我正在尝试加载tga / bmp文件。这很好,但最终结果如下:
我正在尝试加载的图像如下所示:
我正在使用的一些代码:
GLuint texture;
const char* filename = "/Users/Admin/Documents/Visual Studio 2013/Projects/OpenGL/OpenGL/image.tga";
unsigned char* data;
data = (unsigned char *) malloc(128 * 128 * 3);
FILE* f;
fopen_s(&f, filename, "rb");
fread(data, 128 * 128 * 3, 1, f);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 128, 128, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
有人知道我做错了吗?
答案 0 :(得分:16)
您可以使用这些来加载位图和tga文件..
#include <vector>
#include <fstream>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#ifdef _WIN32
#include <GL/gl.h>
#include <GL/glu.h>
#endif
typedef union PixelInfo
{
std::uint32_t Colour;
struct
{
std::uint8_t B, G, R, A;
};
} *PPixelInfo;
class BMP
{
private:
std::uint32_t width, height;
std::uint16_t BitsPerPixel;
std::vector<std::uint8_t> Pixels;
public:
BMP(const char* FilePath);
std::vector<std::uint8_t> GetPixels() const {return this->Pixels;}
std::uint32_t GetWidth() const {return this->width;}
std::uint32_t GetHeight() const {return this->height;}
bool HasAlphaChannel() {return BitsPerPixel == 32;}
};
BMP::BMP(const char* FilePath)
{
std::fstream hFile(FilePath, std::ios::in | std::ios::binary);
if (!hFile.is_open()) throw std::invalid_argument("Error: File Not Found.");
hFile.seekg(0, std::ios::end);
std::size_t Length = hFile.tellg();
hFile.seekg(0, std::ios::beg);
std::vector<std::uint8_t> FileInfo(Length);
hFile.read(reinterpret_cast<char*>(FileInfo.data()), 54);
if(FileInfo[0] != 'B' && FileInfo[1] != 'M')
{
hFile.close();
throw std::invalid_argument("Error: Invalid File Format. Bitmap Required.");
}
if (FileInfo[28] != 24 && FileInfo[28] != 32)
{
hFile.close();
throw std::invalid_argument("Error: Invalid File Format. 24 or 32 bit Image Required.");
}
BitsPerPixel = FileInfo[28];
width = FileInfo[18] + (FileInfo[19] << 8);
height = FileInfo[22] + (FileInfo[23] << 8);
std::uint32_t PixelsOffset = FileInfo[10] + (FileInfo[11] << 8);
std::uint32_t size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
Pixels.resize(size);
hFile.seekg (PixelsOffset, std::ios::beg);
hFile.read(reinterpret_cast<char*>(Pixels.data()), size);
hFile.close();
}
int main()
{
BMP info = BMP("C:/Users/....../Desktop/SomeBmp.bmp");
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, info.HasAlphaChannel() ? GL_RGBA : GL_RGB, info.GetWidth(), info.GetWidth(), 0, info.HasAlphaChannel() ? GL_BGRA : GL_BGR, GL_UNSIGNED_BYTE, info.GetPixels().data());
}
TGA的:
#include <vector>
#include <fstream>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#ifdef _WIN32
#include <GL/gl.h>
#include <GL/glu.h>
#endif
typedef union PixelInfo
{
std::uint32_t Colour;
struct
{
std::uint8_t R, G, B, A;
};
} *PPixelInfo;
class Tga
{
private:
std::vector<std::uint8_t> Pixels;
bool ImageCompressed;
std::uint32_t width, height, size, BitsPerPixel;
public:
Tga(const char* FilePath);
std::vector<std::uint8_t> GetPixels() {return this->Pixels;}
std::uint32_t GetWidth() const {return this->width;}
std::uint32_t GetHeight() const {return this->height;}
bool HasAlphaChannel() {return BitsPerPixel == 32;}
};
Tga::Tga(const char* FilePath)
{
std::fstream hFile(FilePath, std::ios::in | std::ios::binary);
if (!hFile.is_open()){throw std::invalid_argument("File Not Found.");}
std::uint8_t Header[18] = {0};
std::vector<std::uint8_t> ImageData;
static std::uint8_t DeCompressed[12] = {0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0};
static std::uint8_t IsCompressed[12] = {0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0};
hFile.read(reinterpret_cast<char*>(&Header), sizeof(Header));
if (!std::memcmp(DeCompressed, &Header, sizeof(DeCompressed)))
{
BitsPerPixel = Header[16];
width = Header[13] * 256 + Header[12];
height = Header[15] * 256 + Header[14];
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
}
ImageData.resize(size);
ImageCompressed = false;
hFile.read(reinterpret_cast<char*>(ImageData.data()), size);
}
else if (!std::memcmp(IsCompressed, &Header, sizeof(IsCompressed)))
{
BitsPerPixel = Header[16];
width = Header[13] * 256 + Header[12];
height = Header[15] * 256 + Header[14];
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
}
PixelInfo Pixel = {0};
int CurrentByte = 0;
std::size_t CurrentPixel = 0;
ImageCompressed = true;
std::uint8_t ChunkHeader = {0};
int BytesPerPixel = (BitsPerPixel / 8);
ImageData.resize(width * height * sizeof(PixelInfo));
do
{
hFile.read(reinterpret_cast<char*>(&ChunkHeader), sizeof(ChunkHeader));
if(ChunkHeader < 128)
{
++ChunkHeader;
for(int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
{
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
ImageData[CurrentByte++] = Pixel.B;
ImageData[CurrentByte++] = Pixel.G;
ImageData[CurrentByte++] = Pixel.R;
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
}
}
else
{
ChunkHeader -= 127;
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
for(int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
{
ImageData[CurrentByte++] = Pixel.B;
ImageData[CurrentByte++] = Pixel.G;
ImageData[CurrentByte++] = Pixel.R;
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
}
}
} while(CurrentPixel < (width * height));
}
else
{
hFile.close();
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit TGA File.");
}
hFile.close();
this->Pixels = ImageData;
}
int main()
{
Tga info = Tga("C:/Users/...../Desktop/SomeTGA.tga");
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, info.HasAlphaChannel() ? GL_RGBA : GL_RGB, info.GetWidth(), info.GetWidth(), 0, info.HasAlphaChannel() ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, info.GetPixels().data());
}
答案 1 :(得分:6)
我将这个问题解释为:“我如何加载TGA文件?我尝试了什么不起作用。”
99%的时间正确的答案不是“复制并粘贴这个加载我写的TGA文件的函数”。这是接受的答案所采取的方法。但是如果你想要一个不仅可以工作,而且更易于维护并且如果它包含错误就更容易修复的解决方案,那么最好使用一个库。滚动自己的解决方案是一种很好的学习方式,应该受到鼓励,但通常不是最好或最简单的方法。
使用真实图像库而不是尝试滚动自己的功能来读取它们。您对数据格式的假设不正确,因此您获得的数据是双层的。您似乎假设数据是原始的128x128像素。
http://tgalib.sourceforge.net/ 是一个用于读取TGA文件的开源库。例如,使用它。
https://github.com/nothings/stb 是另一种具有更自由(公共域)许可的替代方案,除了加载TGA文件之外,还有很多其他的东西可以用于OpenGL程序。< / p>
这两个库比您在网上找到的复制粘贴代码更好。