在我的Delphi应用程序中,我需要使用GDI和GDI +绘制多行文本。 我有这些东西:
有没有一种简单的方法可以用GDI和GDI +绘制这个文本? 我无法找到关于它的GDI和GDI +函数。
答案 0 :(得分:5)
<强> TL;医生强>
将graphics32与GR32_Text一起使用。
对于GDI,最简单的方法是使用字体的擒纵和方向属性。例如:
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
angle: Integer;
Canvas: TCanvas;
lf: LOGFONT;
R: TRect;
begin
Canvas := PaintBox1.Canvas;
Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
angle := 15;
lf.lfEscapement := 10*angle;//lfEscapement measured in 1/10th of degree
lf.lfOrientation := lf.lfEscapement;
Canvas.Font.Handle := CreateFontIndirect(lf);
R := PaintBox1.ClientRect;
inc(R.Top, 200);
DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;
产生了相当奇怪的布局:
使用SetWorldTransform
会给出不同的布局,但质量仍然很差:
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
angle: Integer;
Transform: TXForm;
Canvas: TCanvas;
lf: LOGFONT;
R: TRect;
begin
Canvas := PaintBox1.Canvas;
angle := 15;
Transform := Default(TXForm);
SinCos(DegToRad(-angle), Transform.eM12, Transform.eM11);
Transform.eM22 := Transform.eM11;
Transform.eM21 := -Transform.eM12;
SetGraphicsMode(Canvas.Handle, GM_ADVANCED);
SetWorldTransform(Canvas.Handle, Transform);
Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
Canvas.Font.Handle := CreateFontIndirect(lf);
R := PaintBox1.ClientRect;
inc(R.Top, 200);
inc(R.Left, Round(200*Transform.eM12));
DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;
坦率地说,我认为使用这两种方法都不会取得好成绩。如果我是你,我会使用一个很好的库,例如graphics32和Angus Johnson的GR32_Text:
对于GDI +,结果与GDI大致相同。示例代码为:
uses
GDIPAPI, GDIPOBJ;
....
{$TYPEDADDRESS ON}
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
Graphics: TGPGraphics;
Font: TGPFont;
Brush: TGPBrush;
lf: LOGFONT;
begin
Graphics := TGPGraphics.Create(PaintBox1.Canvas.Handle);
try
Graphics.SetTextRenderingHint(TextRenderingHintSystemDefault);
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
Font := TGPFont.Create(PaintBox1.Canvas.Handle, @lf);
try
Brush := TGPSolidBrush.Create(MakeColor(0, 0, 0));
try
Graphics.RotateTransform(-15);
Graphics.DrawString(
Text,
-1,
Font,
MakeRect(0.0, 150.0, 450.0, 600.0),
nil,
Brush
);
finally
Brush.Free;
end;
finally
Font.Free;
end;
finally
Graphics.Free;
end;
end;
输出:
仍然非常看着我的观点。因此,为了获得最佳质量,我建议使用带有GR32_Text的graphics32。
答案 1 :(得分:2)
基础知识似乎很简单:
procedure TForm2.FormPaint(Sender: TObject);
const
S = 'Multiline sample text with 50 degrees rotation';
H = 20;
A = -50;
var
R: TRect;
NewFont: HFONT;
OldFont: HFONT;
TextHeight: Integer;
begin
R := ClientRect;
InflateRect(R, -20, -20);
NewFont := CreateFont(-H, 0, A * 10, A * 10, FW_NORMAL, 0, 0, 0,
DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH, 'Tahoma');
try
OldFont := SelectObject(Canvas.Handle, NewFont);
DrawText(Canvas.Handle, S, -1, R, DT_LEFT or DT_BOTTOM or
DT_WORDBREAK or DT_NOCLIP);
finally
DeleteObject(SelectObject(Canvas.Handle, OldFont));
end;
end;
但它不适用于多行文字:
您需要做的不是在字体级别使用旋转,而是在画布级别使用SetWorldTransform。