我得分为int:
int score=0;
我理解如何添加到分数中,我只是不知道如何显示它
这就是我所拥有的,但我很确定它错了:
CCLabelTTF *scorelabel = [CCLabelTTF labelWithString:@"score" fontName:@"Verdana-Bold" fontSize:18.0f];
int score=0;
CCLabelTTF *scorelabel = [CCLabelTTF labelWithString:@"score" fontName:@"Verdana-Bold" fontSize:18.0f];
[self addChild:scorelabel];
有关如何在场景中显示分数的建议吗?
谢谢
现在代码
int score=0;
CCLabelTTF *scorelabel = [CCLabelTTF labelWithString:[NSString stringWithFormat:@"score: %d",score] fontName:@"Verdana-Bold" fontSize:18.0f]; **The warning**
scorelabel.positionType = CCPositionTypeNormalized;
scorelabel.position = ccp(0.0f, 0.0f);
[self addChild:scorelabel];
返回按钮
CCButton *backButton = [CCButton buttonWithTitle:@"[ Menu ]" fontName:@"Verdana-Bold" fontSize:18.0f];
backButton.positionType = CCPositionTypeNormalized;
backButton.position = ccp(0.85f, 0.95f); // Top Right of screen
[backButton setTarget:self selector:@selector(onBackClicked:)];
[self addChild:backButton];
答案 0 :(得分:1)
您需要将标签添加到场景中。如果您在场景的init方法中,则可以使用以下行:
[self addChild:scorelabel];
此外,您的分数标签包含文本“分数”,但不包括实际分数。如果要包含分数,请将标签的创建更改为:
CCLabelTTF *scorelabel = [CCLabelTTF labelWithString:[NSString stringWithFormat:@"score: %d",score] fontName:@"Verdana-Bold" fontSize:18.0f];
答案 1 :(得分:0)
@connor建议的最后一个解决方案是正确的。我怀疑你可能遇到了重叠层的问题(我也面临同样的问题并且理解它常常难以弄清楚)。
@implementation HelloWorldScene {
//...
CCLabelTTF * _label;
}
- (id)init
{
self = [super init];
//...
_button = [CCSprite spriteWithImageNamed:@"button@2x.png"];
_label = [CCLabelTTF labelWithString:@"A Button" fontName:@"Helvetica Neue" fontSize:14.0f];
_button.position = ccp( 100.0f, 100.0f);
_label.position = ccp( 100.0f, 100.0f);
[self addChild:_button ]; //make sure a button or any other layer goes before the label
[self addChild:_label ]; //label or any kind of text must be added last
}