图像出现在屏幕上,但不随关键事件一起移动

时间:2014-02-24 06:34:56

标签: python pygame

图像出现在屏幕上,但我无法使用程序中的w,s,a,d键移动它。我该如何解决?

import pygame, sys
from pygame.locals import *

pygame.init()

black = (0,0,0)
spriteLoc = ('sprite.png')
#backgroundLoc = ('background.png')

clock = pygame.time.Clock()
pygame.key.set_repeat(30,30)
pygame.display.set_caption('Focus.')
screen = pygame.display.set_mode((800,600))
sprite = pygame.image.load(spriteLoc).convert_alpha()
#background = pygame.image.load(backgroundLoc).convert_alpha()
#bgx,bgy = (0,0)

class Player():
    def __init__(self,x,y,image):
        self.x = x
        self.y = y
        self.image = image
#        self.posx = posx
#        self.posy = posy

    def playerEvents(self):
        global posx
        global posy
        posx = 0
        posy = 0
        if event.type == KEYDOWN:
            if pygame.key == K_w:
                posy -= 5
            elif pygame.key == K_s:
                posy += 5
            elif pygame.key == K_a:
                posx -= 5
            elif pygame.key == K_d:
                posx += 5
        if event.type == KEYUP:
            if pygame.key == K_w:
                posy = 0
            elif pygame.key == K_s:
                posy = 0
            elif pygame.key == K_a:
                posx = 0
            elif pygame.key == K_d:
                posx = 0

        self.x = self.x + posx
        self.y = self.y + posy

        #screen.blit(background,(bgx,bgy))
        screen.blit(self.image,(self.x, self.y))

me = Player(50,50,sprite)

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

        screen.fill(black)

        me.playerEvents()
        clock.tick(60)
        pygame.display.flip()

当我将posx和posy全局变为正数并按下任意键或将鼠标移到窗口上时,精灵向下移动。使它们消极地将它们移向相反的方向。正如您所注释的代码所示,我尝试使用背景图像来查看是否有所不同。我搜索,研究,评论了可能的问题区域,并重新安排了一切。感谢您的帮助!

1 个答案:

答案 0 :(得分:1)

您应该在pygame.key方法中将event.key更改为playerEvents

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