我正在使用Spritekit为iOS 7创建游戏。游戏中的圆圈使用此代码在屏幕上移动
_enemy = [SKSpriteNode spriteNodeWithImageNamed:@"greeny"];
_enemy.position = CGPointMake(CGRectGetMidX(self.frame)+300,
CGRectGetMidY(self.frame));
_enemy.size = CGSizeMake(70, 70);
_enemy.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:35];
_enemy.physicsBody.mass = 0;
_enemy.physicsBody.categoryBitMask = Collisiongreen;
[_enemies addObject:_enemy];
NSLog(@"Enemies%lu",(unsigned long)_enemies.count);
[self addChild:_enemy];
[_enemy runAction:[SKAction moveByX:-900 y:0 duration:4]];
[self runAction:[SKAction playSoundFileNamed:@"Spawn.wav" waitForCompletion:NO]];
[self runAction:[SKAction sequence:@[
[SKAction waitForDuration:1.4],
[SKAction performSelector:@selector(move)
onTarget:self],
]]];
我想知道,当用户触摸屏幕上移动的其中一个物体时,他们可以用手指向上或向下移动它(这就是为什么我使用触摸移动) 我现在设置的代码是
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if(_dead)
return;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
if(CGRectContainsPoint(_enemy.frame, location)){
[_enemy runAction:[SKAction moveTo:[[touches anyObject] locationInNode:self] duration:0.01]];
}
我的问题是,如果我触摸它,对象将移动几个像素,但会在之后停止。如何让它用我的手指移动,如果我放手它将继续像以前编程一样向左移动?谢谢!!
答案 0 :(得分:1)
所以这里的技巧是在touchesMoved方法中,你想要将敌人的位置设置为触摸的位置。使用touchesEnded方法执行一种方法,使敌人继续朝着最后一次触摸的方向前进。这是一个粗略的未经测试的例子。
您需要存储当前位置与之前位置的差异。
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if(_dead)
return;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
if(CGRectContainsPoint(_enemy.frame, location)){
someBool = False;
[_enemy setPosition:location];
changeInX = location.x - lastX;
changeInY = location.y - lastY;
lastX = location.x;
lastY = location.y;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
someBool = True;
}
- (void)update:(NSTimeInterval)currentTime
{
...
if (someBool) {
enemy.position = CGPointMake((enemy.position.x + changeInX), (enemy.position.y + changeInY));
}
...
}