我现在正在使用图形,我正在尝试创建一个随关键事件移动的矩形。 这是代码:
创建矩形的类:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Snake
{
class RectangleClass
{
// private Rectangle _rectangle;
private int _positionX;
private int _positionY;
private int _height;
private int _width;
public RectangleClass(int positionX, int positionY, int height, int width)
{
_positionX = positionX;
_positionY = positionY;
_height = height;
_width = width;
}
public int PositionX
{
get
{
return _positionX;
}
set
{
_positionX = value;
}
}
public int PositionY
{
get
{
return _positionY;
}
set
{
_positionY = value;
}
}
public int Height
{
get
{
return _height;
}
set
{
_height = value;
}
}
public int Width
{
get
{
return _width;
}
set
{
_width = value;
}
}
public Rectangle CreateRectangle()
{
Rectangle rectangle = new Rectangle(PositionX, PositionY, Width, Height);
return rectangle;
}
public int MoveYUpWard()
{
return PositionY += 10;
}
public int MoveYDownWard()
{
return PositionY -= 10;
}
}
}
和表格:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Snake
{
public partial class Form1 : Form
{
RectangleClass rc;
public Form1()
{
InitializeComponent();
rc = new RectangleClass(30, 90, 50, 50);
}
private Graphics g;
private void Form1_Paint(object sender, PaintEventArgs e)
{
if (g == null)
{
g = this.CreateGraphics();
}
Pen pen = new Pen(Color.Blue, 10);
g.DrawRectangle(pen, rc.CreateRectangle());
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Up)
{
MessageBox.Show("UP");
//Sets position y to 100
rc.MoveYUpWard();
}
}
我调试了代码,方法MoveYUpWard()确实在按下箭头键时改变了矩形的位置,但矩形的位置是相同的。
我将不胜感激。
答案 0 :(得分:0)
问题可能在这里。试试这段代码。
public int MoveYUpWard()
{
PositionY -= 10;
return PositionY;
}
public int MoveYDownWard()
{
PositionY += 10;
return PositionY;
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Up)
{
MessageBox.Show("UP");
//Sets position y to 100
rc.MoveYUpWard();
this.Invalidate();
}
}