//restart function from input layer
......
-(id) init
{
if ((self = [super init]))
{......}
return self;
}
......
-(void)restart
{
GameScene* game = [GameScene sharedGameScene];
[game restartScene];
}
//gameLayer
......
static GameScene* instanceOfGameScene;
@implementation GameScene
+(GameScene*) sharedGameScene
{
if(instanceOfGameScene == nil)
instanceOfGameScene = [[self alloc]init];
return instanceOfGameScene;
}
+(id) scene
{
CCScene* scene = [CCScene node];
GameScene* layer = [GameScene node];
[scene addChild:layer z:0];
InputLayer* inputLayer = [InputLayer node];
[scene addChild:inputLayer z:1];
return scene;
}
-(void) restartScene
{
CCScene * newScene = [GameScene scene];
[[CCDirector sharedDirector] replaceScene:\
[CCTransitionFade transitionWithDuration:0.7f scene:newScene]];
}
......
答案 0 :(得分:0)
[scene:newScene]
似乎不是有效的ObjC语法,这甚至可以编译吗?
无论如何,你要在那里使用newScene
而不是其他:
-(void) restartScene
{
CCScene * newScene = [GameScene scene];
[[CCDirector sharedDirector] replaceScene:newScene];
}