大家好,我在选择随机数码来解决一副牌时遇到了问题。为了随机洗牌我们试图在每个循环中选择一张随机卡,但似乎如果我们用完了一种,我们就不能随机选择其他类型。它进入无限循环。有什么建议?
(翻译:Maca = spade,sinek = club,kupa = heart,karo = diamond,vale = jack,kiz = queen,papaz = king)
public class KartKarma : MonoBehaviour {
public GameObject[] Deste;
public static GameObject KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz;
public static GameObject KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13;
public static GameObject SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13;
public static GameObject MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13;
public GameObject[] Kupa = {KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz};
public GameObject[] Karo = {KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13};
public GameObject[] Sinek = {SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13};
public GameObject[] Maca = {MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13};
List<GameObject> deste = new List<GameObject>();
// Use this for initialization
void Start () {
int i = 0;
while(i < 26){
int a = Random.Range(1,5);
if (a == 1) {
int b = Random.Range(0,13);
if(Maca != null){
while(Maca[b] == null){
b = Random.Range(0,13);
}
deste.Add(Maca[b]);
Maca[b] = null;
}
else {
while(a == 1)
a = Random.Range(2,5);
}
}
if (a == 2) {
int b = Random.Range(0,13);
if(Sinek != null){
while(Sinek[b] == null)
b = Random.Range(0,13);
deste.Add (Sinek[b]);
Sinek[b] = null;
}
else {
while(a == 2)
a = Random.Range(1,5);
}
}
if (a == 3) {
int b = Random.Range(0,13);
if(Karo != null){
while(Karo[b] == null)
b = Random.Range(0,13);
deste.Add (Karo[b]);
Karo[b] = null;
}
else {
while(a == 3)
a = Random.Range(1,5);
}
}
if (a == 4) {
int b = Random.Range(0,13);
if(Kupa != null){
while(Kupa[b] == null){
b = Random.Range(0,13);
}
deste.Add(Kupa[b]);
Kupa[b] = null;
}
else {
while(a == 4)
a = Random.Range(1,5);
}
}
i++;
}
}
void Update () {
}
}
答案 0 :(得分:3)
使用适当的随机播放算法,例如Knuth's (aka Fisher-Yates):
/// <summary>Used to shuffle collections.</summary>
public class Shuffler
{
/// <summary>Shuffles the specified array.</summary>
/// <typeparam name="T">The type of the array elements.</typeparam>
/// <param name="array">The array to shuffle.</param>
public void Shuffle<T>(IList<T> array)
{
for (int n = array.Count; n > 1; )
{
int k = _rng.Next(n);
--n;
T temp = array[n];
array[n] = array[k];
array[k] = temp;
}
}
private readonly Random _rng = new Random();
}
然后:
var shuffler = new Shuffler();
...
shuffler.Shuffle(deste);
由@Paul发布的链接确实表明 - 请注意Random
不是一个特别好的随机数生成器。如果需要,您可以替换更好的一个,但底层的混洗算法保持不变。
答案 1 :(得分:2)
while(a == 1)
a = Random.Range(2,5);
这是你无限循环的原因。另外,那部分:
while(Sinek[b] == null)
b = Random.Range(0,13);
也很讨厌,因为它不能保证满足条件。
答案 2 :(得分:0)
我认为行
while(a == 1)
while(a == 2)
while(a == 3)
while(a == 4)
导致此问题。请重新检查你的逻辑。