我有这个项目用主菜单创建游戏。我现在创建了一个非常基本的主菜单,仅用于原型目的。我的主菜单加载,然后我想点“f”来玩游戏,但它没有像希望的那样工作。当我启动它时,我在添加功能之前很好,但我需要这些功能。有人有任何想法吗?感谢。
import pygame, math, sys, random
pygame.init()
#Variables
darkYellow = 204,204,0
grey = 102, 102, 102
black = 0, 0, 0
white = 255, 255, 255
red = 255,0,0
marroon = 120, 0, 0
green = 0,255,0
blue = 0,0,255
darkBlue = 0,0,128
resolution = 650, 600
myFont = pygame.font.SysFont("Times New Roman", 30)
myFont2 = pygame.font.SysFont("Times New Roman", 15)
myFont3 = pygame.font.SysFont("Times New Roman", 60)
redLeft = 150, 575
redRight = 280, 575
blackLeft = 370, 575
blackRight = 500, 575
radius = 20
window = pygame.display.set_mode(resolution)
window.fill(grey)
pygame.display.set_caption('Harrys Game')
def mainMenu():
rectWidth = 150
rectHeight = 40
#Draw buttons
pygame.draw.rect(window, (white),(250, 150, rectWidth, rectHeight),0)
pygame.draw.rect(window, (white),(250, 225, rectWidth, rectHeight),0)
pygame.draw.rect(window, (white),(250, 300, rectWidth, rectHeight),0)
highlight = pygame.draw.rect(window, (darkYellow),(250, 150, rectWidth, rectHeight),0)
pygame.display.update()
playGameText = myFont.render("Play Game", 1, red)
window.blit(playGameText, (260, 150))
optionsText = myFont.render("Options", 1, red)
window.blit(optionsText, (275, 225))
exitText = myFont.render("Exit", 1, red)
window.blit(exitText, (300, 300))
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit()
if event.type == pygame.KEYDOWN and event.key == pygame.K_f:
break
game()
def game():
while False:
startBar = pygame.draw.lines(window, black, False, [(0,545.46),(541.7,545.46)], 5)
bar2 = pygame.draw.lines(window, black, False, [(0,490.92),(541.7,490.92)], 5)
bar3 = pygame.draw.lines(window, black, False, [(0,436.38),(541.7,436.38)], 5)
bar4 = pygame.draw.lines(window, black, False, [(0,381.84),(541.7,381.84)], 5)
bar5 = pygame.draw.lines(window, black, False, [(0,327.3),(541.7,327.3)], 5)
bar6 = pygame.draw.lines(window, black, False, [(0,272.76),(541.7,272.76)], 5)
bar7 = pygame.draw.lines(window, black, False, [(0,218.22),(541.7,218.22)], 5)
bar8 = pygame.draw.lines(window, black, False, [(0,163.68),(541.7,163.68)], 5)
bar9 = pygame.draw.lines(window, black, False, [(0,109.14),(541.7,109.14)], 5)
bar10 = pygame.draw.lines(window, black, False, [(0,54.6),(541.7,54.6)], 5)
#Draw side columns
rightBar = pygame.draw.lines(window, black, False, [(541.7,600),(541.7,0)], 5)
leftBar = pygame.draw.lines(window, black, False, [(108.3,600),(108.3,0)], 5)
centreBar = pygame.draw.lines(window, black, False, [(325,0),(325,600)], 5)
#Right column text
label1 = myFont2.render("You rolled a:", 1, black)
window.blit(label1, (545, 20))
rollLabel = myFont2.render("Hit space", 1, black)
window.blit(rollLabel, (545, 100))
rollLabel2 = myFont2.render("to roll again", 1, black)
window.blit(rollLabel2, (545, 117))
#Display column numbers
start1 = myFont.render("START", 1, black)
window.blit(start1, (8, 545.46))
side2 = myFont.render("2", 1, black)
window.blit(side2, (54.15, 490.92))
side3 = myFont.render("3", 1, black)
window.blit(side3, (54.15, 436.38))
side4 = myFont.render("4", 1, black)
window.blit(side4, (54.15, 381.84))
side5 = myFont.render("SAFE 5", 1, black)
window.blit(side5, (8, 327.3))
side6 = myFont.render("6", 1, black)
window.blit(side6, (54.15, 272.76))
side7 = myFont.render("7", 1, black)
window.blit(side7, (54.15, 218.22))
side8 = myFont.render("8", 1, black)
window.blit(side8, (54.15, 163.68))
side9 = myFont.render("9", 1, black)
window.blit(side9, (54.15, 109.14))
side10 = myFont.render("10", 1, black)
window.blit(side10, (54.15, 54.6))
finish11 = myFont.render("FINISH", 1, black)
window.blit(finish11, (8, 0))
pygame.display.update()
redCountLeft = pygame.draw.circle(window, marroon, redLeft, radius)
redCountRight = pygame.draw.circle(window, marroon, redRight, radius)
blackCountLeft = pygame.draw.circle(window, black, blackLeft, radius)
blackCountRight = pygame.draw.circle(window, black, blackRight, radius)
mainMenu()
pygame.display.update()
答案 0 :(得分:1)
一些事情:
main_menu()
有一个while True:
循环,没有break
,raise
或return
,因此如果有人调用则会无限循环。
game()
包含一个永不启动的while False:
“循环”。
这条线毫无意义:
mainMenu() == False
并且也不会:
game() == True
出于某种原因,您定义了函数(例如def counters:
),然后立即调用它们(例如counters()
)。
当您运行代码时,会发生这种情况:
def main():
之前的所有定义都会发生; main
定义然后立即调用; mainMenu
已定义; game
,但不执行任何操作(参见上文); counters
;和pygame.display.update()
。 就是这样。永远不会调用mainMenu
(这是一件好事,因为它永远无法循环)。
伪代码建议:
set up variables
set up window
main menu:
setup on screen text
while True:
get user input
if correct user input:
break
call game
game:
while True:
play game
call main menu