我是使用three.js文件的初学者, 现在想要使用three.js加载vrmloader对象
以下是代码
<html lang="en">
<head>
<title>three.js webgl - loaders - vrml loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;`enter code here`
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> -
vrml format loader test -
<!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
</div>
<script src="build/three.min.js"></script>
<script src="JScript/TrackballControls.js"></script>
<script src="JScript/VRMLLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if (!Detector.webgl) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var cross;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 1e10);
camera.position.z = 6;
controls = new THREE.TrackballControls(camera);
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
scene = new THREE.Scene();
scene.add(camera);
// light
var dirLight = new THREE.DirectionalLight(0xffffff);
dirLight.position.set(200, 200, 1000).normalize();
camera.add(dirLight);
camera.add(dirLight.target);
var loader = new THREE.VRMLLoader();
loader.addEventListener('load', function (event) {
scene.add(event.content);
});
loader.load(' JScript/house.wrl');
// renderer
renderer = new THREE.WebGLRenderer({ antialias: false });
renderer.setSize(window.innerWidth, window.innerHeight);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
controls.handleResize();
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
当我尝试运行这些示例时,它会在第125行的VRMLLoader.js文件中显示错误,例如“Uncaught TypeError:无法读取未定义的属性'长度”
此示例链接为https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_vrml.html
谢谢, PRATIK