我必须创建一个界面来上传大至30MB的大型视频,然后流式传输并将其转换为FLV格式,然后在浏览器中播放...这在我的网站上的“视频库”模块中是必需的。 我的Web应用程序在C#和ASP.NET中。我也可以使用jQuery。
我必须以块的形式发送视频文件,然后在服务器上合并,流式传输,为视频创建缩略图然后播放。
如果有人,请提供解决方案。
最后我获得了以块的形式上传视频文件的代码......但是请帮我做进一步的处理,比如创建缩略图并在浏览器中显示视频。
以下是以块的形式上传视频的代码。
点击上传按钮
protected void btnUploadVideo_Click(object sender, EventArgs e)
{
UploadVideoFile obj = new UploadVideoFile();
string FileName = fuUploadVideo.FileName;
string DestPath = Server.MapPath("Videos");
string strFinalFileName = Path.GetFileName(fuUploadVideo.FileName);
long FileLength = fuUploadVideo.PostedFile.ContentLength;
long uploadchunklimit;
int SizeLimit = (int)FileLength;
if (FileLength <= 1024)
{
uploadchunklimit = 1;
SizeLimit = (int)FileLength;
}
else if (FileLength > 10240)
{
uploadchunklimit = FileLength / 10240;
SizeLimit = 10;
}
else if (FileLength <= 10240 && FileLength > 1024)
{
uploadchunklimit = FileLength / 1024;
}
else
{
uploadchunklimit = FileLength / 1024;
}
long lngSize = (long)SizeLimit;
lngSize *= 1024 * 1024;
string ext = Path.GetExtension(fuUploadVideo.PostedFile.FileName);
string strDestFileName = Server.MapPath("videofile") + "\\" + Guid.NewGuid() + ext;
string strSrcFile = Server.MapPath("videofile/" + Path.GetFileName(strDestFileName));
string strDestFile = Server.MapPath("mergefile") + "//" + Path.GetFileName(strDestFileName);
string strFinalDest = Server.MapPath("FinalFile") ;
obj.Process(fuUploadVideo.PostedFile.FileName, strDestFileName, lngSize, fuUploadVideo.PostedFile);
obj.MergerProcess(strSrcFile, strDestFile, strFinalDest);
}
UploadVideofile.cs
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Web;
//using ContestBLL;
/// <summary>
/// This Class contains methods for upload chunks
/// </summary>
public class UploadVideoFile
{
/// <summary>
/// declaration of private members
/// </summary>
private FileStream fSIn, fSout;
/// <summary>
/// declaration of private members
/// </summary>
private int preDefinedCacheSize;
/// <summary>
/// Initializes a new instance of the Chunk class.
/// </summary>
public UploadChunk()
{
//// TODO: Add constructor logic here
}
/// <summary>
/// This method used to merge file
/// </summary>
/// <param name="strSrcPath">Source path of file</param>
/// <param name="strDestPath">destination path of file</param>
/// <param name="strFilnalDest">Final destination path of file</param>
public string MergerProcess(string strSrcPath, string strDestPath, string strFilnalDest)
{
try
{
string[] strFiles = Directory.GetFiles(strSrcPath, "*.part");
this.fSout = new FileStream(strDestPath, FileMode.Create);
BinaryWriter wFSOut = new BinaryWriter(this.fSout);
long fileSizes = 0;
fileSizes = this.GetSizes(strFiles);
foreach (string a in strFiles)
{
this.preDefinedCacheSize = this.DefineCache();
this.fSIn = new FileStream(strSrcPath + "\\" + this.FileName(a), FileMode.Open);
BinaryReader rFSIn = new BinaryReader(this.fSIn);
if (this.preDefinedCacheSize > this.fSIn.Length - this.fSIn.Position)
{
this.preDefinedCacheSize = (int)this.fSIn.Length - (int)this.fSIn.Position;
}
byte[] buffer = new byte[this.preDefinedCacheSize];
while (this.fSIn.Position != this.fSIn.Length)
{
rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
wFSOut.Write(buffer);
Thread.Sleep(1);
}
rFSIn.Close();
this.fSIn.Close();
}
wFSOut.Close();
this.fSout.Close();
string strFolderToDelete = strSrcPath;
if (Directory.Exists(strFolderToDelete))
{
Directory.Delete(strFolderToDelete, true);
}
if (File.Exists(strDestPath))
{
File.Copy(strDestPath, strFilnalDest + "//" + Path.GetFileName(strDestPath), false);
File.Delete(strDestPath);
}
return Path.GetFileName(strDestPath);
}
catch (Exception ex)
{
object[] customval = new object[0];
//AppError.ErrorMsg(ex.StackTrace, "UploadChunk.cs", "MergerProcess", customval);
}
}
/// <summary>
/// this method is used to ...
/// </summary>
/// <param name="strSrcPath"> path of the source file</param>
/// <param name="strDestPath">destination path of file</param>
/// <param name="lngFileSize"> Size of file to be split</param>
/// <param name="fsi">object of HttpPostedFile class</param>
public void Process(string strSrcPath, string strDestPath, long lngFileSize, System.Web.HttpPostedFile fsi)
{
string strDirectory = string.Empty, strNewFileNames = string.Empty;
long fileSize = 0;
int intCounter = 0;
try
{
//// Code to Check whether it is logical or not to Continue...
////FSIn = new FileStream(strSrcPath, FileMode.Open);
////BinaryReader rFSIn = new BinaryReader(FSIn);
BinaryReader rFSIn = new BinaryReader(fsi.InputStream);
////FileSize = FSIn.Length;
fileSize = fsi.ContentLength;
strDirectory = strDestPath;
////split it to parts in a folder Called "FileName"
System.IO.Directory.CreateDirectory(strDirectory);
////begin writing
////while (FSIn.Position != FSIn.Length)
while (rFSIn.BaseStream.Position != fsi.ContentLength)
{
this.preDefinedCacheSize = this.DefineCache();
byte[] buffer = new byte[this.preDefinedCacheSize];
strNewFileNames = strDirectory + "\\" + intCounter.ToString() + ".part";
this.fSout = new FileStream(strNewFileNames, FileMode.Create);
BinaryWriter wFSOut = new BinaryWriter(this.fSout);
////while ((FSout.Position < lngFileSize) && (FSIn.Position != FSIn.Length))
while ((this.fSout.Position < lngFileSize) && (rFSIn.BaseStream.Position != fsi.ContentLength))
{
////if (((FSIn.Length - FSIn.Position) < Math.Min(PreDefinedCacheSize, (int)lngFileSize)) && (PreDefinedCacheSize > lngFileSize))
if (((fsi.ContentLength - rFSIn.BaseStream.Position) < Math.Min(this.preDefinedCacheSize, (int)lngFileSize)) && (this.preDefinedCacheSize > lngFileSize))
{
this.preDefinedCacheSize = (int)fsi.ContentLength - (int)rFSIn.BaseStream.Position;
rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
wFSOut.Write(buffer);
Thread.Sleep(1);
}
else
{
if (this.preDefinedCacheSize > lngFileSize)
{
this.preDefinedCacheSize = (int)lngFileSize;
}
rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
wFSOut.Write(buffer);
Thread.Sleep(1);
}
}
wFSOut.Close();
this.fSout.Close();
intCounter++;
}
////finish
rFSIn.Close();
}
catch (Exception ex)
{
object[] customval = new object[0];
//AppError.ErrorMsg(ex.StackTrace, "UploadChunk.cs", "Process", customval);
}
}
/// <summary>
/// this i sused to define cache
/// </summary>
/// <returns>return integer value</returns>
private int DefineCache()
{
return 8192 * 2;
}
/// <summary>
/// this method gives the Filename from the long Path
/// </summary>
/// <param name="strString">path of file</param>
/// <returns>return string value</returns>
private string FileName(string strString)
{
return strString.Substring(strString.LastIndexOf("\\"));
}
/// <summary>
/// This method is used to get size
/// </summary>
/// <param name="strFileZ">array of files</param>
/// <returns>return long type value</returns>
private long GetSizes(string[] strFileZ)
{
long intSizeToReturn = 0;
foreach (string a in strFileZ)
{
FileStream tmpFS = new FileStream(a, FileMode.Open);
intSizeToReturn += tmpFS.Length;
tmpFS.Close();
}
return intSizeToReturn;
}
}
答案 0 :(得分:3)
我要掷骰子,你最终会回应......
假设您可以正常处理文件上传,可以使用 ffmpeg 将文件转换为FLV格式并获取缩略图。正如Hasan所说,ffmpeg效果很好,而且它已经有很长一段时间了很多支持。它是一个对参数进行操作的命令行程序,这意味着您可以从C#中使用它。
您需要下载ffmpeg(exe,无需安装)。您可以使用System.Diagnostics
执行ffmpeg并传递参数。
将视频文件转换为FLV
System.Diagnostics.Process.Start("ffmpeg.exe",
"-i SourceVideoFile.avi ConvertedVideoFile.flv");
捕捉缩略图
System.Diagnostics.Process.Start("ffmpeg.exe",
"-i SourceVideoFile.avi -f image2 -s 320x240 thumbnail.png");
如果您需要更多控制权,需要捕获输出等,也可以使用System.Diagnostics.ProcessStartInfo
获得新视频文件后,您应该能够弄清楚如何在浏览器中播放:-)如果没有,请查看VideoJS或Flowplayer。
答案 1 :(得分:0)
Here是我的类似问题。大多数建议使用FFMPEG,这就是我用过的。它工作正常。只需要exe。