Python / PyGame函数没有像希望的那样工作

时间:2014-01-08 20:27:53

标签: python pygame

我有这个项目用主菜单创建游戏。我现在创建了一个非常基本的主菜单,仅用于原型目的。我的主菜单加载,然后我想点“f”来玩游戏,但它没有像希望的那样工作。当我启动它时,我在添加功能之前很好,但我需要这些功能。有人有任何想法吗?感谢。

import pygame, math, sys, random
pygame.init()

#Variables
darkYellow = 204,204,0
grey = 102, 102, 102
black = 0, 0, 0
white = 255, 255, 255
red = 255,0,0
marroon = 120, 0, 0
green = 0,255,0
blue = 0,0,255
darkBlue = 0,0,128

resolution = 650, 600
myFont = pygame.font.SysFont("Times New Roman", 30)
myFont2 = pygame.font.SysFont("Times New Roman", 15)
myFont3 = pygame.font.SysFont("Times New Roman", 60)

redLeft = 150, 575
redRight = 280, 575
blackLeft = 370, 575
blackRight = 500, 575
radius = 20

window = pygame.display.set_mode(resolution)
window.fill(grey)
pygame.display.set_caption('Harrys Game')

def mainMenu():
    rectWidth = 150
    rectHeight = 40

    #Draw buttons
    pygame.draw.rect(window, (white),(250, 150, rectWidth, rectHeight),0)
    pygame.draw.rect(window, (white),(250, 225, rectWidth, rectHeight),0)
    pygame.draw.rect(window, (white),(250, 300, rectWidth, rectHeight),0)
    highlight = pygame.draw.rect(window, (darkYellow),(250, 150, rectWidth, rectHeight),0)
    pygame.display.update()

    playGameText = myFont.render("Play Game", 1, red)
    window.blit(playGameText, (260, 150))
    optionsText = myFont.render("Options", 1, red)
    window.blit(optionsText, (275, 225))
    exitText = myFont.render("Exit", 1, red)
    window.blit(exitText, (300, 300))
    pygame.display.update()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit(); sys.exit()
            if event.type == pygame.KEYDOWN and event.key == pygame.K_f:
                break
            game()

def game():
    while False:
        startBar = pygame.draw.lines(window, black, False, [(0,545.46),(541.7,545.46)], 5)
        bar2 = pygame.draw.lines(window, black, False, [(0,490.92),(541.7,490.92)], 5)
        bar3 = pygame.draw.lines(window, black, False, [(0,436.38),(541.7,436.38)], 5)
        bar4 = pygame.draw.lines(window, black, False, [(0,381.84),(541.7,381.84)], 5)
        bar5 = pygame.draw.lines(window, black, False, [(0,327.3),(541.7,327.3)], 5)
        bar6 = pygame.draw.lines(window, black, False, [(0,272.76),(541.7,272.76)], 5)
        bar7 = pygame.draw.lines(window, black, False, [(0,218.22),(541.7,218.22)], 5)
        bar8 = pygame.draw.lines(window, black, False, [(0,163.68),(541.7,163.68)], 5)
        bar9 = pygame.draw.lines(window, black, False, [(0,109.14),(541.7,109.14)], 5)
        bar10 = pygame.draw.lines(window, black, False, [(0,54.6),(541.7,54.6)], 5)

        #Draw side columns
        rightBar = pygame.draw.lines(window, black, False, [(541.7,600),(541.7,0)], 5)
        leftBar = pygame.draw.lines(window, black, False, [(108.3,600),(108.3,0)], 5)
        centreBar = pygame.draw.lines(window, black, False, [(325,0),(325,600)], 5)

        #Right column text
        label1 = myFont2.render("You rolled a:", 1, black)
        window.blit(label1, (545, 20))
        rollLabel = myFont2.render("Hit space", 1, black)
        window.blit(rollLabel, (545, 100))
        rollLabel2 = myFont2.render("to roll again", 1, black)
        window.blit(rollLabel2, (545, 117))


        #Display column numbers
        start1 = myFont.render("START", 1, black)
        window.blit(start1, (8, 545.46))
        side2 = myFont.render("2", 1, black)
        window.blit(side2, (54.15, 490.92))
        side3 = myFont.render("3", 1, black)
        window.blit(side3, (54.15, 436.38))
        side4 = myFont.render("4", 1, black)
        window.blit(side4, (54.15, 381.84))
        side5 = myFont.render("SAFE 5", 1, black)
        window.blit(side5, (8, 327.3))
        side6 = myFont.render("6", 1, black)
        window.blit(side6, (54.15, 272.76))
        side7 = myFont.render("7", 1, black)
        window.blit(side7, (54.15, 218.22))
        side8 = myFont.render("8", 1, black)
        window.blit(side8, (54.15, 163.68))
        side9 = myFont.render("9", 1, black)
        window.blit(side9, (54.15, 109.14))
        side10 = myFont.render("10", 1, black)
        window.blit(side10, (54.15, 54.6))
        finish11 = myFont.render("FINISH", 1, black)
        window.blit(finish11, (8, 0))
        pygame.display.update()

        redCountLeft = pygame.draw.circle(window, marroon, redLeft, radius)
        redCountRight = pygame.draw.circle(window, marroon, redRight, radius)
        blackCountLeft = pygame.draw.circle(window, black, blackLeft, radius)
        blackCountRight = pygame.draw.circle(window, black, blackRight, radius)

mainMenu()


pygame.display.update()

1 个答案:

答案 0 :(得分:1)

一些事情:

main_menu()有一个while True:循环,没有breakraisereturn,因此如果有人调用则会无限循环。

game()包含一个永不启动的while False:“循环”。

这条线毫无意义:

mainMenu() == False

并且也不会:

game() == True

出于某种原因,您定义了函数(例如def counters:),然后立即调用它们(例如counters())。

当您运行代码时,会发生这种情况:

  1. def main():之前的所有定义都会发生;
  2. main定义然后立即调用;
  3. mainMenu已定义;
  4. 然后立即调用
  5. game,但不执行任何操作(参见上文);
  6. 然后立即调用
  7. counters;和
  8. 您致电pygame.display.update()
  9. 就是这样。永远不会调用mainMenu(这是一件好事,因为它永远无法循环)。

    伪代码建议:

    set up variables
    
    set up window 
    
    main menu:
        setup on screen text
        while True:
            get user input 
            if correct user input:
                break
        call game
    
    game:
        while True:
            play game
    
    call main menu