使用GDI和GDI +绘制旋转多行文本

时间:2014-01-05 14:31:31

标签: delphi text gdi+ gdi multiline

在我的Delphi应用程序中,我需要使用GDI和GDI +绘制多行文本。 我有这些东西:

  1. 要绘制的文字;
  2. 旋转角度(文字可能会旋转);
  3. 最大宽度(想象一下包含文字的矩形,我有矩形宽度的限制,但不是矩形高度);
  4. 字体名称和文字高度;
  5. 有没有一种简单的方法可以用GDI和GDI +绘制这个文本? 我无法找到关于它的GDI和GDI +函​​数。

2 个答案:

答案 0 :(得分:5)

<强> TL;医生

将graphics32与GR32_Text一起使用。


对于GDI,最简单的方法是使用字体的擒纵和方向属性。例如:

procedure TForm1.PaintBox1Paint(Sender: TObject);
const
  Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
    + 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
    + 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
    + 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
    + 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
    + 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
    + 'mollit anim id est laborum.';
var
  angle: Integer;
  Canvas: TCanvas;
  lf: LOGFONT;
  R: TRect;
begin
  Canvas := PaintBox1.Canvas;

  Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
  lf := Default(LOGFONT);
  lf.lfHeight := 20;
  lf.lfCharSet := DEFAULT_CHARSET;
  lf.lfFaceName := 'Times New Roman';

  angle := 15;
  lf.lfEscapement := 10*angle;//lfEscapement measured in 1/10th of degree
  lf.lfOrientation := lf.lfEscapement;
  Canvas.Font.Handle := CreateFontIndirect(lf);
  R := PaintBox1.ClientRect;
  inc(R.Top, 200);
  DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;

产生了相当奇怪的布局:

enter image description here

使用SetWorldTransform会给出不同的布局,但质量仍然很差:

procedure TForm1.PaintBox1Paint(Sender: TObject);
const
  Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
    + 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
    + 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
    + 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
    + 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
    + 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
    + 'mollit anim id est laborum.';
var
  angle: Integer;
  Transform: TXForm;
  Canvas: TCanvas;
  lf: LOGFONT;
  R: TRect;
begin
  Canvas := PaintBox1.Canvas;

  angle := 15;
  Transform := Default(TXForm);
  SinCos(DegToRad(-angle), Transform.eM12, Transform.eM11);
  Transform.eM22 := Transform.eM11;
  Transform.eM21 := -Transform.eM12;

  SetGraphicsMode(Canvas.Handle, GM_ADVANCED);
  SetWorldTransform(Canvas.Handle, Transform);

  Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
  lf := Default(LOGFONT);
  lf.lfHeight := 20;
  lf.lfCharSet := DEFAULT_CHARSET;
  lf.lfFaceName := 'Times New Roman';
  Canvas.Font.Handle := CreateFontIndirect(lf);
  R := PaintBox1.ClientRect;
  inc(R.Top, 200);
  inc(R.Left, Round(200*Transform.eM12));
  DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;

enter image description here

坦率地说,我认为使用这两种方法都不会取得好成绩。如果我是你,我会使用一个很好的库,例如graphics32和Angus Johnson的GR32_Text

enter image description here


对于GDI +,结果与GDI大致相同。示例代码为:

uses
  GDIPAPI, GDIPOBJ;

....

{$TYPEDADDRESS ON}
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
  Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
    + 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
    + 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
    + 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
    + 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
    + 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
    + 'mollit anim id est laborum.';
var
  Graphics: TGPGraphics;
  Font: TGPFont;
  Brush: TGPBrush;
  lf: LOGFONT;
begin
  Graphics := TGPGraphics.Create(PaintBox1.Canvas.Handle);
  try
    Graphics.SetTextRenderingHint(TextRenderingHintSystemDefault);

    lf := Default(LOGFONT);
    lf.lfHeight := 20;
    lf.lfCharSet := DEFAULT_CHARSET;
    lf.lfFaceName := 'Times New Roman';

    Font := TGPFont.Create(PaintBox1.Canvas.Handle, @lf);
    try
      Brush := TGPSolidBrush.Create(MakeColor(0, 0, 0));
      try
        Graphics.RotateTransform(-15);
        Graphics.DrawString(
          Text,
          -1,
          Font,
          MakeRect(0.0, 150.0, 450.0, 600.0),
          nil,
          Brush
        );
      finally
        Brush.Free;
      end;
    finally
      Font.Free;
    end;
  finally
    Graphics.Free;
  end;
end;

输出:

enter image description here

仍然非常看着我的观点。因此,为了获得最佳质量,我建议使用带有GR32_Text的graphics32。

答案 1 :(得分:2)

基础知识似乎很简单:

procedure TForm2.FormPaint(Sender: TObject);
const
  S = 'Multiline sample text with 50 degrees rotation';
  H = 20;
  A = -50;
var
  R: TRect;
  NewFont: HFONT;
  OldFont: HFONT;
  TextHeight: Integer;
begin
  R := ClientRect;
  InflateRect(R, -20, -20);
  NewFont := CreateFont(-H, 0, A * 10, A * 10, FW_NORMAL, 0, 0, 0,
    DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
    DEFAULT_PITCH, 'Tahoma');
  try
    OldFont := SelectObject(Canvas.Handle, NewFont);
    DrawText(Canvas.Handle, S, -1, R, DT_LEFT or DT_BOTTOM or
      DT_WORDBREAK or DT_NOCLIP);
  finally
    DeleteObject(SelectObject(Canvas.Handle, OldFont));
  end;
end;

但它不适用于多行文字:

Screenshot

您需要做的不是在字体级别使用旋转,而是在画布级别使用SetWorldTransform