我对如何使用ArrayList
有一些疑问。我是java的新手,所以我想知道它的实际用途以及使用它的正确方法。我被告知我可以使用数组列表来显示我的对象,但我似乎无法理解如何将其添加到我当前的项目中。
我正在努力同时显示3个管道,用定时器控制速度和刷新率。我想我终于理解了JFrame
和JPanel
的基础知识,但最近我已经介绍了 mystical CardLayout
,所以关于它的任何例子也都是有帮助的。
到目前为止,我已经能够添加一个开始菜单,其中包含一个播放按钮。用户点击“播放!”后,菜单应由游戏面板替换,并将playerIsReady
设置为true
,启动应向屏幕添加三个pipe.java
实例的计时器,每一个被称为“速度”的timer
向左移动。所有管道都从屏幕右侧开始。
我想更好地了解如何在每个pipe
对象之间添加间距。
我也对如何在屏幕上加载和打印本地图像感兴趣。
如果您尝试回答上述任何问题,请详细解释每个步骤,因为我是Java的新手。感谢您抽出宝贵时间提供帮助。如果你不是在这里回答问题,我希望你能从这里的任何代码/答案中学到一些东西。
游戏
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingUtilities;
public class Game {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
final JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See http://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
/*if (playerIsReady) {
Timer speed = new Timer(10, new ActionListener() { //pipe speed
@Override
public void actionPerformed(ActionEvent e) {
pipes.move();
}
});
speed.start();
Timer refresh = new Timer(30, new ActionListener() { //refresh rate
@Override
public void actionPerformed(ActionEvent e) {
pipes.repaint();
}
});
refresh.start();
}*/
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
PipeObject
import java.awt.Graphics;
public class PipeObject {
//Declare and initialiaze variables
int x1 = 754; //xVal start
int x2 = 75; //pipe width
//total width is 83
int y1 = -1; //yVal start
int y2 = setHeightVal(); //pipe height
int gap = 130; //gap height
public void drawPipe(Graphics g) {
g.clearRect(0,0,750,500); //Clear screen
g.drawRect(x1,y1,x2,y2); //Draw part 1
g.drawRect(x1-3,y2-1,x2+6,25); //Draw part 2
g.drawRect(x1-3,y2+25+gap,x2+6,25); //Draw part 3
g.drawRect(x1,y2+25+gap+25,x2,500-y2-49-gap); //Draw part 4
}
public void move() {
x1--;
}
public int getMyX() { //To determine where the pipe is horizontally
return x1-3;
}
public int getMyY() { //To determine where the pipe is vertically
return y2+25;
}
public int setHeightVal() { //Get a random number and select a preset height
int num = (int)(9*Math.random() + 1);
int val = 0;
if (num == 9)
{
val = 295;
}
else if (num == 8)
{
val = 246;
}
else if (num == 7)
{
val = 216;
}
else if (num == 6)
{
val = 185;
}
else if (num == 5)
{
val = 156;
}
else if (num == 4)
{
val = 125;
}
else if (num == 3)
{
val = 96;
}
else if (num == 2)
{
val = 66;
}
else
{
val = 25;
}
return val;
}
}
答案 0 :(得分:2)
所以你的PipeObject
类只是一个数据模型类。 drawPipe
方法实际上并没有自己绘制任何东西。您需要JPanel
类来呈现此数据,并在drawPipe
的{{1}}方法中调用paintComponent
方法,并将JPanel
上下文传递给它。
此外,如果您希望拥有不同的Graphics
位置值,则需要构造函数来接收不同的x
值。似乎x
值应该相同,因为总会保留在同一y
轴上。 y
类中的构造函数应该类似于
PipeObject
当您创建int x1; // no need to give them values.
int x2; // This will be done when you create a new PipeObject object
public PipeObject(int x1, int x2) {
this.x1 = x1;
this.x1 = x2;
}
对象时,您将向其传递不同的值。总结以上两点,你会得到类似的东西。
new PipeObject
然后,您可以在框架中添加public class PipePanel extends JPanel {
List<PipeObject> pipes = new ArrayList<PipeObject>();
public PipePanel() {
pipes.add(new PipeObject(100, 90));
pipes.add(new PipeObject(300, 290));
pipes.add(new PipeObject(500, 490));
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for ( PipeObject pipe : pipes ){
pipe.drawPipe(g);
}
}
}
的实例。另请注意,在您的PipesPanel
中,您应该覆盖PipesPanel
,因此它会有一个首选尺寸,您只需getPreferredSize
框架
pack()
此外,当您想要操纵@Override
public Dimension getPreferredSize() {
return new Dimension(800, 500); // or what ever values you want for screen size
}
PipeObject
时,您只需调用methods like
move(), then call
重绘一个。像
Timer timer = new Timer(50, new ActionListener(){
public void actionPerformed(ActionEvent e) {
for (PipeObject pipe : pipes) {
pipe.move();
}
repaint();
}
});