在我的libgdx游戏中,它的功能是我想要的,但当我退出游戏时,它从我之前开始,我希望它重新启动。代码如下。
package com.me.fixGame;
import java.util.Random;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
//import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.Scaling;
import com.sun.jmx.snmp.tasks.Task;
public class fixGame implements ApplicationListener {
SpriteBatch batch;
SpriteBatch spriteBatch;
Texture trash;
Texture paper;
SpriteBatch spritebatch;
Vector2 position;
Vector2 pas;
boolean collide;
boolean countMe=false;
Vector2 size;
Vector2 size2;
Vector2 pos;
Rectangle bounds;
float posSpeed=30;
Rectangle bounds2;
float delay = 1; // seconds
boolean counted= false;
int score = 3;
//Texture Gogreen;
String myScore;
Texture background;
CharSequence str = "Lives left: 3"; // = myScore;
CharSequence line = "Score: 0"; // = myScore;
String myLife;
int life=0;
BitmapFont font;
float x;
float y;
boolean collision = false;
@Override
public void create() {
//Gogreen = new Texture(Gdx.files.internal("data/gogreenNow.jpg"));
background = new Texture(Gdx.files.internal("data/trash.png"));
x= background.getWidth();
y=background.getHeight();
//float delaySeconds = 1;
spriteBatch = new SpriteBatch();
trash = new Texture(Gdx.files.internal("data/trash.png"));
paper = new Texture(Gdx.files.internal("data/paper1.jpg"));
position = new Vector2(100, 50);
pos = new Vector2(54, 14);
batch = new SpriteBatch();
BitmapFont font = new BitmapFont();
size2 = new Vector2(trash.getWidth() ,trash.getHeight() );
//size2.y = trash.getHeight();
//size2.x = trash.getWidth();
size = new Vector2(paper.getWidth() ,paper.getHeight());
bounds= new Rectangle(pos.x, pos.y, size.x, size.y);
bounds2= new Rectangle(position.x, position.y, size2.x, size2.y);
}
@Override
public void dispose() {
}
public void update(){
bounds.set(pos.x, pos.y, size.x, size.y);
bounds2.set(position.x, position.y, size2.x, size2.y);
float pos1=Gdx.input.getAccelerometerX();
//if(pos1<0)
// pos1=(-1)*pos1;
position.x = position.x - 5*pos1;
}
@Override
public void render() {
if(bounds.overlaps(bounds2)){
collision=true;
counted=true;
}else{
collision=false;
}
if(collision==true){
}
if(pos.y<640){
counted=false;
} else if(pos.y > 640 && collision==false && counted==false){
counted=true;
score= score-1;
myScore = "Lives left: " + score;
str = myScore;
}
if(bounds.overlaps(bounds2)){
countMe=true;
life= life+50;
myLife = "Score: " + life;
line = myLife;
}
if(position.x<0){
position.x= position.x+11;
}
if(position.x>425){
position.x= position.x-11;
}
update();
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
pos.y=pos.y-posSpeed;
//posSpeed = posSpeed+(2/3);
if(pos.y<0){
pos.y = 700;
Random randomGenerator = new Random();
pos.x = randomGenerator.nextInt(500);
}
BitmapFont font = new BitmapFont();
batch.begin();
batch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
if (!collision) {
batch.draw(paper, pos.x, pos.y);
}
//batch.draw(paper, pos.x, pos.y);
batch.draw(trash, position.x, position.y);
font.setScale(3);
font.setColor(0.0f, 0.0f, 1.0f,1.0f);
font.draw(batch, str, 300,900);
font.draw(batch, line, 300, 950);
batch.end();
font.dispose();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
我在网上搜索过,但找不到任何东西。有人有什么答案吗? 任何帮助将提前感谢。
答案 0 :(得分:0)
您在谈论桌面还是Android?
假设你在谈论Android,当用户退出游戏时,会调用pause()函数。当用户返回游戏时,调用resume()函数。
我敢打赌,如果您在退出和恢复游戏之间运行其他应用程序,您的游戏将“重置”。通常人们会在pause()中保存游戏状态,然后在resume()中加载它,但对于你的情况,听起来你只是想每次都重置它。
如果以上所有内容对您来说都是真的,只需在resume()函数中重置游戏状态。
答案 1 :(得分:0)
对于Android:如果用户按下“主页”按钮或呼叫即将进入,则会调用游戏pause()
方法。如果用户在通话后返回,或在通常resume()
被调用一段时间后返回。但是如果Android操作系统决定关闭你的应用程序,将调用create()
,如果你不存储存储游戏,我相信它会重置游戏。
在您的情况下,用户没有退出游戏,而是通过按“主页”按钮“暂停”它。要重置游戏,您可以使用dispose()
方法拨打pause()
,然后只需关闭您的应用即可。如果你切换窗口或最小化应用程序,在桌面pause()
上调用,据我所知。如果你不想在这种情况下关闭应用程序,你必须控制,如果它是桌面或Android。