我正在尝试缩小循环CAShapeLayer,但使用关键路径'path'似乎不起作用。
CGPathRef startPath = [UIBezierPath bezierPathWithOvalInRect:startRect].CGPath;
CGPathRef endPath = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(startRect, 15, 15)].CGPath;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 1.0;
animation.fromValue = (__bridge id)startPath;
animation.toValue = (__bridge id)endPath;
animation.autoreverses = YES;
animation.repeatCount = CGFLOAT_MAX;
animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.6 :0.3 :0.8 :0.45];
//circleLayer is a CAShapeLayer
[self.circleLayer addAnimation:animation forKey:@"pathAnimation"];
我认为我必须误解路径动画是如何工作的,因为如果我尝试动画,例如不透明度或变换,几乎相同的代码似乎工作正常。
有什么想法吗?
答案 0 :(得分:1)
我最近遇到了同样的问题,最后通过创建圆圈解决了问题,然后设置了CGAffineTransform缩放的动画。在图层为圆的视图中,我只使用
CGAffineTransform transform = CGAffineTransformIdentity;
transform = CGAffineTransformScale(transform, scaleX, scaleY);
[UIView animateWithDuration: 0.5 animations: ^{
self.transform = transform;
}];
希望这有帮助!