AudioContext API无法使用mediaStream

时间:2014-03-11 16:41:25

标签: html5 html5-audio audio-streaming

我有这个工作代码从麦克风中获取音频:

  var audioContext = window.AudioContext ? new window.AudioContext() :
               window.webkitAudioContext ? new window.webkitAudioContext() :
               window.mozAudioContext ? new window.mozAudioContext() :
               window.oAudioContext ? new window.oAudioContext() :
               window.msAudioContext ? new window.msAudioContext() :
               undefined;

  (...)
  navigator[getUserMedia]({audio:true}, function(stream) {
    media = audioContext.createScriptProcessor(stream);
    js = audioContext.createJavaScriptNode(BUFFER_LENGTH, 2, 2);
    js.onaudioprocess = function(e) { 
      sendAudio(e);
    };
  }

但是当我试图停止它时,在Chrome中工作正常并且在Firefox中,我收到一个错误,即media.mediaStream.stop不存在!!

采购代码:

    (...)
    media.mediaStream.stop();
    js.disconnect();

快速修复我把try catch设置为null,但我不喜欢修复! 我能做什么?

1 个答案:

答案 0 :(得分:1)

对于初学者,不推荐使用createJavaScriptNode,而是使用createScriptProcessor 这有效:

var audio_context;

var BUFF_SIZE = 512; 

var microphone_data = {};

try {

  window.AudioContext = window.AudioContext || window.webkitAudioContext;
  audio_context = new AudioContext();
  console.log("cool audio context established");

} catch (e) {
  alert('Web Audio API is not supported by this browser and/or its current config\n');
}

function process_microphone_buffer(event) {

    var microphone_buffer = event.inputBuffer.getChannelData(0);   

    console.log('microphone_buffer.length ', microphone_buffer.length);
}


function on_error(e) {
    console.log(e);
}

function start_microphone() {

    microphone_data.microphone_stream = audio_context.createMediaStreamSource(microphone_data.media_stream);

    microphone_data.script_processor_node = audio_context.createScriptProcessor(BUFF_SIZE, 1, 1);

    microphone_data.script_processor_node.onaudioprocess = process_microphone_buffer;

    microphone_data.microphone_stream.connect(microphone_data.script_processor_node);
    microphone_data.microphone_stream.connect(audio_context.destination);

    console.log('OK microphone stream connected');
}

function record_microphone() {    //   call this from your UI ... say a button

    if (! navigator.getUserMedia) {

        navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
    }

    navigator.getUserMedia(

        {audio: true},

        function(stream) {

            microphone_data.media_stream = stream;
            start_microphone();
        },

        on_error
    );
}

function stop_microphone() {  //  call this from ... say a button

    microphone_data.microphone_stream.disconnect();
    microphone_data.script_processor_node.disconnect();
    microphone_data.media_stream.stop();
    microphone_data.script_processor_node.onaudioprocess = null;

    console.log('... microphone now stopped')    ;
}

小心