我一直在寻找一种方法来为我的一个应用程序中的网格设置缩小/增长效果的动画:想法是UI按钮会缩小或增大边栏。
我found建议的解决方案,通过创建一个新的GridLength动画类。该课程实现了我的目标,但它非常不稳定,我宁愿在动画中没有明显的挂断。
在同一个线程上,其他人建议在自动调整大小的网格列/行中使用子项来利用动画,但我觉得这个解决方案有点麻烦:我依赖这些子项来定义专栏的形状,我宁愿不。如果我选择在XAML中定义动画,它对我来说也会带来一些复杂性。
有没有人知道完成网格列/行动画的干净方法?
为了帮助,这是我正在使用的动画类:
/// <summary>
/// Animates a grid length value just like the DoubleAnimation animates a double value
/// </summary>
public class GridLengthAnimation : AnimationTimeline
{
/// <summary>
/// Returns the type of object to animate
/// </summary>
public override Type TargetPropertyType
{
get
{
return typeof(GridLength);
}
}
/// <summary>
/// Creates an instance of the animation object
/// </summary>
/// <returns>Returns the instance of the GridLengthAnimation</returns>
protected override System.Windows.Freezable CreateInstanceCore()
{
return new GridLengthAnimation();
}
/// <summary>
/// Dependency property for the From property
/// </summary>
public static readonly DependencyProperty FromProperty = DependencyProperty.Register("From", typeof(GridLength),
typeof(GridLengthAnimation));
/// <summary>
/// CLR Wrapper for the From depenendency property
/// </summary>
public GridLength From
{
get
{
return (GridLength)GetValue(GridLengthAnimation.FromProperty);
}
set
{
SetValue(GridLengthAnimation.FromProperty, value);
}
}
/// <summary>
/// Dependency property for the To property
/// </summary>
public static readonly DependencyProperty ToProperty = DependencyProperty.Register("To", typeof(GridLength),
typeof(GridLengthAnimation));
/// <summary>
/// CLR Wrapper for the To property
/// </summary>
public GridLength To
{
get
{
return (GridLength)GetValue(GridLengthAnimation.ToProperty);
}
set
{
SetValue(GridLengthAnimation.ToProperty, value);
}
}
/// <summary>
/// Animates the grid let set
/// </summary>
/// <param name="defaultOriginValue">The original value to animate</param>
/// <param name="defaultDestinationValue">The final value</param>
/// <param name="animationClock">The animation clock (timer)</param>
/// <returns>Returns the new grid length to set</returns>
public override object GetCurrentValue(object defaultOriginValue,
object defaultDestinationValue, AnimationClock animationClock)
{
double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value;
//check that from was set from the caller
if (fromVal == 1)
//set the from as the actual value
fromVal = ((GridLength)defaultDestinationValue).Value;
double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value;
if (fromVal > toVal)
return new GridLength((1 - animationClock.CurrentProgress.Value) * (fromVal - toVal) + toVal, GridUnitType.Star);
else
return new GridLength(animationClock.CurrentProgress.Value * (toVal - fromVal) + fromVal, GridUnitType.Star);
}
}
这是我的列样式动画的样子:
<ColumnDefinition.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsSideBarOpen}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<core:GridLengthAnimation Storyboard.TargetProperty="Width"
From="1*" To="0" Duration="0:0:0.5" >
</core:GridLengthAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<core:GridLengthAnimation Storyboard.TargetProperty="Width"
From="0" To="1*" Duration="0:0:0.5" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</ColumnDefinition.Style>