我是一名新手程序员,我现在已经尝试处理这个问题超过2个小时了。我希望程序做的是计算秒数,如果它超过第二秒(什么?),做一些事情,例如显示" Game Over"或类似的东西。问题是,在这2秒钟过后,程序没有做任何事情。问题可能是什么?
编辑:好的,这是这背后的全部信息。用户必须在2秒内按下与屏幕上显示的字符相对应的键。如果用户没有在2秒钟内按下键或按错键,则游戏必须结束,但它没有按预期工作lol
到目前为止,这是完整的代码(是的,我知道goto糟透了,我稍后会用循环更改它):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
using System.Threading;
using System.Diagnostics;
class Game
{
static void Main()
{
Start:
Console.CursorVisible = false;
Random rnd = new Random();
int row = rnd.Next(1, 80);
int col = rnd.Next(1, 25);
int chars = rnd.Next(0, 62);
string lettersAndChars = "";
lettersAndChars = lettersAndChars.ToUpper();
Console.SetCursorPosition(row, col);
if (chars <= 10)
{
lettersAndChars += (char)(chars + '0');
}
else
{
lettersAndChars += (char)(chars + 'A');
}
lettersAndChars = lettersAndChars.ToUpper();
Console.WriteLine(lettersAndChars);
DateTime endTime = DateTime.Now.AddSeconds(2);
var keyPress = Console.ReadKey();
string keyPressString = keyPress.KeyChar.ToString();
keyPressString = keyPressString.ToUpper();
if (keyPressString == lettersAndChars && DateTime.Now < endTime)
{
Console.Clear();
goto Start;
}
else if (keyPressString != lettersAndChars || DateTime.Now > endTime)
{
Console.Clear();
Console.WriteLine("Game Over");
}
}
}
答案 0 :(得分:0)
我不会使用Timer。您可以执行以下操作:
DateTime endTime = DateTime.Now.AddSeconds(2);
while (!Console.KeyAvailable && DateTime.Now < endTime)
Thread.Sleep(1);
if (Console.KeyAvailable)
{
var keyPress = Console.ReadKey();
string keyPressString = keyPress.KeyChar.ToString();
keyPressString = keyPressString.ToUpper();
if (keyPressString == lettersAndChars)
{
Console.Clear();
goto Start;
}
}
Console.Clear();
Console.WriteLine("Game Over");
答案 1 :(得分:0)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
using System.Threading;
using System.Diagnostics;
class Game
{
static void Main()
{
bool isTrue = true;
while (isTrue == true)
{
Console.BufferHeight = 25;
Console.BufferWidth = 80;
Console.CursorVisible = false;
Random rnd = new Random();
int row = rnd.Next(1, 80);
int col = rnd.Next(1, 25);
int numbers = rnd.Next(0,9);
int chars = rnd.Next(0, 25);
string lettersAndChars = "";
Console.SetCursorPosition(row, col);
int choose = rnd.Next(1,3);
while (choose == 1)
{
lettersAndChars += (int)(numbers);
break;
}
while (choose == 2)
{
lettersAndChars += (char)(chars + 'A');
break;
}
lettersAndChars = lettersAndChars.ToUpper();
Console.WriteLine(lettersAndChars);
DateTime endTime = DateTime.Now.AddSeconds(2);
while (!Console.KeyAvailable && DateTime.Now < endTime)
Thread.Sleep(1);
if (Console.KeyAvailable)
{
var keyPress = Console.ReadKey();
string keyPressString = keyPress.KeyChar.ToString();
keyPressString = keyPressString.ToUpper();
if (keyPressString == lettersAndChars)
{
Console.Clear();
continue;
}
}
Console.Clear();
int leftOffSet = (Console.WindowWidth / 2) -3;
int topOffSet = (Console.WindowHeight / 2) -2;
Console.SetCursorPosition(leftOffSet, topOffSet);
Console.WriteLine("Game Over");
leftOffSet = (Console.WindowWidth / 2) - 25;
topOffSet = (Console.WindowHeight / 2);
Console.SetCursorPosition(leftOffSet, topOffSet);
Console.WriteLine("Press \"R\" to start again or \"ESC\" to exit the game...");
var resOrExit = Console.ReadKey();
Console.Clear();
if ((char)resOrExit.Key == 'R')
{
continue;
}
else if (resOrExit.Key == ConsoleKey.Escape)
{
Environment.Exit(0);
}
}
}
}