所以对于那些熟悉jMonkey Engine的人,我有这个代码:
@Override
public void simpleUpdate(float tpf) {
if (load) {
if (frameCount == 1) {
Element element = nifty.getScreen("loadlevel").findElementByName("loadingtext");
textRenderer = element.getRenderer(TextRenderer.class);
CubesTestAssets.registerBlocks();
setProgress(0.2f, "Registering Blocks");
} else if (frameCount == 2) {
initBlockTerrain();
setProgress(0.4f, "Generating Chunk");
} else if (frameCount == 3) {
initControls();
initPlayer();
setProgress(0.6f, "Setting Up Player");
} else if (frameCount == 4) {
viewPort.setBackgroundColor(ColorRGBA.Cyan);
setProgress(0.8f, "Creating Sky");
} else if (frameCount == 5) {
inputManager.setCursorVisible(false);
setProgress(1.0f, "Done");
} else if (frameCount == 6) {
nifty.gotoScreen("end");
nifty.exit();
guiViewPort.removeProcessor(niftyDisplay);
}
frameCount++;
}
float playerMoveSpeed = ((cubesSettings.getBlockSize() * 2.5f) * tpf);
Vector3f camDir = cam.getDirection().mult(playerMoveSpeed);
Vector3f camLeft = cam.getLeft().mult(playerMoveSpeed);
walkDirection.set(0, 0, 0);
if(arrowKeys[0]){ walkDirection.addLocal(camDir); }
if(arrowKeys[1]){ walkDirection.addLocal(camLeft.negate()); }
if(arrowKeys[2]){ walkDirection.addLocal(camDir.negate()); }
if(arrowKeys[3]){ walkDirection.addLocal(camLeft); }
walkDirection.setY(0);
playerControl.setWalkDirection(walkDirection);
cam.setLocation(playerControl.getPhysicsLocation());
}
此代码在我添加
之前一直有效float playerMoveSpeed = ((cubesSettings.getBlockSize() * 2.5f) * tpf);
Vector3f camDir = cam.getDirection().mult(playerMoveSpeed);
Vector3f camLeft = cam.getLeft().mult(playerMoveSpeed);
walkDirection.set(0, 0, 0);
if(arrowKeys[0]){ walkDirection.addLocal(camDir); }
if(arrowKeys[1]){ walkDirection.addLocal(camLeft.negate()); }
if(arrowKeys[2]){ walkDirection.addLocal(camDir.negate()); }
if(arrowKeys[3]){ walkDirection.addLocal(camLeft); }
walkDirection.setY(0);
playerControl.setWalkDirection(walkDirection);
cam.setLocation(playerControl.getPhysicsLocation());
一部分。我添加的代码是在另一个项目的另一个测试文件中工作,但现在它已停止在这里工作。它必须在simpleUpdate()循环中,但我不明白为什么它会得到这个NullPointerException:
java.lang.NullPointerException
at com.bminus.Main.simpleUpdate(Main.java:171)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:242)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:744)
如果有人知道为什么会这样,请帮助我!我唯一的解决方案是我可能需要创建另一个类文件。提前谢谢!
编辑:这是被称为null的行:
float playerMoveSpeed = ((cubesSettings.getBlockSize() * 2.5f) * tpf);
编辑2:我在这里初始化它:
public class Main extends SimpleApplication implements ScreenController, Controller, ActionListener {
private static final Logger logger = Logger.getLogger(Main.class.getName());
private NiftyJmeDisplay niftyDisplay;
private Nifty nifty;
private Element progressBarElement;
private float frameCount = 0;
private boolean load = false;
private TextRenderer textRenderer;
private final Vector3Int terrainSize = new Vector3Int(100, 30, 100);
private BulletAppState bulletAppState;
private CharacterControl playerControl;
private Vector3f walkDirection = new Vector3f();
private boolean[] arrowKeys = new boolean[4];
private CubesSettings cubesSettings;
private BlockTerrainControl blockTerrain;
private Node terrainNode = new Node();
编辑3(如果有人还在这里):我已经弄明白了
if (cubesSettings.getBlockSize() == null) {
logger.log(Level.SEVERE, "null");
}
cubesSettings.getBlockSize()
是浮点数,tpf
是浮点数。什么可能是空的?!?
答案 0 :(得分:0)
不是一个真正的答案,而是当你遇到空指针时应该做的事情。
System.out.println(variablename)
; 从你给我们的内容来看,很难证明为什么/从哪里来......你有空指针。
所以在此之前你可以做什么叫做
float playerMoveSpeed = ((cubesSettings.getBlockSize() * 2.5f) * tpf);
简单地说就是这个..
System.out.println(cubeSettings.getBlockSize());
System.out.println(tpf);
并在控制台中检查哪个值为null;)
答案 1 :(得分:0)
我明白了!我只需要再次使用update方法初始化cubesSettings
变量! nullPointerException消失了!我留下了一个更令人困惑的新问题,但它不属于这个问题而且是另一个问题的材料。谢谢大家!