我正在尝试编写康威生命游戏的一个版本,但是当我要求引用它时它似乎应该声明nextState的值时,我会继续收到消息'Cell' Object Has no attribute 'nextState'
。这是我的代码:
from tkinter import *
root = Tk()
class Cell (Button):
Dead = 0
Live = 1
def __init__ (self,parent):
Button.__init__(self,parent, relief = "raised" , width = 2 , borderwidth = 1 , command = self.onpress)
self.displayState(Cell.Dead)
def onpress (self):
if self.state == Cell.Live:
self.displayState(Cell.Dead)
elif self.state == Cell.Dead:
self.displayState(Cell.Live)
def setNextState (self , Neighbours):
if self.state == Cell.Live and (Neighbours < 2 or Neighbours > 3):
self.nextState = Cell.Dead
elif self.state == Cell.Dead and Neighbours == 3:
self.nextState = Cell.Live
elif self.state == Cell.Dead and Neighbours != 3:
self.nextState = self.state
def stepToNextState(self):
self.displayState(self.nextState)
def displayState (self , newstate):
self.state = newstate
if self.state == Cell.Live:
self["bg"] = "black"
if self.state == Cell.Dead:
self["bg"] = "white"
class Grid:
def __init__(self,parent,sizex,sizey):
self.sizex = sizex
self.sizey = sizey
self.cells = []
for a in range (0,self.sizex):
rowcells = []
for b in range (0, self.sizey):
c = Cell(parent)
c.grid(row=b , column=a)
rowcells.append(c)
self.cells.append(rowcells)
def step (self):
cells = self.cells
for x in range (0,self.sizex):
if x==0: x_down = self.sizex-1
else: x_down = x-1
if x==self.sizex-1: x_up = 0
else: x_up = x+1
for y in range(0,self.sizey):
if y==0: y_down = self.sizey-1
else: Y_down = y-1
if y==self.sizey-1: y_up = 0
else: y_up = y+1
sum = cells[x_down][y].state + cells[x_up][y].state + cells[x][y_down].state + cells[x][y_up].state + cells[x_down][y_down].state +cells[x_up][y_up].state + cells[x_down][y_up].state + cells[x_up][y_down].state
cells[x][y].setNextState(sum)
for row in cells:
for cell in row:
cell.stepToNextState()
def clear(self):
for row in self.cells:
for cell in row:
cell.displayState(Cell.Dead)
if __name__ == "__main__":
frame = Frame(root)
frame.pack()
grid = Grid(frame,25,25)
bottomFrame = Frame(root)
bottomFrame.pack (side = BOTTOM)
buttonStep = Button(bottomFrame , text="Step" , command=grid.step)
buttonStep.pack(side = LEFT)
buttonClear = Button(bottomFrame, text = "Clear", command=grid.clear)
buttonClear.pack(side=LEFT , after=buttonStep)
root.mainloop()
错误消息是:
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python33\lib\tkinter\__init__.py", line 1442, in __call__
return self.func(*args)
File "C:\Users\Owner\Desktop\Other\Programs & Misc\Python\Tyler's Game of Life.py", line 65, in step
cell.stepToNextState()
File "C:\Users\Owner\Desktop\Other\Programs & Misc\Python\Tyler's Game of Life.py", line 27, in stepToNextState
self.displayState(self.nextState)
AttributeError: 'Cell' object has no attribute 'nextState'
如果有人能够指出错误发生的位置/造成错误的原因以及可能的解决方法,我将非常感激。
答案 0 :(得分:1)
问题似乎是您的for row in cells
循环位于之前的for x in range(0, self.sizex)
循环中。如果正确缩进,step
方法应该是这样的:
def step (self):
cells = self.cells
for x in range (0,self.sizex):
if x==0: x_down = self.sizex-1
else: x_down = x-1
if x==self.sizex-1: x_up = 0
else: x_up = x+1
for y in range(0,self.sizey):
if y==0: y_down = self.sizey-1
else: Y_down = y-1
if y==self.sizey-1: y_up = 0
else: y_up = y+1
sum = cells[x_down][y].state + cells[x_up][y].state + cells[x][y_down].state + cells[x][y_up].state + cells[x_down][y_down].state +cells[x_up][y_up].state + cells[x_down][y_up].state + cells[x_up][y_down].state
cells[x][y].setNextState(sum)
for row in cells: # unindent these
for cell in row: # lines by one
cell.stepToNextState() # level each
如果所有缩进问题都得到处理(或者原始代码中没有),那么可能在某些情况下会导致问题。问题是Cell.setNextState
方法无法处理所有情况。具体来说,它不会设置nextState
如果一个单元格是活着的并且应该保持这样(它有两个或三个活着的邻居)。您的else
和if
语句链上缺少elif
应该将此作为我的红旗,但我第一次检查该功能时忽略了它。
以下是如何解决的问题:
def setNextState (self , Neighbours):
if self.state == Cell.Live and (Neighbours < 2 or Neighbours > 3):
self.nextState = Cell.Dead
elif self.state == Cell.Dead and Neighbours == 3:
self.nextState = Cell.Live
else: # remove the conditions on this block, all the state changes were handled above
self.nextState = self.state