所以我必须在GUI上移动我的(多个)图像,但无论出于什么原因,我的paint方法只被调用两次,即使我的x变量和我的计时器,我用来尝试移动图像,正在递增。任何帮助都会得到满足!谢谢
import javax.swing.*;
import java.awt.*;
import java.lang.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
public class Races extends JFrame
{
public int threadCount = 5;
public int x = 0;
public ImageIcon picture = new ImageIcon("races.jpeg");
public int height = picture.getIconHeight();
public int width = picture.getIconHeight();
public Races(int _threadCount)
{
threadCount = _threadCount;
int counter = 0;
while(counter<threadCount)
{
(new Thread(new RacesInner(threadCount))).start();
counter++;
}
initialize();
}
public static void main(String[] args)
{
if(args.length == 0)
{
JFrame f = new Races(5);
}
else
{
JFrame f = new Races(Integer.parseInt(args[0]));
}
}
public void initialize()
{
this.setVisible(true);
this.setTitle("Off to the Races - By ");
RacesInner inner = new RacesInner(threadCount);
this.add(inner);
this.setSize((width*20),(height*3)*threadCount);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.repaint();
}
protected class RacesInner extends JPanel implements Runnable
{
public int j = (int)(Math.random() * 50) + 20;
public void timer()
{
Timer timer1 = new Timer(j, new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
x += 2;
repaint();
}
});
timer1.start();
}
public void run()
{
timer();
}
@Override
public void paint(Graphics g)
{
super.paintComponent(g);
//drawing the correct amount of icons based on input(or lack of input, default 5)
//Get the current size of this component
Dimension d = this.getSize();
//draw in black
g.setColor(Color.BLACK);
//calculating where finish line should be and drawing the line
int finishLine;
finishLine = (width*20)-(width*2);
g.drawLine(finishLine,0,finishLine,2000);
for(int i =0; i<threadCount; i++)
{
picture.paintIcon(this,g,1+x,(50*i));
}
}
public RacesInner(int _threadCount)
{
threadCount = _threadCount;
System.out.println(threadCount);
//JPanel
this.setVisible(true);
this.setLayout(new GridLayout(threadCount,1));
}
}//closes RacesInner class
}//closes races class