使用while循环创建java GUI的问题

时间:2014-02-04 03:10:24

标签: java

我正在创建一个算命先的java GUI。每次点击“获取我的财富”按钮时,GUI将吐出十二个财富中的一个,字符串将永远不会重复,可以在其他字符串消失之后重复。我已经做了大部分。但是现在我在创建while循环以显示字符串而不重复时遇到了一些麻烦。我看过那本没有帮助的书。如果你们能指出我正确的方向,那将非常感激。谢谢! 我输入了所有代码,因此您可以看到使用的变量。但我的问题始于课程RndButtonListener。

package FortuneTellerRunner;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;


/**
 *
 * @author a3cal_000
 */
class FortuneTellerFrame extends JFrame
{
  final private JPanel mainPnl, titlePnl, displayPnl, buttonPnl, imagePnl;
  final private JButton quitBtn, rndBtn;
  final private JLabel titleLbl, iconLbl;
  final private JTextArea displayTa;
  final private JScrollPane scroller; 
  public String[] fortune = new String [12];
  int newIndex, oldIndex;
  private static final int HEIGHT = 250;
  private static final int WIDTH = 450;

public FortuneTellerFrame()
{
  setSize(WIDTH, HEIGHT);  
  setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

  mainPnl = new JPanel();
  mainPnl.setLayout(new BorderLayout());

  displayPnl = new JPanel();
  buttonPnl = new JPanel();
  titlePnl = new JPanel();
  ImageIcon icon = new ImageIcon("FortuneTellerIcon.JPEG");
  iconLbl = new JLabel(icon);  
  titleLbl = new JLabel("Fortune Teller!");
  displayTa = new JTextArea();  
  imagePnl = new JPanel();
  scroller = new JScrollPane();
  // Create the layout of the title panel
  titlePnl.setLayout(new GridLayout(2,1));

  add(mainPnl);

  // Set the label to the panel.
  titlePnl.add(titleLbl);
  titlePnl.add(iconLbl);  


    // add the panel to the main panel.
    mainPnl.add(titlePnl, BorderLayout.NORTH);
    mainPnl.add(scroller, BorderLayout.CENTER);
    mainPnl.add(displayTa, BorderLayout.CENTER);       

    // Create the "Get my fortune button.
    rndBtn = new JButton("Get My Fortune!");
    quitBtn = new JButton("Quit");



    // Add the buttons to the buttonPnl in grid layout.
    buttonPnl.add(rndBtn);
    buttonPnl.add(quitBtn);

    // Create the grid layout for the button panel.
    buttonPnl.setLayout( new GridLayout(1, 2));

    // Add the button panel to the grid layout, South.
    mainPnl.add(buttonPnl, BorderLayout.SOUTH);    




    ActionListener listener = new RndButtonListener();
    rndBtn.addActionListener(listener);
    quitBtn.addActionListener(listener);

}


class RndButtonListener implements ActionListener
{
    public void actionPerformed(ActionEvent evt)
    {
        fortune[0] = "He who throws dirt is losing ground.";
        fortune[1] = "You will find the love of your life in food.";
        fortune[2] = "Do or do not, there is no try.";
        fortune[3] = "Tomorrow is a better day to try anything of importance.";
        fortune[4] = "Life's not about how hard you can hit, but how hard you can get hit and keep moving forward.";
        fortune[5] = "You can't be late until you show up.";
        fortune[6] = "If you think things can't get worse it's probably only because you lack sufficent imagination.";
        fortune[7] = "If youre at the top it means you have further to fall.";
        fortune[8] = "Even in last place, youre still in the race.";
        fortune[9] = "The road to riches is paved on the failures of others.";
        fortune[10] = "If you feel like your going no where, get off the treadmill.";
        fortune[11] = "Thinking about going to the gym is just as good as going.";       

        Random rnd = new Random(fortune.length);
        do
        {
        newIndex = rnd.nextInt(fortune.length);

        }
          while(newIndex == oldIndex);

        do
        {
            System.out.println(fortune[newIndex]);

            displayTa.append(fortune[newIndex] + "||");
            displayTa.updateUI();
            mainPnl.updateUI();
            oldIndex = newIndex;

        } 
            while(newIndex != oldIndex);

        class QuitButtonListener implements ActionListener
        {
            public void actionPerformed(ActionEvent evt)
            {
                System.exit(0);
            }        

        }

     }
 }

}

4 个答案:

答案 0 :(得分:0)

基本问题是你每次都使用相同的种子重新创建Random,这通常会一遍又一遍地创建相同的随机序列。

而是尝试使用......

do {
    newIndex = (int) Math.round(Math.random() * (fortune.length - 1));
} while (newIndex == oldIndex);

你也不需要第二个循环,这只会让人感到困惑。

你也可能会发现......

 displayTa.append(fortune[newIndex] + "\n");

产生更好的输出(恕我直言)

您可能还希望查看How to use Scroll Panes

答案 1 :(得分:0)

你的程序运行正常,但这是一个问题,fortune.length是一个随机种子,当我后来调用Random.nextInt()时,它只返回6和8。

Random rnd = new Random(fortune.length);

这样做

Random rnd = new Random();

并考虑MadProgrammer提供的格式化解决方案。

答案 2 :(得分:0)

Random()给出相同的数字模式。尝试Random(System.currentTimeMillis())。它使用当前时间作为种子,因此您可以获得真正的随机数。

答案 3 :(得分:0)

我今天做了类似的事情,所以让我们看看我是否记得......我创建了一个int类型的ArrayList,我有多少项目(命运)

ArrayList<Integer> fortuneSeq = new ArrayList<Integer>();

然后从0开始添加一些数字来代码命运。

for(int i = 0; i < fortune.length; i++) {
    fortuneSeq.add(i);
}

然后我使用Collections类中的shuffle()方法随机化列表。

Collections.shuffle(fortuneSeq);

在此之后,只需循环访问财富。

for(int i = 0; i < fortune.length; i++) {
    System.out.println(fortune[fortuneSeq.get(i)]);
    //...
}

编辑:愚蠢的自动更正,你不喜欢程序员。

编辑:修正了一些furtunes,而不是命运和固定的println语句。