下面的代码是一个在屏幕上从右向左移动的单个小行星。我想要的是创建一个在时间间隔后创建的无限数量的这些。我该怎么做?
//ASTEROID
ballD.type = BodyType.DynamicBody;
//random location for asteroid
int aLoc = (int) (aLocation * 15);
float x = 260;
switch(aLoc)
{
case 0:
ballD.position.set(x, -110);
break;
case 1:
ballD.position.set(x, -95);
break;
case 2:
ballD.position.set(x, -80);
break;
case 3:
ballD.position.set(x, -65);
break;
case 4:
ballD.position.set(x, -50);
break;
case 5:
ballD.position.set(x, -35);
break;
case 6:
ballD.position.set(x, -20);
break;
case 7:
ballD.position.set(x, -5);
break;
case 8:
ballD.position.set(x, 10);
break;
case 9:
ballD.position.set(x, 25);
break;
case 10:
ballD.position.set(x, 40);
break;
case 11:
ballD.position.set(x, 55);
break;
case 12:
ballD.position.set(x, 70);
break;
case 13:
ballD.position.set(x, 85);
break;
default:
ballD.position.set(x, 0);
}
PolygonShape asteroid = new PolygonShape();
asteroid.setAsBox(10f, 10);
//asteroid definition
fDef.shape = asteroid;
fDef.density = .5f;
fDef.friction = .25f;
fDef.restitution = .75f;
a = world.createBody(ballD);
a.createFixture(fDef);
//asteroid image
aSprite = new Sprite(new Texture("img/asteroid-icon.png"));
aSprite.setSize(10f * 4, 10f * 4);
aSprite.setOrigin(aSprite.getWidth() / 2, aSprite.getHeight() / 2);
a.setUserData(aSprite);
asteroid.dispose();