我是Xcode的新相对论,我正在为iPhone制作一个小巧的有趣游戏,而且当它产生某个精灵消失时,我会遇到一些麻烦。
简介: 所以基本上我每隔0.70秒就会在屏幕上产生一个sprite,并且sprite被设置为一个名为" Circle"的全局IBOutlet变量。这些圆圈以随机宽度和高度在iPhone屏幕周围的随机位置产生。
总体
所以基本上我试图这样做,以便当你点击确切的圆圈时,它只会隐藏那个球。
感谢。另外,对于草率格式的mods很抱歉。
以下是相关文件中的代码:
的 GameController.m
- (void)viewDidLoad
{
[super viewDidLoad];
self.gameState = GameStatePaused;
circleVerlocity = CGPointMake(CircleSpeedX, CircleSpeedY);
[NSTimer scheduledTimerWithTimeInterval:SpawnSpeed target:self selector:@selector(addCircle:) userInfo:nil repeats:YES];
[NSTimer scheduledTimerWithTimeInterval:BallSpeed target:self selector:@selector(gameLoop) userInfo:nil repeats:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)addCircle: (NSTimer *) aTimer {
if(gameState == GameStateRunning)
{
UIImageView *Circle1 = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"sprite-small-1.png"]];
self.Circle = Circle1;
CGRect rect = CGRectMake(arc4random() % (274), arc4random() % (532), 50, 50);
[Circle1 setFrame:rect];
[self.view addSubview:Circle1];
}
}
-(void)gameLoop
{
if(gameState == GameStateRunning)
{
Circle.center = CGPointMake(Circle.center.x + circleVerlocity.x, Circle.center.y + circleVerlocity.y);
if(Circle.center.x > self.view.bounds.size.width || Circle.center.x < 0)
{
circleVerlocity.x = -circleVerlocity.x;
}
if(Circle.center.y > self.view.bounds.size.height || Circle.center.y < 0)
{
circleVerlocity.y = -circleVerlocity.y;
}
}else{
if(tapToBegin.hidden)
{
tapToBegin.hidden = NO;
}
}
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
if(gameState == GameStatePaused)
{
tapToBegin.hidden = YES;
gameState = GameStateRunning;
}
if([touch view] == Circle)
{
Circle.hidden = YES;
}
}
答案 0 :(得分:0)
您可以在圈子中使用GestureRecognizer
。使用类UITapGestureRecognizer
,您可以为元素添加识别器,
circle.userInteractionEnabled = YES;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(hideThatBall)];
[circle addGestureRecognizer:tapGesture];
-(void)hideThatBall{
circle.hidden = YES;
}
我会用这样的东西