如何使用MouseListener和MouseMotionListener绘制

时间:2014-02-28 22:44:16

标签: java swing mouseevent paintcomponent mouselistener

我正在创建一个程序,您可以使用MouseListener和MouseMotionListener在JPanel中绘制矩形但是当我运行程序时,我得到一个nullPointer异常,这是由于没有输入任何参数来绘制矩形引起的。问题在于程序如何不允许用户在屏幕上绘制矩形以给出矩形的参数。

截至目前,我只想绘制1个矩形,但最后程序需要绘制多个矩形,因此在这方面的任何帮助都会很棒。

以下是代码:

public class RectangleFrame extends JFrame implements ActionListener {


JPanel buttonPanel;
JButton saveImage;
JButton clearImage;
JCheckBox intersections;
JCheckBox union;
JPanel drawingArea;

public RectangleFrame()
{
    super();
    setTitle("Rectangles");
    setSize(600,600);
    setResizable(false);
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    buttonPanel = new JPanel();
    buttonPanel.setBorder(BorderFactory.createLineBorder(Color.black));
    this.add(buttonPanel, BorderLayout.SOUTH);

    intersections = new JCheckBox("Draw Intersections");
    buttonPanel.add(intersections);

    union = new JCheckBox("Draw Union");
    buttonPanel.add(union);

    saveImage = new JButton("Save Image");
    saveImage.setMargin(new Insets(0,0,0,0));
    buttonPanel.add(saveImage);

    clearImage = new JButton("Clear Image");
    clearImage.setMargin(new Insets(0,0,0,0));
    buttonPanel.add(clearImage);

    drawingArea = new RectanglePanel();
    drawingArea.setBorder(BorderFactory.createLineBorder(Color.blue));
    this.add(drawingArea, BorderLayout.CENTER);
    drawingArea.setVisible(true);
    drawingArea.addMouseListener((MouseListener) drawingArea);
    drawingArea.addMouseMotionListener((MouseMotionListener) drawingArea);
}

    @Override
    public void actionPerformed(ActionEvent arg0) 
    {
        // TODO Auto-generated method stub

    }





}

class RectanglePanel extends JPanel implements MouseListener, MouseMotionListener {


Rectangle rectangle;
int x2, y2;

public RectanglePanel()
{
    super();
}   

@Override
public void mouseDragged(MouseEvent arg0) 
{

    // TODO Auto-generated method stub
}



@Override
public void mouseMoved(MouseEvent arg0) 
{
    // TODO Auto-generated method stub

}



@Override
public void mouseClicked(MouseEvent arg0)
{
    // TODO Auto-generated method stub

}



@Override
public void mouseEntered(MouseEvent arg0) 
{
    // TODO Auto-generated method stub

}



@Override
public void mouseExited(MouseEvent arg0)
{
    // TODO Auto-generated method stub

}



@Override
public void mousePressed(MouseEvent arg0) 
{
    rectangle.setX(arg0.getX());
    rectangle.setY(arg0.getY());

    repaint();

}



@Override
public void mouseReleased(MouseEvent arg0)
{
    x2 = arg0.getX();
    y2 = arg0.getY();

    rectangle.setWidth(Math.abs(rectangle.getX() - x2));
    rectangle.setHeight(Math.abs(rectangle.getY() - y2));   

    repaint();
}



@Override
public void paintComponent(Graphics g) 
{
    super.paintComponent(g);
    g.setColor(Color.BLUE);
    g.fillRect(rectangle.getX(), rectangle.getY(), rectangle.getWidth(), rectangle.getHeight());
}

}

2 个答案:

答案 0 :(得分:3)

您需要在mousePressed上创建一个新的Rectangle对象,然后将其分配给矩形变量。然后,您可以在mouseDragged方法中更改其状态。

或者更好,使用在鼠标事件上设置的Point对象:

// variable declarations
Point initialPoint = null;
Rectangle rectangle = null;

@Override
public void mousePressed(MouseEvent mEvt) {
  initialPoint = mEvt.getPoint();
  rectangle = null;
  repaint();
}

mouseDragged(MouseEvent mEvt) {
  // use initialPoint, mEvt.getPoint(), 
  // Math.abs(...), Math.min(...), and Math.max(...)
  // to calculate x, y, w, and h
  rectangle = new Rectangle(x, y, w, h);
  repaint();
}

也在paintComponent中,如果它不是null,则只绘制矩形。

@Override
public void paintComponent(Graphics g) {
  super.paintComponent(g);
  if (rectangle != null) {
    Graphics2D g2 = (Graphics2D) g;
    g2.setColor(Color.BLUE);
    g2.fill(rectangle);
  }
}

至于,

  

截至目前,我只想绘制1个矩形,但最后程序需要绘制多个矩形,因此在这方面的任何帮助都会很棒。

这很容易。创建一个ArrayList<Rectangle>,并在mouseReleased上将创建的Rectangle对象放入List中。在paintComponent方法中,使用for循环遍历列表,绘制它包含的每个Rectangle。

答案 1 :(得分:2)

查看Custom Painting Approaches以获得两个允许您绘制矩形的解决方案:

  1. 从列表中绘制矩形
  2. 在BufferedImage上绘制矩形