我试图让这两只宠物有两种不同的情绪状态。但是当我运行它时,它们共享相同的状态,如下所示:
Oh cool, asda is a very unique name!
asda is DANGEROUS RIGHT NOW!!!.
Oh cool, polo is a very unique name!
polo is DANGEROUS RIGHT NOW!!!.
asda's irrtability level is 4
asda's thirst level is 8
asda's hunger level is 5
polo's irrtability level is 4
polo's thirst level is 8
polo's hunger level is 5
我已将情绪状态的值存储在数组中。
我尝试过使用for循环,以便每个宠物都有不同的值,但我不确定我是否正确使用它。
那么我应该为情绪状态创建两个不同的数组,还是有更好的做事方式?
这是整个代码。
import javax.swing.*;
import java.util.Random;
public class alientpetprogram
{
public static void main(String[] args)
{
int[] EmotionalState = new int [3];
Random emotion = new Random();
for(int i = 0; i <= 2; i++)
{
int hungerLVL = emotion.nextInt(10) + 1;
EmotionalState[0] = hungerLVL;
int thirstLVL = emotion.nextInt(10) + 1;
EmotionalState[1] = thirstLVL;
int irritabilityLVL = emotion.nextInt(10) + 1;
EmotionalState[2] = irritabilityLVL;
}
String [] petName = new String [2];
petEmotion(EmotionalState, petName);
System.exit(0);
} //ENDS main
public static String[] petInteraction(int[] EmotionalState, String [] petName) //Use this further on in petEmotion()
{
for(int i = 0; i < 2; i++)
{
petName[i] = JOptionPane.showInputDialog("What is your pet called?");
System.out.println("Oh cool, " + petName[i] + " is a very unique name!");
if (EmotionalState[0] == 1 || EmotionalState[0] == 2 || EmotionalState[0] == 3)
{
System.out.println(petName[i] + " is feeling Calm.");
}
else if (EmotionalState[0] == 4 || EmotionalState[0] == 5 || EmotionalState[0] == 6 )
{
System.out.println(petName[i] + " is feeling tetchy!");
}
else if (EmotionalState[0] == 7 || EmotionalState[0] == 8 || EmotionalState[0] == 9 || EmotionalState[0] == 10 )
{
System.out.println(petName[i] + " is DANGEROUS RIGHT NOW!!!.");
}
}
return petName;
} //ENDS petInteraction
public static void petEmotion(int[] EmotionalState, String [] petName) //This method changes the emotional states of the pet.
{
String[] petsName = petInteraction(EmotionalState, petName);
String userinput;
userinput=JOptionPane.showInputDialog("choose how many rounds?");
int roundsuggestion=Integer.parseInt(userinput);
for (int round =1; round <=roundsuggestion; round++) //sets the amount of rounds the game runs for.
{
System.out.println("Round " + roundsuggestion);
System.out.println(petsName[0] + "'s irrtability level is " + EmotionalState[2]);
System.out.println(petsName[0] + "'s thirst level is " + EmotionalState[1]);
System.out.println(petsName[0] + "'s hunger level is " + EmotionalState[0]);
System.out.println(petsName[1] + "'s irrtability level is " + EmotionalState[2]);
System.out.println(petsName[1] + "'s thirst level is " + EmotionalState[1]);
System.out.println(petsName[1] + "'s hunger level is " + EmotionalState[0]);
for(int y=1; y<=2; y++)
{
String askToReduceIrritable = JOptionPane.showInputDialog("Would you like to sing for " + petsName[0] + " in order to lower the pets irritability level?");
if (askToReduceIrritable.equalsIgnoreCase("Yes"))
{
EmotionalState[2] = EmotionalState[2] - 1;
System.out.println(petsName[0] + "'s irrtability level is now " + EmotionalState[2]);
}
String askToReduceThirst = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some water in order to reduce the thirst level?");
if (askToReduceThirst.equalsIgnoreCase("Yes"))
{
EmotionalState[1] = EmotionalState[1] - 1;
System.out.println(petsName[0] + "'s thirst level is now " + EmotionalState[1]);
}
String askToReduceHunger = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some food in order to reduce the hunger level?");
if (askToReduceHunger.equalsIgnoreCase("Yes"))
{
EmotionalState[0] = EmotionalState[0] - 1;
System.out.println(petsName[0] + "'s hunger level is now " + EmotionalState[0]);
}
System.out.println("");
System.out.println("You will now take care of the second pet");
String askToReduceIrritableTwo = JOptionPane.showInputDialog("Would you like to sing for " + petsName[1] + " in order to lower the pets irritability level?");
if (askToReduceIrritableTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[2] = EmotionalState[2] - 1;
System.out.println(petsName[1] + "'s irrtability level is now " + EmotionalState[2]);
}
String askToReduceThirstTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some water in order to reduce the thirst level?");
if (askToReduceThirstTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[1] = EmotionalState[1] - 1;
System.out.println(petsName[1] + "'s thirst level is now " + EmotionalState[1]);
}
String askToReduceHungerTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some food in order to reduce the hunger level?");
if (askToReduceHungerTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[0] = EmotionalState[0] - 1;
System.out.println(petsName[1] + "'s hunger level is now " + EmotionalState[0]);
}
String exitGame = JOptionPane.showInputDialog("Would you like to exit the game? Type yes/no");
if (exitGame.equalsIgnoreCase("Yes"))
{
System.exit(0);
}
else
System.out.println("");
JOptionPane.showMessageDialog(null, "A new round has begun!");
} // END second loop
} // END first loop
}//ENDS petEmotion
} //ENDS Class alientpetprogram
答案 0 :(得分:1)
这是因为您使用的是EmotionalState数组中的相同值。在方法petInteraction()
中,您使用的EmotionalState索引始终为0。它没有改变。因此,在for循环中获取的所有宠物将根据存储在数组的第0个索引中的任何整数来获得情绪。您需要使用不同的索引从数组中获取不同的值。此外,根据您的代码,您使用的索引应该有3的差异,以使他们在任何时候都有两种不同的情绪。
修改强>
在你的方法中,你有一个for循环,它循环两次。每个新宠物的时间。现在,在获得宠物的名称后,您将拥有一个if-else结构。不,说你的EmotionalState数组在第0个索引中保持值10。对于第一只宠物,它将进入第三只。它将打印出危险的信息。在for循环的第二次运行中,pet名称更改,但第0个索引中的值仍为10.因此,它将再次打印出它现在是危险的。永远不会输入前两个if块,因为第0个索引中的值始终为10,并且程序中永远不会更改。这就是导致它打印出相同情绪状态的原因。你可以做的是你可以在for循环的每次运行中生成一个随机数并更新EmotionalState数组的第0个索引,这两个数字应该至少有3个差值,这样每次运行时它会输入一个不同的if块。