在iOS上运行一个在Java上运行良好的代码时,我遇到以下异常:
Unhandled Exception:
java.lang.IllegalStateException: Attempted to generate texture before GL was initialized.
You cannot create and render SurfaceLayer in Game.init() on iOS.
2014-02-13 02:12:18.821 ProjectMainJava[19077:21e03] Unhandled managed exception: Attempted to generate texture before GL was initialized. You cannot create and render SurfaceLayer in Game.init() on iOS. (java.lang.IllegalStateException)
at playn.ios.IOSGLContext.createTexture (Boolean repeatX, Boolean repeatY, Boolean mipmaps) [0x001e7] in IOSGLContext.java:165
at playn.ios.IOSGLContext.createTexture (Int32 width, Int32 height, Boolean repeatX, Boolean repeatY, Boolean mm) [0x0000a] in IOSGLContext.java:170
at playn.core.gl.SurfaceGL.createTexture () [0x00001] in SurfaceGL.java:63
at playn.core.gl.SurfaceGL..ctor (playn.core.gl.GLContext ctx, Single width, Single height) [0x00045] in SurfaceGL.java:34
at playn.core.gl.GraphicsGL.createSurfaceGL (Single width, Single height) [0x00001] in GraphicsGL.java:88
at playn.core.gl.GraphicsGL.createSurface (Single width, Single height) [0x00001] in GraphicsGL.java:84
at ma.company.core.ProjectMainJava.init () [0x0006d] in ProjectMainJava.java:41
at playn.ios.IOSPlatform.run (Game game) [0x00009] in IOSPlatform.java:353
at playn.core.PlayN.run (Game game) [0x00001] in PlayN.java:47
at ma.company.AppDelegate.FinishedLaunching (MonoTouch.UIKit.UIApplication app, MonoTouch.Foundation.NSDictionary options) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at ma.company.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0
mono-rt:Stacktrace:
我在我的代码中没有使用任何SurfaceLayer(因为它自版本1.7以来已被弃用)。
我的代码是:
@Override
public void init() {
GroupLayer g = graphics().createGroupLayer();
graphics().rootLayer().add(g);
PlayN.log().error("BEFORE");
SurfaceImage backgroundTopImage = graphics().createSurface(
graphics().width(), graphics().height() / 2);
PlayN.log().error("AFTER");
backgroundTopImage.surface().setFillColor(SKY_COLOR);
backgroundTopImage.surface().fillRect(0, 0, backgroundTopImage.width(),
backgroundTopImage.height());
ImageLayer backgroundTop = graphics().createImageLayer(
backgroundTopImage);
g.addAt(backgroundTop, 0, 0);
}
我可以看到“BEFORE”日志,但不能看到After。
PlayN 1.7版。
答案 0 :(得分:0)
此问题已在此处解决:
https://groups.google.com/forum/#!topic/playn/wnyWiQRaX4Q
解决方案是:
final Image bi = PlayN.assets().getImage("images/BG.png");
AssetWatcher assetWatcher = new AssetWatcher(
new AssetWatcher.Listener() {
@Override
public void done() {
//Create all the layers here..
}
@Override
public void error(Throwable e) {
PlayN.log().debug("Interface game menu load error");
});
assetWatcher.add(bi);
assetWatcher.start();