这是我在Bukkit
中的新广告资源代码。
package com;
import org.bukkit.craftbukkit.v1_6_R2.inventory.CraftInventoryCustom;
import org.bukkit.inventory.*;
public class Server_Doc extends CraftInventoryCustom implements CraftingInventory, Inventory {
InventoryHolder IH;
public Server_Doc(InventoryHolder owner, int size) {
super(owner, size);
ItemStack items = new ItemStack(278);
((Inventory) owner).addItem(items);
// TODO Auto-generated constructor stub
}
@Override
public ItemStack[] getMatrix() {
// TODO Auto-generated method stub
return null;
}
@Override
public Recipe getRecipe() {
// TODO Auto-generated method stub
return null;
}
@Override
public ItemStack getResult() {
// TODO Auto-generated method stub
return null;
}
@Override
public void setMatrix(ItemStack[] contents) {
// TODO Auto-generated method stub
}
@Override
public void setResult(ItemStack newResult) {
// TODO Auto-generated method stub
}
//Inventory inv = Server_Doc(IH,8);
}
创建后如何打开广告资源?
答案 0 :(得分:8)
如果您想为玩家打开3x3制作桌,只需拨打player.openWorkbench()
即可。但是,创建自定义GUI菜单有点困难。例如,使用
public Inventory inv;
public void openGUI(Player p){
//format: null, size of inventory (must be divisible by 9), "GUI name"
inv = Bukkit.createInventory(null, 9, "GUI Name");
inv.setItem(0, new ItemStack(Material.DIAMOND);
p.openInventory(inv);
}
将打开1x9库存,在第一个插槽中包含一颗钻石。如果您想添加更多项目,可以使用
inv.setItem(space, ItemStack);
但请记住,计数从0开始,因此 0 必须用于获取插槽 1 ,并且 1 必须用于获取插槽的 2 强>
要使用上述代码打开GUI,只需调用openGUI(player)
,其中播放器是您要为其打开的播放器。
如果您想在玩家点击某个项目时执行某些操作,例如我们在上面的插槽0(插槽1)中创建的钻石,则可以执行此操作
@EventHandler //MAKE SURE YOU HAVE THIS
public void InventoryClick(InventoryClickEvent e){
Player p = (Player) e.getWhoClicked();
if(e.getInventory().getTitle().contains("put the name of the GUI here (CAsE SEnsITivE)")){
//Cancel the event so they can't take items out of the GUI
e.setCancelled(true);
if(e.getCurrentItem() == null){
return;
}
//gets called when the current item's type (The item the player clicked) is a diamond
else if(e.getCurrentItem().getType() == Material.DIAMOND){
//send the player a message when they click it
p.sendMessage("You clicked the diamond!");
//call this if you want to close the inventory when they click it
p.closeInventory();
}
}
}
现在您只需要在onEnable()
中的主文件中注册事件,就像这样
public void onEnable(){
//if the code above is in your main file, use this:
this.getServer().getPluginManager().registerEvents(this, this);
//if it's in another class, use this:
this.getServer().getPluginManager().registerEvents(new myClassNameHere(), this);
}
然后只需使用inventoryClick
方法的类实现Listener
public class myClassNameHere implements Listener{
现在你有一个功能齐全的GUI,当你打电话给openGUI(player)
播放器作为你要打开GUI的播放器时,它会打开一个1x9的GUI,在0号插槽中有一个菱形(插槽1) ),当点击消息时播放器“你点击了钻石!”祝你好运!
答案 1 :(得分:0)
您不会将您的课程扩展为库存,而是使用此: http://jd.bukkit.org/rb/doxygen/d4/da9/interfaceorg_1_1bukkit_1_1Server.html#a509ae49c355653a3ac68c61a7b2c5194 例如:
Inventory(or something) myInventory = Bukkit.getServer().createInventory(player, size);
然后使用myInventory.open(player);