使用数组生成两个随机值

时间:2013-12-09 21:04:13

标签: java arrays random

我试图让这两只宠物有两种不同的情绪状态。但是当我运行它时,它们共享相同的状态,如下所示:

Oh cool, asda is a very unique name!
asda is DANGEROUS RIGHT NOW!!!.
Oh cool, polo is a very unique name!
polo is DANGEROUS RIGHT NOW!!!.

asda's irrtability level is 4
asda's thirst level is 8
asda's hunger level is 5

polo's irrtability level is 4
polo's thirst level is 8
polo's hunger level is 5

我已将情绪状态的值存储在数组中。

我尝试过使用for循环,以便每个宠物都有不同的值,但我不确定我是否正确使用它。

那么我应该为情绪状态创建两个不同的数组,还是有更好的做事方式?

这是整个代码。

import javax.swing.*;
import java.util.Random;
public class alientpetprogram
{

public static void main(String[] args)
{   

    int[] EmotionalState = new int [3];
    Random emotion = new Random();
    for(int i = 0; i <= 2; i++)
    {
    int hungerLVL = emotion.nextInt(10) + 1;
    EmotionalState[0] = hungerLVL;

    int thirstLVL = emotion.nextInt(10) + 1;
    EmotionalState[1] = thirstLVL;

    int irritabilityLVL = emotion.nextInt(10) + 1;
    EmotionalState[2] = irritabilityLVL;
    }

    String [] petName = new String [2];
    petEmotion(EmotionalState, petName);

    System.exit(0);
} //ENDS main

    public static String[] petInteraction(int[] EmotionalState, String [] petName) //Use this further on in petEmotion()
    {
        for(int i = 0; i < 2; i++)
        {
            petName[i] = JOptionPane.showInputDialog("What is your pet called?");
            System.out.println("Oh cool, " + petName[i] + " is a very unique name!");


            if (EmotionalState[0] == 1 || EmotionalState[0] == 2 || EmotionalState[0] == 3)
            {
                System.out.println(petName[i] + " is feeling Calm.");
            }
            else if (EmotionalState[0] == 4 || EmotionalState[0] == 5 || EmotionalState[0] == 6 )
            {
                System.out.println(petName[i] + " is feeling tetchy!");
            }
            else if (EmotionalState[0] == 7 || EmotionalState[0] == 8 || EmotionalState[0] == 9 || EmotionalState[0] == 10 )
            {
                System.out.println(petName[i] + " is DANGEROUS RIGHT NOW!!!.");
            }

        }   
        return petName;
    } //ENDS petInteraction

                public static void petEmotion(int[] EmotionalState, String [] petName) //This method changes the emotional states of the pet.
                {  
                      String[] petsName = petInteraction(EmotionalState, petName);

                      String userinput;
                      userinput=JOptionPane.showInputDialog("choose how many rounds?");
                      int roundsuggestion=Integer.parseInt(userinput);



                        for (int round =1; round <=roundsuggestion; round++) //sets the amount of rounds the game runs for.           
                        {
                        System.out.println("Round " + roundsuggestion);                   
                        System.out.println(petsName[0] + "'s irrtability level is " + EmotionalState[2]);
                        System.out.println(petsName[0] + "'s thirst level is " + EmotionalState[1]);
                        System.out.println(petsName[0] + "'s hunger level is " + EmotionalState[0]); 
                        System.out.println(petsName[1] + "'s irrtability level is " + EmotionalState[2]);
                        System.out.println(petsName[1] + "'s thirst level is " + EmotionalState[1]);
                        System.out.println(petsName[1] + "'s hunger level is " + EmotionalState[0]);   


                       for(int y=1; y<=2; y++)
                       {
                            String askToReduceIrritable = JOptionPane.showInputDialog("Would you like to sing for " + petsName[0]  + " in order to lower the pets irritability level?");

                            if (askToReduceIrritable.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[2] = EmotionalState[2] - 1;
                                System.out.println(petsName[0] + "'s irrtability level is now " + EmotionalState[2]);                           
                            }   

                            String askToReduceThirst = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some water in order to reduce the thirst level?");

                            if (askToReduceThirst.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[1] = EmotionalState[1] - 1;
                                System.out.println(petsName[0] + "'s thirst level is now " + EmotionalState[1]);                           
                            }   

                            String askToReduceHunger = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some food in order to reduce the hunger level?");

                            if (askToReduceHunger.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[0] = EmotionalState[0] - 1;
                                System.out.println(petsName[0] + "'s hunger level is now " + EmotionalState[0]);                           
                            }           
                            System.out.println("");
                            System.out.println("You will now take care of the second pet");

                            String askToReduceIrritableTwo = JOptionPane.showInputDialog("Would you like to sing for " + petsName[1]  + " in order to lower the pets irritability level?");

                            if (askToReduceIrritableTwo.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[2] = EmotionalState[2] - 1;
                                System.out.println(petsName[1] + "'s irrtability level is now " + EmotionalState[2]);                           
                            }   

                            String askToReduceThirstTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some water in order to reduce the thirst level?");

                            if (askToReduceThirstTwo.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[1] = EmotionalState[1] - 1;
                                System.out.println(petsName[1] + "'s thirst level is now " + EmotionalState[1]);                           
                            }   

                            String askToReduceHungerTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some food in order to reduce the hunger level?");

                            if (askToReduceHungerTwo.equalsIgnoreCase("Yes"))
                            {
                                EmotionalState[0] = EmotionalState[0] - 1;
                                System.out.println(petsName[1] + "'s hunger level is now " + EmotionalState[0]);                           
                            }           
                            String exitGame = JOptionPane.showInputDialog("Would you like to exit the game? Type yes/no");

                            if (exitGame.equalsIgnoreCase("Yes"))
                            {
                                System.exit(0);                       
                            }
                            else
                            System.out.println("");
                            JOptionPane.showMessageDialog(null, "A new round has begun!");
                        } // END second loop
           } // END first loop
                }//ENDS petEmotion                 

} //ENDS Class alientpetprogram

1 个答案:

答案 0 :(得分:1)

这是因为您使用的是EmotionalState数组中的相同值。在方法petInteraction()中,您使用的EmotionalState索引始终为0。它没有改变。因此,在for循环中获取的所有宠物将根据存储在数组的第0个索引中的任何整数来获得情绪。您需要使用不同的索引从数组中获取不同的值。此外,根据您的代码,您使用的索引应该有3的差异,以使他们在任何时候都有两种不同的情绪。

修改

在你的方法中,你有一个for循环,它循环两次。每个新宠物的时间。现在,在获得宠物的名称后,您将拥有一个if-else结构。不,说你的EmotionalState数组在第0个索引中保持值10。对于第一只宠物,它将进入第三只。它将打印出危险的信息。在for循环的第二次运行中,pet名称更改,但第0个索引中的值仍为10.因此,它将再次打印出它现在是危险的。永远不会输入前两个if块,因为第0个索引中的值始终为10,并且程序中永远不会更改。这就是导致它打印出相同情绪状态的原因。你可以做的是你可以在for循环的每次运行中生成一个随机数并更新EmotionalState数组的第0个索引,这两个数字应该至少有3个差值,这样每次运行时它会输入一个不同的if块。