我目前正在努力思考课堂上提出的问题。在本学期早些时候,我有一项任务,我们必须使用GUI构建TIC TAC TOE游戏。快速查看我的程序是我有一个9 JButton数组,每个按钮也有事件监听器。这段代码非常简单直接。这是捕获,本周我们得到了我们的TIC TAC TOE程序,我们现在假设现在将AI作为播放器2。这并不像它看起来那么难,但是我需要一些来帮助我想象一个for语句或者一个while语句可以通过我的JButton数组9,如果已经按下了一个按钮,那么转到新的可用按钮。我有一些伪代码,我一直在脑力激荡,但似乎我的逻辑方法就是这样做。
伪代码
Random number = New Randon();
JButton [] button = New JButton [9];
public void player2_AI()
{
for( int x = 0; x <= button.length; x++)
{
button[x] = randomNumbers.nextInt(9) + 1
if ( button[x].setEnabled(false))
{
button[x] = randomNumbers.nextInt(9) + [x]
}
}
}
为了帮助每个人想象我试图解决这个问题的方法,我会上传我的源代码,以便你们告诉我什么是最简单的方法让玩家2做出自己的决定(人造的)情报)
added 3/26/14
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class TicTacToe extends JFrame
{
private final int HEIGHT = 450;
private final int WIDTH = 500;
private static JButton [] button = new JButton[9];
private static Action [] playerTurn = new Action[9];
// private static JLabel [] label;
private int player = 1;
private Font arial = new Font("Arial", Font.BOLD, 20);
private static int lockButtons = 0;
private boolean game = false;
private static int currentPlayer;
public TicTacToe ()
{
setTitle( "TTT");
setSize( HEIGHT, WIDTH);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new GridLayout(4,3));
int num = 0;
for(int i = 0; i < button.length; i++ )
{
button[i] = new JButton( "B" + (i + 1));
playerTurn[i] = new Action();
add(button[i]);
button[i].setBorder(BorderFactory.createLineBorder(Color.black,10));
button[i].setFont(arial);
button[i].addActionListener(playerTurn[i]);
}
JButton exit = new JButton(" Exit ");
JButton playAgain = new JButton(" Play Again ");
add(exit, BorderLayout.SOUTH);
add(new JSeparator(), BorderLayout.CENTER);
add(playAgain, BorderLayout.SOUTH);
exit.setBorder(BorderFactory.createLineBorder(Color.green,10));
//
//add(exit);
//add(playAgain);
setVisible(true);
}
private class Action implements ActionListener
{
public void actionPerformed(ActionEvent playerMove)
{
//Get button pressed using GetSource Command
JButton whatPlayer=(JButton)(playerMove.getSource());
if(player == 1)
{
player++;
currentPlayer = 1 ;
whatPlayer.setText("player1");
whatPlayer.setEnabled(false);
whatPlayer.isEnabled();
validate();
return;
}
if (player == 2)
{
player--;
currentPlayer = 2;
whatPlayer.setText("player2");
whatPlayer.setEnabled(false);
whatPlayer.isEnabled();
validate();
return;
}
}
public void validate()
{
if(button[0].getText().equals(button[1].getText()) && button[1].getText().equals(button[2].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[3].getText().equals(button[4].getText()) && button[4].getText().equals(button[5].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[3].getText());
gameOver();
return;
}
else if(button[6].getText().equals(button[7].getText()) && button[7].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[6].getText());
gameOver();
return;
}
else if(button[0].getText().equals(button[3].getText()) && button[3].getText().equals(button[6].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[1].getText().equals(button[4].getText()) && button[4].getText().equals(button[7].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[1].getText());
gameOver();
return;
}
else if(button[2].getText().equals(button[5].getText()) && button[5].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[2].getText());
gameOver();
return;
}
else if(button[0].getText().equals(button[4].getText()) && button[4].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[2].getText().equals(button[4].getText()) && button[4].getText().equals(button[6].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[2].getText());
gameOver();
return;
}
int i;
for(i=0;i<button.length;i++)
{
if(button[i].isEnabled())
{
break;
}
}
if(i == button.length)
{
JOptionPane.showMessageDialog(null,"This was a Draw");
}
}
public void gameOver()
{
for( int x = 0; x < button.length; x++)
{
button[x].setEnabled(false);
}
}
}
public static void main(String[] arg)
{
new TicTacToe();
}
}