我正在使用需要将击键发送到第三方应用程序的屏幕键盘。它们在Windows XP上运行。需要支持美国英语键盘上没有的一小组字符(例如“å”或ñ)。在查看SendInput之后,将字符的十六进制unicode值作为关键笔划序列发送似乎是最安全的。我编写的代码发送“Alt”和“Add”键向下事件,然后是Alt键ORed的四字符unicode序列的key down和up事件,最后是“Add”和“Alt”键事件。在我的C#测试应用程序中。我正在使用KeyPreview,当然,所有的事件都会通过,但我得到的只是一个哔哔声,没有人物。我从手动输入击键中捕获了相同的信息,KeyPreview信息相同,并且出现了角色。
是否可以这种方式使用SendInput?我没有使用钩子来检查数据,但我看到过帖子表明SendInput事件附加了某种“注入”标志,这可能导致序列失败?
此演示代码成功发送了关键事件,但用于生成unicode字符的一系列关键事件失败。
private const uint KEYEVENTF_KEYDOWN = 0x0000;
private const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
private const uint KEYEVENTF_KEYUP = 0x0002;
private const int INPUT_KEYBOARD = 1;
[DllImport ("user32.dll", SetLastError = false)]
static extern IntPtr GetMessageExtraInfo ();
[DllImport ("user32.dll", SetLastError = true)]
static extern uint SendInput (uint nInputs, [MarshalAs (UnmanagedType.LPArray, SizeConst = 1)] INPUT[] pInputs, int cbSize);
[StructLayout (LayoutKind.Sequential, Size = 24)]
private struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout (LayoutKind.Explicit)]
private struct INPUT
{
[FieldOffset (0)]
public int type;
[FieldOffset (4)]
public KEYBDINPUT ki;
}
private void PressKey (Keys k)
{
PressKeyDown (k);
PressKeyUp (k);
}
private void PressKeyDown (Keys k)
{
INPUT input = new INPUT ();
input.type = INPUT_KEYBOARD;
input.ki.wVk = (byte)k;
input.ki.wScan = 0;
input.ki.time = 0;
uint flags = KEYEVENTF_KEYDOWN;
if ((33 <= (byte)k && (byte)k <= 46) || (91 <= (byte)k) && (byte)k <= 93)
flags |= KEYEVENTF_EXTENDEDKEY;
input.ki.dwFlags = flags;
input.ki.dwExtraInfo = GetMessageExtraInfo ();
Output ("Sending key down {0}. Flags:{1}", k, flags);
INPUT[] inputs = new INPUT[] { input };
uint result = SendInput ((uint)inputs.Length, inputs, Marshal.SizeOf (typeof (INPUT)));
if ((uint)inputs.Length != result)
MessageBox.Show ("PressKeyDown result = " + Marshal.GetLastWin32Error ());
}
private void PressKeyUp (Keys k)
{
INPUT input = new INPUT ();
input.type = INPUT_KEYBOARD;
input.ki.wVk = (byte)k;
input.ki.wScan = 0;
input.ki.time = 0;
uint flags = KEYEVENTF_KEYUP;
if ((33 <= (byte)k && (byte)k <= 46) || (91 <= (byte)k) && (byte)k <= 93)
flags |= KEYEVENTF_EXTENDEDKEY;
input.ki.dwFlags = flags;
input.ki.dwExtraInfo = GetMessageExtraInfo ();
Output ("Sending key up {0}", k);
INPUT[] inputs = new INPUT[] { input };
uint result = SendInput ((uint)inputs.Length, inputs, Marshal.SizeOf (typeof (INPUT)));
if ((uint)inputs.Length != result)
MessageBox.Show ("PressKeyUp result = " + Marshal.GetLastWin32Error ());
}
private void TestSend ()
{
System.Threading.Thread.CurrentThread.Join (1000);
Keys k = Keys.Menu;
PressKeyDown (k);
System.Threading.Thread.Sleep (100);
k = Keys.Add;
k |= Keys.Alt;
PressKeyDown (k);
System.Threading.Thread.Sleep (100);
k = Keys.NumPad0;
k |= Keys.Alt;
PressKey (k);
System.Threading.Thread.Sleep (100);
k = Keys.NumPad0;
k |= Keys.Alt;
PressKey (k);
System.Threading.Thread.Sleep (100);
k = Keys.E;
k |= Keys.Alt;
PressKey (k);
System.Threading.Thread.Sleep (100);
k = Keys.NumPad5;
k |= Keys.Alt;
PressKey (k);
System.Threading.Thread.Sleep (100);
PressKeyUp (Keys.Add);
PressKeyUp (Keys.Menu);
}
答案 0 :(得分:4)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Simulate
{
public class Simulate
{
[DllImport("USER32.DLL", CharSet = CharSet.Unicode)]
static extern UInt32 SendInput(UInt32 numberOfInputs, INPUT[] input, Int32 sizeOfInputStructure);
[StructLayout(LayoutKind.Sequential, Size = 24)]
struct KEYBDINPUT
{
public UInt16 Vk;
public UInt16 Scan;
public UInt32 Flags;
public UInt32 Time;
public UInt32 ExtraInfo;
}
[StructLayout(LayoutKind.Explicit)]
private struct INPUT
{
[FieldOffset(0)]
public int Type;
[FieldOffset(4)]
public KEYBDINPUT ki;
}
public static void TextInput(string text)
{
char[] chars = text.ToCharArray();
for (int i = 0; i < chars.Length; i++)
{
UInt16 unicode = chars[i];
INPUT down = new INPUT();
down.Type = 1; //INPUT_KEYBOARD
down.ki.Vk = 0;
down.ki.Scan = unicode;
down.ki.Time = 0;
down.ki.Flags = 0x0004; //KEYEVENTF_UNICODE
down.ki.ExtraInfo = 0;
INPUT up = new INPUT();
up.Type = 1; //INPUT_KEYBOARD
up.ki.Vk = 0;
up.ki.Scan = unicode;
up.ki.Time = 0;
up.ki.Flags = 0x0004; //KEYEVENTF_UNICODE
up.ki.ExtraInfo = 0;
INPUT[] input = new INPUT[2];
input[0] = down;
input[1] = up;
SendInput(1, input, Marshal.SizeOf(typeof(INPUT)));
}
}
}
}
// Call the API :
Simulate.TextInput("AbCçDeFgĞhİiJkLmNoÖpQrSşTuÜvXyZ - äÄß_0123456789");
答案 1 :(得分:1)
您可以通过按住Alt键并在数字小键盘上键入4位Unicode代码点来生成它们。 å= Alt + 0229,ñ= Alt + 0241.使用Charmap.exe小程序查找其他代码。
答案 2 :(得分:0)
显然,处理一系列按键以表示unicode字符是在无法通过SendInput访问的级别完成的。我更改了代码以在dwFlags上设置unicode标志,并在wScan数据参数上设置unicode值。在使用多种欧洲和亚洲语言进行测试后,我设法说服自己,这会产生与多击键方法相同的结果。