我想通过左右倾斜我的设备来移动球体。我现在的代码正在工作,除了我必须上下倾斜设备 - 当我声明data.acceleration.y - > Y轴?
这是我的代码:
motionManager = [[CMMotionManager alloc] init];
if ([motionManager isAccelerometerAvailable] == YES) {
[motionManager startAccelerometerUpdatesToQueue:[[NSOperationQueue alloc] init]
withHandler:^(CMAccelerometerData *data, NSError *error)
{
float destX, destY;
float currentX = sphereNode.position.x;
float currentY = sphereNode.position.y;
BOOL shouldMove = NO;
if(data.acceleration.y < -0.25) { // tilting the device to the right
destX = currentX + (data.acceleration.y * kPlayerSpeed);
destY = currentY;
shouldMove = YES;
} else if (data.acceleration.y > 0.25) { // tilting the device to the left
destX = currentX + (data.acceleration.y * kPlayerSpeed);
destY = currentY;
shouldMove = YES;
}
if(shouldMove) {
SKAction *action = [SKAction moveTo:CGPointMake(destX, destY) duration:1];
[sphereNode runAction:action];
}
}];
}
非常感谢任何帮助!
答案 0 :(得分:2)
Y轴确实与设备的顶部和底部对齐。您很可能正在寻找CMAccelerometerData数据对象的x轴。
Event handling guide for iOS : Motion Events文档中对此进行了解释。
也许查看一些教程(例如iOS Programming Recipe 19: Using Core Motion to Access Gyro and Accelerometer)也可以帮助你。