检测QGraphicsItemGroup上的点击次数

时间:2014-02-06 13:19:30

标签: qt qgraphicsview qgraphicsscene

我一直在组合一个图像滑块,根据一些按钮动画图像。作为我正在寻找的效果的示例,请参阅此页面的顶部(http://www.menucool.com/slider/javascript-image-slider-demo4)。

通过继承QObject / QGraphicsItemGroup(在imageSlider.h和imageSlider.cpp中编码)并向其添加动画,我在这部分过程中取得了成功。该代码可能对尝试类似的其他人有用。

接下来我想添加点击imageSlider的功能,它会发出clicked()信号,从而可以查询所选图像并根据该选择执行某些任务。听起来很容易。

尝试1:

我的第一个也许是最明显的尝试是重新实现imageSlider中的mouseReleaseEvent处理程序以捕获鼠标点击。但是,这个函数永远不会被调用。

尝试2:

将imageSlider添加到QGraphicsScene,然后通过QGraphicsView查看。有意义的是,QGraphicsView可能正在处理鼠标点击,因此它们根本没有进入imageSlider。所以我将QGraphicsView子类化为一个名为clickableQGraphicsView的类,它有一个重新实现的mouseReleaseEvent。 这确实有效。虽然我可以使用这种方法继续前进,但为了优雅起见,我想将与imageSlider交互所需的所有代码封装到imageSlider代码本身中。如果我使用这种方法,则需要两个类。

尝试5:(尝试3& 4无法解决)

我认为可以将常规QGraphicsView检测到的事件传递给imageSlider中的事件处理程序。这意味着我可以使用标准的QGraphicsView  class并且有能力在imageSlider中检测自己的鼠标点击。我安装了事件过滤器。 imageSlider中的此事件处理程序在QGraphicsView中的鼠标移动时被调用,因此过滤器似乎可以工作。然而,奇怪的是,未检测到鼠标点击事件。

所以,问题是:

我确定你想知道我为什么不闭嘴并使用尝试2.然而我很好奇,我对自己的教育感兴趣,因为尝试1和5的原因不是工作。

最简单的测试方法是从下载项目代码: https://www.dropbox.com/sh/zxlo3n014v7g2n7/riMq3FCB4i 专业文件位于TestGUI文件夹中。

可以通过更改imageSlider.h顶部的#define来编译各种尝试。如果所有定义都已注释掉,则不会启用任何单击检测。可以通过取消注释相应的#define行来测试每个尝试。

如果愿意,受影响的代码会粘贴在下面。


imageSlider.h 代码也显示如下:

    class imageSlider: public QObject, public QGraphicsItemGroup
{
    Q_OBJECT
    Q_PROPERTY(QPointF pos READ pos WRITE setPos)   /// these property access functions don't have to be reimplemented as they are implemented in QObject. Just declare them.

public:
    imageSlider(QGraphicsItem *parent = 0);
    ~imageSlider();

    virtual void addToGroup(QGraphicsItem *item);   // /virtual function is used so that the function can be reimplemented but using the same signature (name, arguments, etc)
    virtual void removeFromGroup(QGraphicsItem *item);
    void moveImage(int numImages);
    void setTransitionDuration(uint ms);
    void setEasingCurve(uint curveNum); //see the help file for QEasingCurve to see what the integers stand for

private:
    QList <QGraphicsItem*> items;   /// holds the images themselves
    uint transitionDuration; /// The duration of the transition in ms
    int currentImageIndex; /// The index of the currently displayed image
    QMutex animationMutexLock;  /// So that an animation cannot be called while the previous one is ongoing
    QEasingCurve::Type easingCurveType; /// the type of easing curve for the animation.

    int getXPosChange(int numImages);   /// Get the amount the position has to change by to slide by numImages images
    void animate(int xPosChange);   /// Move the images along by the number of pixels in xPosChange

public slots:
    void unlockMutex();

signals:
    void clicked(); /// Parent process can be connected to this. When clicked the getCurrentImageIndex() function can be called and a response carried out (like running a process, opening a link, etc).

    //*******************
    // TEST CODE
    //*******************
#ifdef MOUSECLICKDETECTATTEMPT1
public slots:
    void mouseReleaseEvent(QGraphicsSceneMouseEvent * event);
#endif
#ifdef MOUSECLICKDETECTATTEMPT5
protected:
    bool eventFilter(QObject *target, QEvent *event);
#endif

};

imageSlider.cpp 是:

#include "imageSlider.h"

/**
  * Constructor for image slider.
  */
imageSlider::imageSlider(QGraphicsItem *parent) :
    QObject(0),
    QGraphicsItemGroup(parent),
    transitionDuration(500),
    currentImageIndex(0),
    easingCurveType(QEasingCurve::Linear)
{
}

/**
  * Deconstructor for image slider.
  */
imageSlider::~imageSlider()
{
    if(~items.isEmpty())
        items.clear();
}

/**
  * Add QGraphicsItems (images from QPixmaps) to the image slider.
  */
void imageSlider::addToGroup(QGraphicsItem *item){
    //change the xpos of the item before adding so that the images line up one after the other
    int xpos = 0;
    for(int i=0;i<items.count();i++)
        xpos += items.at(i)->boundingRect().width();
    item->setX(xpos);
    //add to the items and group
    items << item;
    QGraphicsItemGroup::addToGroup(item);
}

/**
  * Remove items from the imageSlider.
  */
void imageSlider::removeFromGroup(QGraphicsItem *item)
{
    items.removeAll(item);
    QGraphicsItemGroup::removeFromGroup(item);
}

/**
  * Move the imageSlider along by numImages number of images.
  * numImages can be +ve (move images left) or -ve (move images right).
  */
void imageSlider::moveImage(int numImages)
{
    if(animationMutexLock.tryLock())    //the mutex will be unlocked on receiving the finished() signal from the animation object
    {
        int xPosChange = getXPosChange(numImages);
        if(xPosChange==0)   //not going to move, so unlock the mutex here as otherwise you have to wait for a zero move animation to finish before getting the next animation. Not a bug, but not ideal for user fluidity.
            animationMutexLock.unlock();
        else
            //Do the animation
            imageSlider::animate(xPosChange);
    }
}

/**
  * Calculate the distance the QGraphicsItemGroup must slide to show the rqeuired image.
  * A positive numImages move moves the current image to the left.
  * A negative numImages move moves the current image to the right.
  */
int imageSlider::getXPosChange(int numImages)
{
    //create an incrementer that increments up or down to the requested image
    int incrementer = 1;
    if(numImages<0)
        incrementer = -1;
    int imageToGoTo = currentImageIndex + numImages;
    //check that the requested image is within the bounds of the number of images we have
    if(imageToGoTo<0)
        imageToGoTo = 0;
    if(imageToGoTo>items.count()-1)
        imageToGoTo = items.count()-1;
    //calculate the positional change
    int posChange = 0;
    int i=0;
    for(i=currentImageIndex;i!=imageToGoTo;i+=incrementer)
        posChange += items.at(i)->boundingRect().width();   //add the width of each image to skip over
    //update the current image index to the image that will be shown
    currentImageIndex = imageToGoTo;
    //if we want to move to the right, make the positional change negative
    if(incrementer==1)
        posChange = -posChange;
    return posChange;
}

/**
  * Carry out the animation from one image to another.
  */
void imageSlider::animate(int xPosChange)
{
    QPointF currPos = this->pos();
    QPointF endPos = currPos;
    endPos.setX(currPos.x()+xPosChange);

    QPropertyAnimation *animation = new QPropertyAnimation(this,"pos");
    connect(animation,SIGNAL(finished()),SLOT(unlockMutex()));
    animation->setStartValue(currPos);
    animation->setEndValue(endPos);
    animation->setDuration(this->transitionDuration);
    animation->setEasingCurve(this->easingCurveType);
    animation->start(QAbstractAnimation::DeleteWhenStopped);
}

/**
  * A slot which is called when the animation is completed to unlock the mutex.
  * This mutex stops two animations from occurring at the same time.
  */
void imageSlider::unlockMutex()
{
    this->animationMutexLock.unlock();
}

/**
  * set function for the animation transition duration.
  */
void imageSlider::setTransitionDuration(uint ms)
{
    this->transitionDuration = ms;
}

/**
  * set functionfor the easing curve enum.
  */
void imageSlider::setEasingCurve(uint curveNum)
{
    this->easingCurveType = (QEasingCurve::Type)curveNum;
}

//*******************
// TEST CODE
//*******************
#ifdef MOUSECLICKDETECTATTEMPT1
/**
  * Try reimplementing the mouseReleaseEvent for the imageSlider to catch mouse clicks.
  */
void imageSlider::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
    qDebug() << "imageSlider mouse release event detected";
    emit clicked();
}
#endif

#ifdef MOUSECLICKDETECTATTEMPT5
/**
  * Try capturing clicks on the images within the slider using a QObject event filter (imageSlider inherits from QObject and QGraphicsItemGroup.
  */
bool imageSlider::eventFilter(QObject *target, QEvent *event)
{
    if(event->type()==QEvent::MouseButtonRelease)
    {
        qDebug() << "imageSlider mouse release event detected through the eventFilter";
        emit clicked();
        return true;
    }
    return false;
}
#endif

主表单代码 mainWindow.h 是:

// 
#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QPropertyAnimation>
#include "../imageSlider/imageSlider.h"
#include <QGraphicsView>

namespace Ui {
class MainWindow;
}

#ifdef MOUSECLICKDETECTATTEMPT2
class clickableQGraphicsView : public QGraphicsView
{
    Q_OBJECT

public:
    clickableQGraphicsView(QWidget *parent=0);
    ~clickableQGraphicsView();
public slots:
    virtual void mouseReleaseEvent(QMouseEvent *event);
};
#endif

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private slots:
    void on_pushButtonRight_clicked();
    void on_pushButtonLeft_clicked();
    void on_listWidgetAnimType_currentTextChanged(const QString &currentText);
    void on_spinBoxMSAnim_valueChanged(int arg1);
    void imageGroupClicked();

private:
    Ui::MainWindow *ui;
    imageSlider *imageGroup;
    QGraphicsScene *GScene;
    void moveImageSlider(int numImages);

    //****************
    // TEST CODE
    //****************
#ifdef MOUSECLICKDETECTATTEMPT2
    clickableQGraphicsView *clickView;
#endif

};

#endif // MAINWINDOW_H

最后, mainWindow.cpp 是:

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "qmessagebox.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    //*******************
    // Set up options list
    // for animation types
    //*******************
    for(int i=0;i<41;i++)
        ui->listWidgetAnimType->addItem(QString::number(i));

    //****************
    // Graphics Scene
    //****************
    QPixmap pixmap1(":imageSwipe/images/1.png");
    QGraphicsItem *Image1 = new QGraphicsPixmapItem(pixmap1);
    QPixmap pixmap2(":imageSwipe/images/2.png");
    QGraphicsItem *Image2 = new QGraphicsPixmapItem(pixmap2);
    QPixmap pixmap3(":imageSwipe/images/3.png");
    QGraphicsItem *Image3 = new QGraphicsPixmapItem(pixmap3);
    QPixmap pixmap4(":imageSwipe/images/4.png");
    QGraphicsItem *Image4 = new QGraphicsPixmapItem(pixmap4);

    GScene = new QGraphicsScene();
    GScene->setSceneRect(QRectF(0,0,Image1->boundingRect().width(),Image1->boundingRect().height()));

    imageGroup = new imageSlider;
    imageGroup->addToGroup(Image1);
    imageGroup->addToGroup(Image2);
    imageGroup->addToGroup(Image3);
    imageGroup->addToGroup(Image4);

    GScene->addItem(imageGroup);

    ui->graphicsViewGUIInterface->setScene(GScene);
    ui->graphicsViewGUIInterface->setGeometry(0,0,Image1->boundingRect().width(),Image1->boundingRect().height());
    //*******************
    // TEST CODE
    //*******************
    connect(imageGroup,SIGNAL(clicked()),this,SLOT(imageGroupClicked()));

#ifdef MOUSECLICKDETECTATTEMPT2
    clickView = new clickableQGraphicsView(this);
    clickView->setScene(GScene);
    clickView->setGeometry(20,20,Image1->boundingRect().width(),Image1->boundingRect().height());
#endif

#ifdef MOUSECLICKDETECTATTEMPT5
    ui->graphicsViewGUIInterface->installEventFilter(imageGroup);
#endif
}

MainWindow::~MainWindow()
{
    if(imageGroup)
    {
        disconnect(imageGroup);
        delete imageGroup;
    }
    if(GScene)
        delete GScene;
    delete ui;
}

void MainWindow::on_pushButtonRight_clicked()
{
    moveImageSlider(-1);
}

void MainWindow::on_pushButtonLeft_clicked()
{
    moveImageSlider(1);
}

void MainWindow::moveImageSlider(int numImages)
{
    imageGroup->moveImage(numImages);
}

void MainWindow::on_listWidgetAnimType_currentTextChanged(const QString &currentText)
{
    imageGroup->setEasingCurve(currentText.toUInt());
}

void MainWindow::on_spinBoxMSAnim_valueChanged(int arg1)
{
    imageGroup->setTransitionDuration((uint)arg1);
}

void MainWindow::imageGroupClicked()
{
    QMessageBox msgBox;
    msgBox.setText(QString("Received index = 1"));
    msgBox.exec();
}

//***************
// TEST CODE
//***************
#ifdef MOUSECLICKDETECTATTEMPT2
/**
  * The below functions are an attempt to subclass the QGraphicsView
  * to provide a click response.
  */
clickableQGraphicsView::clickableQGraphicsView(QWidget *parent) :
    QGraphicsView(parent)
{
}

clickableQGraphicsView::~clickableQGraphicsView()
{
}

void clickableQGraphicsView::mouseReleaseEvent(QMouseEvent *event)
{
    if(event->type() == QEvent::MouseButtonRelease)
        qDebug() << "QGraphicsView event dectected";

}
#endif

感谢您的帮助。我希望这对其他人也有用。 斯蒂芬

1 个答案:

答案 0 :(得分:1)

好的我对提到的对象的确不太熟悉,但也许只是彻底阅读手册并进行一些调试就足够了。我们来看看:

1)我首先要注意的是,在not值上使用二进制bool有点反直觉而且不是一个好习惯,我的VS甚至向我发出警告。我的意思是确切地说这一行:if(~items.isEmpty())

2)当你进入QGraphicsItem::mouseReleaseEvent的Qt手册时,你会发现这些行:

  

请注意,mousePressEvent()决定接收鼠标事件的图形项。有关详细信息,请参阅mousePressEvent()说明。

所以我们要QGraphicsItem::mousePressEvent我们发现的是:

  

鼠标按下事件决定哪个项目应成为鼠标抓取器(请参阅QGraphicsScene :: mouseGrabberItem())。如果您不重新实现此功能,则按下事件将传播到此项目下方的任何最顶层项目,并且不会将任何其他鼠标事件传递到此项目。

所以基本上要解决第一次尝试的问题我们只需覆盖mousePressEvent,功能无效{},事件将进入mouseReleaseEvent imageSlider

3)关于方法5,有点难以弄清楚。基本上由于QGraphicsView的特殊性质而无效 - 它总是将QEvent::MouseButtonRelease类型的事件转换为它的特殊QEvent::GraphicsSceneMouseRelease类型并将其发送给它的鼠标抓取器(前面提到过),但即使没有'在任何这些鼠标抓取器中,它仍然将GraphicsSceneMouseRelease事件设置为已接受,因此MouseButtonRelease也被接受,因此最终它永远不会被发送到eventFilter。顺便说一下,MousePressEvent没有被这样吃掉。

实际上使用setEventFilter在大多数情况下都是通用的方式,所以无论如何我猜你应该坚持先提到的方式。