我正在尝试使用以下方式绘制圆圈:
func drawProgressCircle(with endAngle: CGFloat) {
let progressBezierPath = UIBezierPath(arcCenter: CGPoint(x: self.frame.width / 2, y: self.frame.width / 2), radius: self.frame.width / 2.5, startAngle: -CGFloat(Double.pi / 2), endAngle: endAngle, clockwise: true)
let progressShapeLayer = CAShapeLayer()
progressShapeLayer.path = progressBezierPath.cgPath
progressShapeLayer.strokeColor = UIColor.brown.cgColor
progressShapeLayer.fillColor = UIColor.clear.cgColor
progressShapeLayer.lineWidth = 15.0
// Do not draw initially. Wait for animation
progressShapeLayer.strokeEnd = 0.0
// Make corners rounded
progressShapeLayer.lineCap = kCALineCapRound
self.layer.addSublayer(progressShapeLayer)
self.animate(circleWith: progressShapeLayer, from: -CGFloat(Double.pi / 2), to: endAngle, with: 2.0)
}
并为其设置动画我称之为此功能:
func animate(circleWith shapeLayer: CAShapeLayer, from: CGFloat, to: CGFloat, with duration: TimeInterval) {
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
// Set the animation duration appropriately
animation.duration = duration
// Animate from start point to end point
animation.fromValue = from
animation.toValue = to
// Do a linear animation (i.e. the speed of the animation stays the same)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
// Set the circleLayer's strokeEnd property to 1.0 now so that it's the
// right value when the animation ends.
shapeLayer.strokeEnd = 1.0
// Do the actual animation
shapeLayer.add(animation, forKey: "animate")
}
但我不知道为什么它没有动画。画布是空的,在2秒内它就会出现在画布上。没有任何动画。
有什么问题?为什么它没有动画画?
答案 0 :(得分:1)
替换动画formValue& toValue by:
// Animate from start point to end point
animation.fromValue = 0
animation.toValue = 1
基本上,keyPath CABasicAnimation
的{{1}}并不知道您正在绘制一个圆圈,它只是从0到1的动画。
如果你给stroke
一个0.5的值,它只会动画到路径的一半。
它与keyPath toValue
的{{1}}不同,后者将CGPoint用于CABasicAnimation
和position
。