我无法解决将外星人的图像加载到主程序中的问题。
以下是 Monster 的代码:
package classes;
public class Monster extends Actor {
protected int enemySpeed;
public Monster(Stage stage)
{
super(stage);
setSpriteName("0.png");
}
public void act()
{
x+=enemySpeed;
if (x < 0 || x > Stage.windowWidth)
enemySpeed = -enemySpeed;
}
public int getVx()
{
return enemySpeed;
}
public void setVx(int i)
{
enemySpeed = i;
}
}
这是Actor的代码(它是创建图像的主要类):
package classes;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
public class Actor {
protected int x,y;
protected int width, height;
protected String spriteName;
protected Stage stage;
protected SpriteCache spriteCache;
private BufferedImage IMG;
public Actor(Stage stage)
{
this.stage = stage;
spriteCache = stage.getSpriteCache();
}
public void paint(Graphics2D g)
{
g.drawImage( spriteCache.getSprite(spriteName), x,y, stage );
}
public int getX()
{
return x;
}
public void setX(int i)
{
x = i;
}
public int getY()
{
return y;
}
public void setY(int i)
{
y = i;
}
public String getSpriteName()
{
return spriteName;
}
public void setSpriteName(String string)
{
spriteName = string;
IMG = spriteCache.getSprite(spriteName);
/*
BufferedImage image = spriteCache.getSprite(spriteName);
height = image.getHeight();
width = image.getWidth();
*/
}
public int getHeight()
{
return height;
}
public int getWidth()
{
return width;
}
public void setHeight(int i)
{
height = i;
}
public void setWidth(int i)
{
width = i;
}
public void act()
{
}
}
我加载图像的SpriteCache的最后但并非最不重要的代码。
package classes;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.util.HashMap;
import javax.imageio.ImageIO;
public class SpriteCache
{
public HashMap<String, BufferedImage> sprites;
public SpriteCache()
{
sprites = new HashMap<String, BufferedImage>();
}
private BufferedImage loadImage(String sciezka)
{
URL url=null;
try
{
url = getClass().getClassLoader().getResource("0.png");
return ImageIO.read(url);
}
catch (Exception e)
{
System.out.println("Przy otwieraniu " + sciezka +" jako " + url);
System.out.println("Wystapil blad : "+e.getClass().getName()+" "+e.getMessage());
System.exit(0);
return null;
}
}
public BufferedImage getSprite(String sciezka) {
BufferedImage img = (BufferedImage)sprites.get("0.png");
if (img == null)
{
img = loadImage("0.png");
sprites.put(sciezka,img);
}
return img;
}
}
毕竟我得到错误:
java.lang.NullPointerException
at classes.Actor.setSpriteName(Actor.java:48)
at classes.Monster.<init>(Monster.java:10)
at Main.initWorld(Main.java:116)
at Main.game(Main.java:99)
at Main$1.run(Main.java:50)
我尝试使用一切,但我不知道发生了什么。 我得到了'class'文件夹中的所有课程以及'img'文件夹中的所有图片。
这是MAIN课程:
import java.awt.Canvas;
public class Main extends Canvas implements Stage {
private JFrame frame;
//wysokosc szerokosc
private int windowWidth = 800;
private int windowHeight = 600;
//Buffor stretegi - odświeżanie ekranu ( ucieczka od migania )
public BufferStrategy strategy;
private SpriteCache spriteCache;
private ArrayList actors;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Main window = new Main();
window.frame.setVisible(true);
window.game();
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public Main() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize()
{
//główne okno
frame = new JFrame("Wojna z Alienami by Dawid Raźny!");
frame.setBounds(100, 100, windowWidth, windowHeight);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e){
System.exit(0);
}
});
//panel w którym będą rysowane obiekty i grafiki
JPanel panel = (JPanel)frame.getContentPane();
setBounds(0,0,windowWidth,windowHeight);
panel.setPreferredSize(new Dimension(windowWidth,windowHeight));
panel.setLayout(null);
panel.add(this);
//potrzebne elementy BufforStrategy
createBufferStrategy(1);
strategy = getBufferStrategy();
requestFocus();
}//konstruktor
public void game() {
initWorld();
while (isVisible())
{
updateWorld();
paintWorld();
try
{
Thread.sleep(Stage.Speed);
}
catch (InterruptedException e) {}
}
}
public void initWorld() {
actors = new ArrayList();
for (int i = 0; i < 10; i++)
{
Monster m = new Monster(this);
m.setX( (int)(Math.random()*Stage.windowWidth) );
m.setY( i*20 );
m.setVx( (int)(Math.random()*3)+1 );
actors.add(m);
}
}
public void paintWorld() {
Graphics2D g = (Graphics2D)strategy.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0,0,getWidth(),getHeight());
for (int i = 0; i < actors.size(); i++)
{
Actor m = (Actor)actors.get(i);
m.paint(g);
}
g.setColor(Color.white);
strategy.show();
}
public void updateWorld() {
for (int i = 0; i < actors.size(); i++)
{
Actor m = (Actor)actors.get(i);
m.act();
}
}
@Override
public SpriteCache getSpriteCache() {
// TODO Auto-generated method stub
return null;
}
}
舞台课程:
package classes;
import java.awt.image.ImageObserver;
public interface Stage extends ImageObserver
{
public static final int windowWidth = 800;
public static final int windowHeight = 600;
public static final int Speed = 10;
public SpriteCache getSpriteCache();
}
答案 0 :(得分:2)
给定您的stacktrace,调用spriteCache.getSprite(spriteName);
这意味着您在主类中创建的Monster
正在接收空SpriteCache
实例。
在Main
班级中,SpriteCache
永远不会被实例化,因此其值null
会导致NullPointerException
。
您需要的某个地方:SpriteCache sc = new SpriteCache()
并使用此实例创建您的怪物。例如,在您的Main
课程中,您可能希望将属性SpriteCache
更改为static SpriteCache sc = new SpriteCache();
,并将其返回方法getSpriteCache
,这也需要是静态的。
答案 1 :(得分:2)
错误指出Actor.setSpriteName
中的某个地方,您试图取消引用空指针。唯一的可疑行是IMG = spriteCache.getSprite(spriteName);
,这表明在此行执行时spriteCache
为空。由于这是使用行spriteCache = stage.getSpriteCache()
(在Actor
中)初始化的,因此getSpriteCache
似乎返回了一个空对象。我希望这很容易理解......