我正在学习本教程:https://developers.facebook.com/docs/android/login-with-facebook/#step1
以下是我的欢迎活动(主要活动)的代码:
package com.test.test;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.util.Log;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import com.facebook.*;
import com.facebook.android.Facebook;
import com.facebook.model.*;
import com.facebook.widget.FacebookDialog;
import com.facebook.Session;
import com.facebook.Request;
import com.facebook.SessionState;
public class Welcome extends FragmentActivity implements View.OnClickListener {
private UiLifecycleHelper uiHelper;
private MainFragment mainFragment;
Button start_game;
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
uiHelper.onActivityResult(requestCode, resultCode, data, new FacebookDialog.Callback() {
@Override
public void onError(FacebookDialog.PendingCall pendingCall, Exception error, Bundle data) {
Log.e("Activity", String.format("Error: %s", error.toString()));
}
@Override
public void onComplete(FacebookDialog.PendingCall pendingCall, Bundle data) {
Log.i("Activity", "Success!");
}
});
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
uiHelper.onSaveInstanceState(outState);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (savedInstanceState == null) {
// Add the fragment on initial activity setup
mainFragment = new MainFragment();
getSupportFragmentManager()
.beginTransaction()
.add(android.R.id.content, mainFragment)
.commit();
} else {
// Or set the fragment from restored state info
mainFragment = (MainFragment) getSupportFragmentManager()
.findFragmentById(android.R.id.content);
}
//fb
uiHelper = new UiLifecycleHelper(this, callback);
uiHelper.onCreate(savedInstanceState);
setContentView(R.layout.welcome);
start_game = (Button) findViewById(R.id.start_game);
start_game.setOnClickListener(this);
// start Facebook Login
Session.openActiveSession(this, true, new Session.StatusCallback() {
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception) {
if (session.isOpened()) {
//login succesful
//like
}
}
});
}
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
switch (arg0.getId()) {
case R.id.start_game:
Intent openMain = new Intent("com.test.MainActivity");
startActivity(openMain);
case R.id.like_fb:
}
}
这是我的MainFragment.java类的代码:
package de.test.test;
import java.util.Arrays;
import com.facebook.Session;
import com.facebook.SessionState;
import com.facebook.UiLifecycleHelper;
import com.facebook.widget.LoginButton;
import android.app.Activity;
import android.content.Intent;
import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
public class MainFragment extends Fragment {
private static final String TAG = "MainFragment";
private UiLifecycleHelper uiHelper;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
uiHelper = new UiLifecycleHelper(getActivity(), callback);
uiHelper.onCreate(savedInstanceState);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// TODO Auto-generated method stub
View view = inflater.inflate(R.layout.welcome, container, false);
LoginButton authButton = (LoginButton) view.findViewById(R.id.like_fb);
authButton.setFragment(this);
authButton.setReadPermissions(Arrays.asList("user_likes"));
return view;
}
private void onSessionStateChange(Session session, SessionState state,
Exception exception) {
if (state.isOpened()) {
Log.i(TAG, "Logged in...");
} else if (state.isClosed()) {
Log.i(TAG, "Logged out...");
}
}
private Session.StatusCallback callback = new Session.StatusCallback() {
@Override
public void call(Session session, SessionState state,
Exception exception) {
onSessionStateChange(session, state, exception);
}
};
@Override
public void onResume() {
super.onResume();
// For scenarios where the main activity is launched and user
// session is not null, the session state change notification
// may not be triggered. Trigger it if it's open/closed.
Session session = Session.getActiveSession();
if (session != null &&
(session.isOpened() || session.isClosed()) ) {
onSessionStateChange(session, session.getState(), null);
}
uiHelper.onResume();
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
uiHelper.onActivityResult(requestCode, resultCode, data);
}
@Override
public void onPause() {
super.onPause();
uiHelper.onPause();
}
@Override
public void onDestroy() {
super.onDestroy();
uiHelper.onDestroy();
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
uiHelper.onSaveInstanceState(outState);
}
我不确定这是否正确。在这两个课程中,我都有这个" uiHelper"。此外,我在此行的欢迎活动中收到错误:
uiHelper = new UiLifecycleHelper(this, callback);
说"回调无法解析为变量"
谢谢!