所以我的应用程序应该在每次单击面板时播放WAV文件。但现在的问题是,它在第二个播放之前等待第一个完成。我希望能够让他们同时玩。
我放置Thread.sleep(500)的原因是因为如果我不这样做,那么它根本不会播放声音:(
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import javax.swing.JFrame;
@SuppressWarnings("serial")
public class SoundEffectPlayer extends JFrame {
/*
* Jframe stuff
*/
public SoundEffectPlayer() {
this.setSize(400, 400);
this.setTitle("Mouse Clicker");
this.addMouseListener(new Clicker());
this.setVisible(true);
}
private class Clicker extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
try {
playSound(1);
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
}
/*
* Directory of your sound files
* format is WAV
*/
private static final String DIRECTORY = "file:///C:/Users/Jessica/Desktop/audio/effects/sound 1.wav";
/*
* The volume for sound effects
*/
public static float soundEffectsVolume = 0.00f;
/*
* Loads the sound effect files from cache
* into the soundEffects array.
*/
public void playSound(int ID) throws InterruptedException {
try {
System.out.println("playing");
Clip clip;
URL url = new URL(DIRECTORY);
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(url);
clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.setFramePosition(0);
FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
gainControl.setValue(soundEffectsVolume);
clip.start();
System.out.println("played");
Thread.sleep(3000);
System.out.println("closing");
} catch (MalformedURLException e) {
System.out.println("Sound effect not found: "+ID);
e.printStackTrace();
return;
} catch (UnsupportedAudioFileException e) {
System.out.println("Unsupported format for sound: "+ID);
return;
} catch (LineUnavailableException e) {
e.printStackTrace();
return;
} catch (IOException e) {
e.printStackTrace();
return;
}
}
public static void main(String[] args) throws InterruptedException {
new SoundEffectPlayer();
}
}
更新:好的,所以我让他们在simeutaneously玩,但我想在Clip完成播放时让线程关闭,而不是让线程等待500ms
我该怎么做?
答案 0 :(得分:1)
尝试检查此开源音板程序的源代码:DBoard。
您对使用MediaPlayer课程特别感兴趣。你可以用
来调用它(new Thread(new MediaPlayer(PATHTOFILE)).start();
答案 1 :(得分:1)
我总是运行这样的多个声音。我不会产生一个新线程,因为我猜javaSound已经在另一个线程中运行了剪辑。主要"游戏循环"可能会继续做自己的事情。应用程序可以注册侦听器以进行回调或使用getter来查看正在执行的剪辑。
有时,如果我们要制作多媒体或游戏应用程序,那么更容易使用getter。运行游戏循环30-60fps可以为大多数情况提供足够的粒度,我们可以完全控制发生的事情和时间。这个小testapp播放两个wav文件,第一个运行一次,第二个在3秒后启动,第二个循环。
// java -cp ./classes SoundTest1 clip1=sound1.wav clip2=sound2.wav
import java.util.*;
import java.io.*;
import java.net.URL;
import javax.sound.sampled.*;
public class SoundTest1 {
public Clip play(String filename, boolean autostart, float gain) throws Exception {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new File(filename));
Clip clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.setFramePosition(0);
// values have min/max values, for now don't check for outOfBounds values
FloatControl gainControl = (FloatControl)clip.getControl(FloatControl.Type.MASTER_GAIN);
gainControl.setValue(gain);
if(autostart) clip.start();
return clip;
}
//**************************************
public static void main(String[] args) throws Exception {
Map<String,String> params = parseParams(args);
SoundTest1 test1 = new SoundTest1();
Clip clip1 = test1.play(params.get("clip1"), true, -5.0f);
Clip clip2 = test1.play(params.get("clip2"), false, 5.0f);
final long duration=20000;
final int interval=500;
for(long ts=0; ts<duration; ts+=interval) {
System.out.println(String.format("clip1=%d/%d, clip2=%d/%d"
,clip1.getFramePosition(), clip1.getFrameLength()
,clip2.getFramePosition(), clip2.getFrameLength()
));
if (ts>3000 && !clip2.isRunning()) {
clip2.setFramePosition(0);
clip2.start();
}
if (!clip1.isRunning()) {
clip1.close();
}
Thread.sleep(interval);
}
}
private static Map<String,String> parseParams(String[] args) {
Map<String,String> params = new HashMap<String,String>();
for(String arg : args) {
int delim = arg.indexOf('=');
if (delim<0) params.put("", arg.trim());
else if (delim==0) params.put("", arg.substring(1).trim());
else params.put(arg.substring(0, delim).trim(), arg.substring(delim+1).trim() );
}
return params;
}
}
有关详细信息,请参阅JavaSound documentation。