我尝试在Winforms中显示缓存的位图(出于性能原因)。我有一个问题因为我无法画它。
这个答案中的摘要https://stackoverflow.com/a/6474581/1676819说应该有类似的东西
graphics.DrawCachedBitmap(bitmap, 0, 0);
我找不到。
到目前为止我做了什么:
CachedBitmap
CachedBitmap tempCBm = new CachedBitmap(new BitmapImage(new Uri(@"D:\test.bmp")),BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
我试图用标准方法绘制它(导致错误)
private void CustomPaint(object sender, PaintEventArgs e)
{
e.Graphics.DrawImage(tempCBm, 0,0);//error
}
有人可以告诉我,我做错了什么吗?非常感谢提前。
答案 0 :(得分:3)
CachedBitmap
无法通过.NET获得。这是GDI +的一个特色。请改用Bitmap
。如果您需要针对性能进行优化,则可以使用unsafe
context in C# for faster bitmap access。
这里有一个很好的教程:http://www.codeproject.com/Tips/240428/Work-with-bitmap-faster-with-Csharp。
答案 1 :(得分:1)
可以使用缓存的位图 - 但由于某种原因,它在标准C#api中不可用。但是你可以绕过它 - 创建一个托管的C ++库来封装你想要暴露给C#的方法。
请参阅我的github回购 - https://github.com/svejdo1/CachedBitmap
用于公开缓存位图的C ++实用程序类
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
namespace CachedBitmapUtility {
public ref class BitmapUtility {
public:
static void* CreateCachedBitmapPtr(void* bitmapPtr, void* graphicsHdc) {
Graphics graphics((HDC)graphicsHdc);
CachedBitmap* result = new CachedBitmap((Bitmap*)bitmapPtr, &graphics);
return result;
}
static void DisposeCachedBitmap(void* cachedBitmapPtr) {
delete (CachedBitmap*)cachedBitmapPtr;
}
static void DisposeBitmap(void* bitmapPtr) {
delete (Bitmap*)bitmapPtr;
}
static void* GetBitmapPtrFromHICON(void* hicon) {
return (void*)Bitmap::FromHICON((HICON)hicon);
}
static void DrawCachedBitmap(void* hdc, void* cachedBitmapPtr, int x, int y) {
Graphics graphics((HDC)hdc);
graphics.DrawCachedBitmap((CachedBitmap*)cachedBitmapPtr, x, y);
}
};
}
WinForm应用程序的示例用法:
public partial class MainForm : Form {
IntPtr m_BitmapPtr;
IntPtr m_CachedBitmapPtr = IntPtr.Zero;
public MainForm() {
InitializeComponent();
Bitmap bitmap;
using (var stream = typeof(MainForm).Assembly.GetManifestResourceStream("FormApplication.character.png")) {
bitmap = (Bitmap)Bitmap.FromStream(stream);
}
unsafe {
m_BitmapPtr = (IntPtr)BitmapUtility.GetBitmapPtrFromHICON((void*)bitmap.GetHicon());
}
}
protected override void OnClosed(EventArgs e) {
// TODO: refactor - dispose should happen in Dispose event
unsafe {
BitmapUtility.DisposeBitmap((void*)m_BitmapPtr);
BitmapUtility.DisposeCachedBitmap((void*)m_CachedBitmapPtr);
}
}
protected override void OnPaint(PaintEventArgs e) {
var graphics = e.Graphics;
IntPtr hdc;
if (m_CachedBitmapPtr == IntPtr.Zero) {
hdc = graphics.GetHdc();
unsafe {
m_CachedBitmapPtr = (IntPtr)BitmapUtility.CreateCachedBitmapPtr((void*)m_BitmapPtr, (void*)hdc);
}
graphics.ReleaseHdc(hdc);
}
hdc = graphics.GetHdc();
unsafe {
BitmapUtility.DrawCachedBitmap((void*)hdc, (void*)m_CachedBitmapPtr, 0, 0);
}
graphics.ReleaseHdc(hdc);
}
}