这是我正在制作的游戏。我无法弄清楚它为什么不起作用。我这里有JS小提琴http://jsfiddle.net/aa68u/4/
// Create the canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 512;
canvas.height = 480;
document.body.appendChild(canvas);
// Background image
var bgReady = false;
var bgImage = new Image();
bgImage.onload = function () {
bgReady = true;
};
bgImage.src = "http://6269-9001.zippykid.netdna-cdn.com/wp-content/uploads/2013/11/Woods-Wallpaper.jpg";
// Ship image
var shipReady = false;
var shipImage = new Image();
shipImage.onload = function () {
shipImage = true;
};
shipImage.src = "http://s29.postimg.org/3widtojzn/hero.png";
// Astroid image
var astroidReady = false;
var astroidImage = new Image();
astroidImage.onload = function () {
astroidReady = true;
};
astroidImage.src = "http://s29.postimg.org/4r4xfprub/monster.png";
// Game objects
var ship = {
speed: 256;
};
var astroid = {};
var health = 100;
window.keyStates = {};
addEventListener('keydown', function (e) {
keyStates[e.keyCode || e.key] = true;
e.preventDefault();
e.stopPropagation();
}, true);
addEventListener('keyup', function (e) {
keyStates[e.keyCode || e.key] = false;
e.preventDefault();
e.stopPropagation();
}, true);
var reset = function () {
astroid.width = 10;
astroid.height = 10;
astroid.x = 32 + (Math.random() * (canvas.width - 64));
astroid.y = 32 + (Math.random() * (canvas.height - 64));
ship.speed = 256;
for (var p in keyStates) keyStates[p]= false;
};
// Update game objects
function update (modifier) {
if (keyStates[38] ==true) { // Player holding up
astroid.x -= ship.speed * modifier;
}
if (keyStates[40]==true) { // Player holding down
astroid.x += ship.speed * modifier;
}
if (keyStates[37]==true) { // Player holding left
astroid.y -= ship.speed * modifier;
}
if (keyStates[39]==true) { // Player holding right
astroid.y += ship.speed * modifier;
}
if (astroid.width) < 200{
astroid.width +=10;
astroid.height += 10;
}
if (astroid.width) > 200{
reset();
}
// Are they touching?
if (keyStates[32] == true && ship.x <= (astroid.x + 32) && astroid.x <= (ship.x + 32) && ship.y <= (astroid.y + 32) && astroid.y <= (ship.y + 32)) {
monstersCaught += 1;
reset();
}
};
// Draw everything
var render = function () {
if (bgReady) {
ctx.drawImage(bgImage, 0, 0);
}
if (shipReady) {
ctx.drawImage(heroImage, hero.x, hero.y);
}
if (astroidReady) {
ctx.drawImage(monsterImage, monster.x, monster.y);
}
// Score
ctx.fillStyle = "rgb(250, 250, 250)";
ctx.font = "24px Helvetica";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Your Health: " + health, 32, 32);
};
// The main game loop
var main = function () {
var now = Date.now();
var delta = now - then;
if (delta > 20) delta = 20;
update(delta / 1000);
render();
then = now;
};
// Let's play this game!
reset();
var then = Date.now();
setInterval(main, 1); // Execute as fast as possible
游戏应该是一艘船(鞋子图像),它可以避免变大(蚂蚁)的星号,但是当你移动你的船(鞋)停留在同一个地方并且星形(蚂蚁)移动时。蚂蚁/星状物也会变得更大,就像你靠近它们一样。
答案 0 :(得分:2)
var ship = {
speed: 256;
};
删除值后的;
。
if astroid.width < 200{
和
if astroid.width > 200{
需要围绕if
条件的括号。
错误控制台很有帮助!但现在它只是停留在monsterImage is not defined
的无限循环中。只是...回去,更仔细地编写代码,使用错误控制台!这是有原因的!