数组as3冲突有助于编码

时间:2014-02-10 10:27:04

标签: javascript actionscript-3 flash

我需要一些帮助,我不能做碰撞,因为它的“未定义”我想我需要制作和数组来检查它但我需要帮助做它以前从未做过:/ 在这里遇到一些困难尝试了一些阵列,但没有成功新的javascript需要帮助很好地感谢任何帮助的人

/* Código que pára a timeline na 1 frame para que o menu continue apresentado*/
stop();
/*Movimenta a nave fazendo a seguir os movimentos do rato e esconde o cursor do sistema operacional*/

stage.addChild(arma_tiro);
arma_tiro.mouseEnabled = false;
arma_tiro.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);

function fl_CustomMouseCursor(event:Event)
{
    arma_tiro.x = stage.mouseX;
}
Mouse.hide();


/* Mouse Click Event
Clicking on the specified symbol instance executes a function in which you can add your own custom code.

Instructions:
1. Add your custom code on a new line after the line that says "// Start your custom code" below.
The code will execute when the symbol instance is clicked.
*/

stage.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3);

function fl_MouseClickHandler_3(event:MouseEvent):void
{


    var bullet:bullet_ = new bullet_();
    addChild(bullet);
    bullet.x=arma_tiro.x;
    bullet.y=arma_tiro.y;
    bullet.addEventListener(Event.ENTER_FRAME, moverbala);

}

function moverbala(event:Event):void // função para mover a bala para cima */
{
    event.target.y=event.target.y-20;
}

//stage.addEventListener(Event.ENTER_FRAME, Primeira);

setInterval(Primeira, 1000) ; //define intervalo de tempo entre as varias repetiçoes da funçao
function Primeira(){  //funçao de spawn de nave 1

    var invader1:invader_1 = new invader_1();
    addChild(invader1);
    invader1.x=0;
    invader1.y=15;
    invader1.addEventListener(Event.ENTER_FRAME, mover1);
} 

function mover1(event:Event):void // função para mover a nave para lado direito */
{
    event.target.x+=10;
}

//Nave 2

setInterval(Segunda, 1000) ; //define intervalo de tempo entre as varias repetiçoes da funçao
function Segunda(){  //funçao de spawn de nave 1

    var invader2:invader_2 = new invader_2();
    addChild(invader2);
    invader2.x=0;
    invader2.y=45;
    invader2.addEventListener(Event.ENTER_FRAME, mover2);
} 

function mover2(event:Event):void // função para mover a nave para lado direito */
{
    event.target.x+=10;
}

//Nave 3

setInterval(Terceira, 1000) ; //define intervalo de tempo entre as varias repetiçoes da funçao
function Terceira(){  //funçao de spawn de nave 1

    var invader3:invader_3 = new invader_3();
    addChild(invader3);
    invader3.x=0;
    invader3.y=85;
    invader3.addEventListener(Event.ENTER_FRAME, mover3);
} 

function mover3(event:Event):void // função para mover a nave para lado direito */
{
    event.target.x+=10;
}

if (bullet.hitTestObject(invader1))
        {
            //Remove bullet and enemy
            removeChild(bullet);
            removeChild(invader1);

        }

1 个答案:

答案 0 :(得分:1)

似乎bullet_是一个类,而不是一个实例,因此你可以在其上调用hitTestObject。也许尝试用子弹替换bullet_。

有很多解决办法,但对我来说最简单的就是保留2个阵列,一个用于子弹,一个用于敌人。

所以添加数组:

// create the array for the bullets
bullets  :Array = [];
// create the array for the enemies
enemies :Array = [];

添加onEnterFrame事件侦听器以在每个帧上执行测试和游戏逻辑:

addEventListener( Event.ENTER_FRAME, _gameLoop );

更改你的功能以制造子弹和敌人:

function fl_MouseClickHandler_3( event:MouseEvent ):void
{
    // create the bullet
    var bullet:bullet_ = new bullet_();
    addChild(bullet);
    bullet.x=arma_tiro.x;
    bullet.y=arma_tiro.y;

    // add the bullet to the bullets array
    bullets.push( bullet );
}

function Primeira():void
{
    var invader1:invader_1 = new invader_1();
    addChild(invader1);
    invader1.x=0;
    invader1.y=15;

    enemies.push( invader1 );
}

function Segunda():void
{
    var invader2:invader_2 = new invader_2();
    addChild(invader2);
    invader2.x=0;
    invader2.y=45;

    enemies.push( invader2 );
} 

function Terceira():void
{
    var invader3:invader_3 = new invader_3();
    addChild(invader3);
    invader3.x=0;
    invader3.y=85;

    enemies.push( invader3 );
} 

现在创建游戏循环功能:

function _gameLoop(e:Event):void
{
    var firstLoop:Boolean = true;

    // loop to move/remove the bullets
    for( var a:int = bullets.length-1; a>=0; a-- )
    {
        bullets[a].y -= 20;
        // if the bullet is not on screen anymore, remove it from array
        if( bullets[j].y < 0 )
        { 
            removeChild( bullet[a] );
            bullets.splice(a,1);
            continue;
        }
    }

    // loop enemies
    for( var i:int = enemies.length-1; i>=0; i-- )
    {
        // move the enemy
        enemies[i].x += 10;
        // loop the bullets to see if on collide the enemy
        for( var j:int = bullets.length-1; j>=0; j-- )
        {
            // test collision with the enemy
            if( enemies[i].hitTestObject( bullets[j] )
            {
                // make your enemy dead
                removeChild( enemies[i] );
                // remove it from the array
                enemies.splice(i,1);
            }
        }
    }
}

希望这可以帮助你