.basicLength v `div` 3
basicUnsafeSlice a b (MV_Point3D v) = MV_Point3D $ M.basicUnsafeSlice (a*3) (b*3) v
basicOverlaps (MV_Point3D v0) (MV_Point3D v1) = M.basicOverlaps v0 v1
basicUnsafeNew n = liftM MV_Point3D (M.basicUnsafeNew (3*n))
basicUnsafeRead (MV_Point3D v) n = do
[a,b,c] <- mapM (M.basicUnsafeRead v) [3*n,3*n+1,3*n+2]
return $ Point3D a b c
basicUnsafeWrite (MV_Point3D v) n (Point3D a b c) = zipWithM_ (M.basicUnsafeWrite v) [3*n,3*n+1,3*n+2] [a,b,c]
instance G.Vector Vector Point3D where
basicUnsafeFreeze (MV_Point3D v) = liftM V_Point3D (G.basicUnsafeFreeze v)
basicUnsafeThaw (V_Point3D v) = liftM MV_Point3D (G.basicUnsafeThaw v)
basicLength (V_Point3D v) = G.basicLength v `div` 3
basicUnsafeSlice a b (V_Point3D v) = V_Point3D $ G.basicUnsafeSlice (a*3) (b*3) v
basicUnsafeIndexM (V_Point3D v) n = do
[a,b,c] <- mapM (G.basicUnsafeIndexM v) [3*n,3*n+1,3*n+2]
return $ Point3D a b c
我认为大多数功能定义都是自解释的。点向量存储为Int
s的向量,n
点为3n
,3n+1
,3n+2
Int
s 。