在应用程序中,我绘制了一个弯曲的UIBezierPath和一个MKOverlayPathView类来显示航线。这是我正在使用的代码:
- (UIBezierPath *)pathForOverlayForMapRect:(MKMapRect)mapRect { ... bla bla bla ... UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:s]; [path addQuadCurveToPoint:e controlPoint:cp1]; [path addLineToPoint:e2]; [path addQuadCurveToPoint:s2 controlPoint:cp2]; [path closePath]; return path; }
- (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context{
self.mapRect = mapRect;
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 1.0);
CGContextSetLineWidth(context, mapRect.size.height/700);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextAddPath(context, [self pathForOverlayForMapRect:mapRect].CGPath);
[self updateTouchablePathForMapRect:mapRect];
CGContextDrawPath(context, kCGPathFillStroke);
}
这工作正常,但我想在该路径上绘制渐变而不仅仅是填充颜色。这就是它开始变得非常棘手的地方。
我已经尝试过CGContextDrawLinearGradient(),但它还没有让我有用。
答案 0 :(得分:25)
诀窍是使用线条的中风路径(CGContextReplacePathWithStrokedPath
)并剪切它(CGContextClip
)以限制渐变到路径:
// Create a gradient from white to red
CGFloat colors [] = {
1.0, 1.0, 1.0, 1.0,
1.0, 0.0, 0.0, 1.0
};
CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, colors, NULL, 2);
CGColorSpaceRelease(baseSpace), baseSpace = NULL;
CGContextSetLineWidth(context, mapRect.size.height/700);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextAddPath(context, [self pathForOverlayForMapRect:mapRect].CGPath);
CGContextReplacePathWithStrokedPath(context);
CGContextClip(context);
[self updateTouchablePathForMapRect:mapRect];
// Define the start and end points for the gradient
// This determines the direction in which the gradient is drawn
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGGradientRelease(gradient), gradient = NULL;
答案 1 :(得分:1)
在Swift 3中,可以使用下面的代码实现。这个例子是直线的,但应该适用相同的原则。
let startPoint = CGPoint(x:100, y:100)
let endPoint = CGPoint(x: 300, y:400)
let context = UIGraphicsGetCurrentContext()!
context.setStrokeColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0);
// create a line
context.move(to: startPoint)
context.addLine(to: endPoint)
context.setLineWidth(4)
// use the line created above as a clipping mask
context.replacePathWithStrokedPath()
context.clip()
// create a gradient
let locations: [CGFloat] = [ 0.0, 0.5 ]
let colors = [UIColor.green.cgColor,
UIColor.white.cgColor]
let colorspace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorspace,
colors: colors as CFArray, locations: locations)
let gradientStartPoint = CGPoint(x: rect.midX, y: rect.minY)
let gradientEndPoint = CGPoint(x: rect.midX, y: rect.maxY)
context.drawLinearGradient(gradient!,
start: gradientStartPoint, end: gradientEndPoint,
options: .drawsBeforeStartLocation)
UIGraphicsEndImageContext()