如何使用c ++在cocos2d-x ios游戏中像精灵一样跳跃精灵

时间:2014-02-04 09:43:50

标签: c++ ios xcode4 cocos2d-x

我正在尝试制作一个精灵作为青蛙,它将来自屏幕的顶部,并将向下移动到y轴= 0的底部。它正常工作正常CCMoveTo但我希望在跳跃之后青蛙应该休息1秒然后再跳。有些延迟移动。任何人都可以告诉我这个。我也附上我的代码。 我的青蛙动画是从fly1.png到fly5.png。我只是想在每次移动后延迟,或者我们可以说我只想在每次延迟1秒后调用CCMove,直到青蛙到达y轴= 0 任何帮助将不胜感激。谢谢

#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;

CCScene* HelloWorld::scene()
{

CCScene *scene = CCScene::create();

HelloWorld *layer = HelloWorld::create();

scene->addChild(layer);

return scene;
}


bool HelloWorld::init()
{

if ( !CCLayer::init() )
{
    return false;
}
CCSize winSize=CCDirector::sharedDirector()->getWinSize();

_bgNode = CCNode::create();
_bgNode->setPosition(ccp(winSize.width/2, winSize.height/2));
this->addChild(_bgNode, -1);

_bgSprite = CCSprite::create("bg_2.jpg");
_bgNode->addChild(_bgSprite);

float rX = winSize.width/_bgSprite->getContentSize().width;
float rY = winSize.height/_bgSprite->getContentSize().height;

_bgNode->setScaleX(rX);
_bgNode->setScaleY(rY);

z=CCSprite::create("fly1.png");
z->setScaleX(rX);
z->setScaleY(rY);
z->setPosition(ccp(winSize.width/2,winSize.height+1));
this->addChild(z);
CCAction *a=CCRepeatForever::create(HelloWorld::getAnimationWithFrames(1,5));
z->runAction(a);

z->runAction(CCSequence::create(CCMoveTo::create(2.0, ccp(winSize.width/2, 0)), CCCallFuncN::create(this, callfuncN_selector(HelloWorld::setInvisible)), NULL));

return true;
}

cocos2d::CCAnimate* HelloWorld::getAnimationWithFrames(int from, int to)
{
CCArray* frames = CCArray::create();


for (int i = from; i <= to; i++)
{
    CCString *str = CCString::createWithFormat("fly2%d.png", i);
    CCSpriteFrame *f = CCSpriteFrame::create(str->getCString(), CCRect(0,0,256,400));
    frames->addObject(f);
}
//(frames,speedofmovementofanimation);
CCAnimation *animation = CCAnimation::createWithSpriteFrames(frames,0.15f);

CCAnimate *a = CCAnimate::create(animation);
return a;
}

void HelloWorld::setInvisible()
{
this->removeChild(z,true);
}

1 个答案:

答案 0 :(得分:0)

        Firstly, you have to create a frogJump() function. Then,in frogJump() function add the following code:

        void HelloWorld::frogJump()

        {

        CCJumpTo* jumpTo = CCJumpTo::create(1,ccp(x/6,y/8),y/1.2f,1);

        z->runAction(jumpTo);

        }

        Then, in the init() function add the following line:


       this->scheduleOnce(SEL_SCHEDULE(&HelloWorld::frogJump),0);
  this->schedule(SEL_SCHEDULE(&HelloWorld::frogJump),2);