如何在vs2012(monogame库)中从GamePage.xaml.cs导航到Game1.cs

时间:2014-03-16 16:00:26

标签: c# visual-studio-2012 windows-store-apps xna-4.0 monogame

实际上我正在尝试开发一个小型的Windows商店游戏。所以为了创建游戏,需要游戏库。所以我想使用xna framework.so我下载了支持xna.it的monogame库有两个页面(GamePage.xaml.cs,Game1.cs)和一个设计器页面(GamePage.xaml)。当我将Game.cs的颜色设置为蓝色时,它不会反映在xaml页面中。

  Game1.cs page:

  using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Graphics;

 namespace GameName1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
    GraphicsDeviceManager _graphics;
    SpriteBatch _spriteBatch;


    public Game1()
    {
        _graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    /// <summary>
    /// Allows the game to perform any initialization it needs to before starting to run.
    /// This is where it can query for any required services and load any non-graphic
    /// related content.  Calling base.Initialize will enumerate through any components
    /// and initialize them as well.
    /// </summary>
    protected override void Initialize()
    {
        // TODO: Add your initialization logic here

        base.Initialize();
    }

    /// <summary>
    /// LoadContent will be called once per game and is the place to load
    /// all of your content.
    /// </summary>
    protected override void LoadContent()
    {
        // Create a new SpriteBatch, which can be used to draw textures.
        _spriteBatch = new SpriteBatch(GraphicsDevice);

        // TODO: use this.Content to load your game content here
    }

    /// <summary>
    /// UnloadContent will be called once per game and is the place to unload
    /// all content.
    /// </summary>
    protected override void UnloadContent()
    {
        // TODO: Unload any non ContentManager content here
    }

    /// <summary>
    /// Allows the game to run logic such as updating the world,
    /// checking for collisions, gathering input, and playing audio.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    protected override void Update(GameTime gameTime)
    {
        // TODO: Add your update logic here

        base.Update(gameTime);
    }

    /// <summary>
    /// This is called when the game should draw itself.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.Blue);

        // TODO: Add your drawing code here

        base.Draw(gameTime);
    }
}
}

  GamePage.xaml.cs:
 using Windows.UI.Xaml;
 using Windows.UI.Xaml.Controls;
 using MonoGame.Framework;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 using MonoGame.Framework;
 using Windows.ApplicationModel.Activation;

namespace GameName1
{ 
  /// <summary>
  /// The root page used to display the game.
  /// </summary>
public sealed partial class GamePage : SwapChainBackgroundPanel
{
    readonly Game1 _game;


    public GamePage(string launchArguments)
    {
        this.InitializeComponent();

        // Create the game.
        _game = XamlGame<Game1>.Create(launchArguments, Window.Current.CoreWindow, this);
    }
}

}

1 个答案:

答案 0 :(得分:0)

实际上是一些项目创建错误。创建一个新项目它将工作。有时清理和rebulid解决方案可能会工作。